by Gregore » Tue Nov 05, 2013 12:41 pm
Perfect, Phearsom! For those of you following along, this has to do with our next guild event. So, hang onto those- you're ready to go. I just want to find out how many Guild-based participants we have and then get it all coordinated.
I'm loving this discussion. From the start, I've tried to stay away from an autocratic structure, but the rapid shifting of membership and other barriers to communication made that difficult. So, however whenever we can make decisions via a broader body and still actually make a decision- I'm all for it.
Here's a proposal that I think incorporates both Phearsom and Freefall's idea. We let the Queefing fellow (why a queef wishes escape escapes me) in with the caveat that he has, say, three weeks to get to level 70 (Freefall's proposed cut-off). So, presuming we agree to this and I bring accept his request today, he'll need to get to 70 by the 26th of November. Pretty doable if he plays.
Along with that- Phearsom/Revivified/Conkle5/MasterQueef is almost a pods worth of people. Do you think the pod structure is more effective if the pod members are more naturally allied? I've, until now, kept the three of you separate since you already had a real-world bond. The idea being that the pod bond would run along a different access thereby giving you more connections. However, as Freefall pointed out, the pod system is somewhat weak. Perhaps if we had a pod that actually acts like a pod it would provide a good model? What do y'all think? Should we do some shifting and experiment?
Freefall, how about we combine your ranking with your new job as Head Arms Trainer? To make it easier to objectively bring people up and down your ranking system, we could have it tied solely to level gain. It would mean some clerical work on your behalf, but I think it would be a net positive. If you're down, I suggest you PM ArnoldElfman on this forum. He has been working on an incentive system tied to level gain and it seems like it would gel well with your system.