Fishing Update

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Fishing Update

Postby PLSKICKME » Tue Jul 31, 2018 4:55 pm

You guys remember when there wasnt a PH lock and there were 4 times the players? When a shiny spawned every 1-3 minutes? Yeah i remember too..Now if a shiny spawns in 10 minutes its good. Many noobs became unable to play, meaning that area which spawned the needed shinies become unloaded thus making its fishes very rare for crafting/else.

With ticket prices skyrocketing due to petafking in Pservers with many alts, money inflated a lot, while fishes became sacred. The current system is just no good for the current player amount so it should need some revision.

What can you do in the current game? Peafking: wow hell of a fun..grinding? Working hard, getting stronger slowly.Chat? We have facebook. Pvp? Imbalanced due to insane p2w players, some classes have better skills than others,and the lag. So only grinding is the only good option here, but its a bit hard, and you cant compete with the petafkers soooo....

Fishing update yay:

There is little to no reward in fishing/chopping trees, increasing their level..Lets be honest, that +1ms/level while fishing is not a great reward when almost everybody fishes with repeating C constantly...Players should have a motive to upgrade these two skills as well.
First i was thinking about some +luck on certain levels reached, making grinding better if you spent time beforehand duing these two activities.
But then hell nah, there would be some fishers but thats not a big deal and fix nothing.
So to fishing, i thing there should be an alternative way to "farm" a selected shiny and not just hope that the selected one spawns.

A: like with logs, you can exchange 10 normal fish of the same kind to a shiny version. Its easy to program without dubt, solve most of the problems but isnt that interesting.

The following alternatives will have fishing level involved, meaning higher level would net you more shiny fish.

B:A fish spawns with a number between 1-550, if its 1 its a shiny(this is how the system works), but the change is, if you happen to fish one which number is lower or equal to your fishinglevel/3, then youd get a shiny fish.
That means a level 1650 would catch every normal fish as the shiny version.(Note getting 1650 with fishing is as ridicolous as getting to 1650 with only killing crabs at most...but most of the time it would be like killing purple goo)
Programing wise, i dont know if the fishes keep their number after spawn or not, but adding it isnt a big thing and could be done by a dumb monkey.

C:Similar to B, the difference is there is a lottery like NPC which takes normal fishes and may give the shiny version, and your chances would increase with your level.
Programing: the fishes wouldnt need an extra variable, reducing memory need, but would need an npc which calculates things.

D: Similar to B, the difference is, that the fish regenerates the number with every drop...Meaning you could turn a fish into shiny after many tries... to make it balanced, the chance would increase after lvl 50, and youdt get an extra number every 5 level, meaning youd need 2780 fishing level to catch every fish as shiny...

So getting everything together:

A is simple, but its not that much fun.

B is fair, with "hidden" shinies only being revealed when caught.Its only for new spawn fishes, releasing wont give a chance to get the shiny version.
C: bring in more fun for gamblers, and need you to go to an NPC to change normal fishes to shinies with a chance.You only know if you got a shiny after given it to npc.
D:Good if you want to rerelease fishes over and over until you got one shiny.

B and D could cause problems, like getting a shiny fish when you need a normal, so for them to be active, you need to use another pole, a golden version of the current pole for example to get the benefits of your fishing level.

With events and petafkers,(not even mentioning duppers but i just did), it wouldnt be OP.. youd need time to level fishing up, and its not easy since the best fish give only <30 xp and you need exactly as much fishing xp as for normal levels.

These are just scratches, it could be updated, making shiny fish radar have an actual use...(no, you wont get 1000 shiny with it and get its price back with the competition for shinies.)There should be a PV rework but thats another thing.


Any ideas, questions, suggestions, critics are welcome.

Well chopping trees didnt get much attention but after some level, lets say lvl 50, it should increase the minimum drop to one, so youd get atleast one log.
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Re: Fishing Update

Postby Donald_Trump » Tue Jul 31, 2018 6:51 pm

i love the sky rocketing ticket prices i buy tixs every week and i make alot of money off the sky rocket prices then i can book like crazy
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Re: Fishing Update

Postby 203361992 » Wed Aug 01, 2018 3:59 pm

Another thing, why did Robby take the auto-spawn thing in maps? I wish it could come back so there doesn't have to be a lot of random alts standing on ledges just to spawn the monsters. Do the same thing with fish.
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Re: Fishing Update

Postby PLSKICKME » Thu Aug 02, 2018 5:09 am

203361992 wrote:Another thing, why did Robby take the auto-spawn thing in maps? I wish it could come back so there doesn't have to be a lot of random alts standing on ledges just to spawn the monsters. Do the same thing with fish.

Sparing resources i guess... But duck, whenever i look on the map, 3/4 of the maps arent loaded...Pre 9.00 map would be so good now...
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Re: Fishing Update

Postby 203361992 » Thu Aug 02, 2018 3:01 pm

Making monsters exist shouldn't take up too much memory if thats the only thing. You can load the picture and random stats etc. once you get into the room.
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Re: Fishing Update

Postby PLSKICKME » Fri Aug 03, 2018 10:49 am

203361992 wrote:Making monsters exist shouldn't take up too much memory if thats the only thing. You can load the picture and random stats etc. once you get into the room.

Well memory and processing power since they would all move...Maybe it could detect when it was last unloaded, and based on that, get an increased spawn rate for x minutes.
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Re: Fishing Update

Postby 203361992 » Fri Aug 03, 2018 5:59 pm

Support the fishing Idea! ...But won't people just abuse it by farming fishing levels with shiny darkreapers in Private Servers?
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Re: Fishing Update

Postby PLSKICKME » Sat Aug 04, 2018 5:29 am

203361992 wrote:Support the fishing Idea! ...But won't people just abuse it by farming fishing levels with shiny darkreapers in Private Servers?

Shinies give as much XP as normal fishes. Thats why i wrote getting to lvl 1600 with only killing crabs(since they give the same xp) :D You can farm levels but its very slow... If you afford a P server youd afk farm anyway there. It helps the low-mid level players, not the bigger ones.
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Re: Fishing Update

Postby usubusu » Sun Aug 05, 2018 12:32 am

Maybe this is not necessarily the way to go about it, but I definately think there should be more to fishing and chopping than just; "Oh, you do more damage now", or; "Oh, now you have +1 ms catch rate". It just feels way too underwhelming and boring.
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Re: Fishing Update

Postby 203361992 » Sun Aug 05, 2018 3:55 am

usubusu wrote:Maybe this is not necessarily the way to go about it, but I definately think there should be more to fishing and chopping than just; "Oh, you do more damage now", or; "Oh, now you have +1 ms catch rate". It just feels way too underwhelming and boring.


Well said! Good point!
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Re: Fishing Update

Postby PLSKICKME » Sun Aug 05, 2018 5:04 pm

usubusu wrote:Maybe this is not necessarily the way to go about it, but I definately think there should be more to fishing and chopping than just; "Oh, you do more damage now", or; "Oh, now you have +1 ms catch rate". It just feels way too underwhelming and boring.


Yep, thats why i wrote multiple solutions. We need more things to do and giving some benefits to do these activities is needed...
Most top level players are petafking anyway, new players hardly come, and if they do, they get to 200 easily due to events thats only good for newcomers, then leave bcs without event its to slow and boring. Rares are no longer rare, and give nothing to worth using them. But its another thing.
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Re: Fishing Update

Postby PLSKICKME » Thu Dec 20, 2018 11:46 am

This need to be added, its not that hard to code(Its really a copy paste and editing ID-s)
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Re: Fishing Update

Postby Wesley_1105 » Fri Jan 25, 2019 3:47 pm

This is just nuts.
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No shiny in over 30 minutes. Only 6 in the last hour.
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Re: Fishing Update

Postby BlazingPoop123 » Fri Jan 25, 2019 6:27 pm

Wesley_1105 wrote:This is just nuts.

wow, one spawned in my server hehe. I don't pay attention to fish, and even if I notice I usually eat them anyways, since I don't have any experience with trading shiny fish. hell, I don't even have a shiny fish radar and im lvl 1800. fish just arnt really worth paying attention to since they provide the same as normal drops, so if you are really dedicated to catching a fish i suggest afking til a fish spawns as a shiny (although i think just grinding out for the fish then buying is alot more profitable).

fish should probably have higher shiny spawn rates considering the materials required for basic gear with shinies (such as divine helmet) basically make the helmet cost more than the next set, or as what was suggested in this thread is to combine 10 normal fish into shinies, which i think will help alot of the current fishing issues.

i also dont think leveling up your fishing level provides much of a boost (if it really is just 1 ms which is pretty bs) considering 1 ms = 1 second, so youd need to be lvl 100 just to have a noticable difference, which is only a .1 second increase, which is completely insane.

as for chopping, i think it is fine as is. the boost is more than helpful, with the only arguement being it is "bland" or "boring", even though the whole game is "bland and boring" since it is most literally a grind fest, unless you have decent friends that are fun to be around (which lets be honest, is the only reason most people get on anymore).
Donald_Trump wrote:i love the sky rocketing ticket prices i buy tixs every week and i make alot of money off the sky rocket prices then i can book like crazy

basically everyone in vendors, lol. im starting to see a rarity in tickets, which is a big issue right now considering private servers are made in a faster rate than people buying tickets, which will most likely kill the economy very soon unless robby does something (like adding daily challenges that rewards tickets). I also notice that getting free tickets from persona.ly is LITERALLY MORE PROFITABLE THAN GRINDING ANY MONSTER IN THE GAME LIKE WHAT THE FUCK? why does nobody use it?
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Re: Fishing Update

Postby Wesley_1105 » Sun Jan 27, 2019 11:09 pm

i also dont think leveling up your fishing level provides much of a boost (if it really is just 1 ms which is pretty bs) considering 1 ms = 1 second, so youd need to be lvl 100 just to have a noticable difference, which is only a .1 second increase, which is completely insane.

as for chopping, i think it is fine as is. the boost is more than helpful, with the only arguement being it is "bland" or "boring", even though the whole game is "bland and boring" since it is most literally a grind fest, unless you have decent friends that are fun to be around (which lets be honest, is the only reason most people get on anymore).


I didn't say anything about my fishing lvl or my chopping lvl. I said that the spawn rate for shinys is nuts (insanely low). I'll add that even when they do spawn, if the area is empty, the shiny doesn't spawn, which makes it even worse.
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