It's been a while since I've posted something, but I've just discovered a bug/glitch or however you like to call it.
First of all, I don't know if this was been already discovered until now. I, personally found this and I'd like to share with y'all.
So, when you attack an enemy, if the damage you deal to it it's bigger than 2 billions, it will revert it to -2 billions, somehow.
And here's where the fun things begins.
So in order for this bug to make sense, think about it, if a positive amount of damage will decrease a monster's health, what would a negative one do? Right. Heal it. Which (in my only example, the bouncers) means that a -2B damage will make the monster have 2B health.
I believe that 2B is the limit number for the damage the game has. Just like the money.
It's not a very big issue, since even dealing 2B damage to a green bouncer is pretty tough to achieve, and it would be almost impossible for this to happen to monsters like repguana, but who knows where we'll be in the future.