Pets: There are two main things to be talked about and that is pet afking and the new pet system. Both of these are current issues going on within the community and seeing them being solved would be wonderful.
Pet afking: This is seen all throughout the game. From players at bouncers to players at mags, just about everyone does it. It may or may not be players making exp while afk but the main problem being them stealing all of the kills. The second an enemy spawns the pet will attack the enemy making it unfair for players trying to play. I hardly ever use pets but I can guarantee you that the pet attack modes are broken. Pets automatically attacking an enemy might have nothing to do with it but I have noticed all attack modes have the same attack rate. I've compared a pet with quick attack and with the extreme attack, with results ending in the same attack rate. Back onto the subject of pet afkers, this causes many problems. The already mentioned active players not being able to get kills, progress that shouldn't be made, and players being able to "exploit" pet afkers. I do not literally mean players shouldn't get progress for afking but booking a pet to 40k+ power ( even 10k+ is ridiculous ) and afking were certainly not the intentions of pets. As far as "exploiting" goes, when people afk their pet, it allows low levels to come in and loot. I can't blame this one entirely on pets but due to this happening, more loot is given to level 40s-200s which they shouldn't be getting.
The new system: The new pet system allows the player to have up to 8 pets. With this being possible luck had to be nerfed so players cannot get loads of drops. This seems fair and all however this causes many problems for players. A person now has to spend 110 tickets along with getting their pet to level 203 just to have equal luck again. Not only you have to get money for 110 tickets, you also have to spend a lot of time getting two other pets to level 203. Not to mention if you do not want your pets to die, you have to spend an additional 360m or so just to have them mag proof ( Values changed based on enemy ). My solution to this is that one pet is not affected by this. Your highest leveled is not affected by this. That means if you have a level 150, 100, and 75, the 100 and 75 will gain 1/3 luck, whereas the level 150 will gain all luck. One way or another if the player does not want extra pets, they can keep their luck and if they do, the pet still keeps it luck.
Another thing I would like to mention is how pet control will work. A player being able to have 8 pets is already overpowered ( I would assume 1 moves and the other 7 do not ) so for pet control to work you can only have 1 pet out. This prevents players to have 7 luck pets out while they sit safe and have their pet do the work.