Guns Because Poor Cowboy Weapon Variety

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Guns Because Poor Cowboy Weapon Variety

Postby Flashlight237 » Sat May 05, 2018 1:35 am

So yeah, I made a couple guns (probably gonna put more here). For the first one, here's a gun that shoots water: the Super Soaker.
Super Soaker.png
Super Soaker.png (30.46 KiB) Viewed 676 times

It deals a small amount of damage and works great as an item replacement for the Potato Gun dropped by crabs.
RPG-7.png
RPG-7.png (27.67 KiB) Viewed 489 times

As for the other gun, it's a Level 314 gun that DOESN'T require crafting (because what idiot would want to craft a gun with poor RPM?). The RPG-7 in real life is essentially the more powerful version of the Bazooka, so I felt the level requirement and damage output works. So yeah, there's that.
Last edited by Flashlight237 on Sun May 13, 2018 12:24 pm, edited 1 time in total.
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Re: Guns Because Poor Cowboy Weapon Variety

Postby 203361992 » Sat May 05, 2018 2:53 am

Doesn't this sort of replace the enforcer gun? Like why does cowboys need a substitue? About the no crafting thing, its great, but doesn't it unbalance the other items which need to be crafted? Who then would buy the enforcer?

Cool idea and art though, maybe make it a lot stronger or maybe weaker to slot into some gap in the cowboy line?
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Re: Guns Because Poor Cowboy Weapon Variety

Postby Christian.X.F » Sat May 05, 2018 7:39 am

Well, In my point RPG is Explosive type of Gun, I wonder that Why it don't explode in every shot of enemies and It is better to increase its damage and some fire animations
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Re: Guns Because Poor Cowboy Weapon Variety

Postby Flashlight237 » Sat May 05, 2018 8:09 am

203361992 wrote:Doesn't this sort of replace the enforcer gun? Like why does cowboys need a substitute? About the no crafting thing, its great, but doesn't it unbalance the other items which need to be crafted? Who then would buy the enforcer?

Cool idea and art though, maybe make it a lot stronger or maybe weaker to slot into some gap in the cowboy line?

The short answer is "I highly doubt it."

See, that's the thing. The Bazooka and Sniper Rifles both deal more significant damage than the Enforcer Gun (the Sniper does nearly the same base damage as the Skull Bone Gun), yet seeing anyone with either gun is a very rare sight. Why? Well, the single most important thing to a cowboy AFAIK is RPM, which determines how much damage a cowboy can do overtime. That and high-RPM guns provide better crowd-cleanup capabilities for the cowboy than low-RPM guns. From what I can tell, and I'm pretty much the only one to figure this out, RPM is solely dependent on how many frames a gun needs to fire a shot. For example...

450 RPM = 4 frames/shot
300 RPM = 6 frames/shot
120 RPM = 15 frames/shot

The RPG-7 is already at a crowd-cleanup disadvantage for starters. As for damage, well, it certainly has the best base-damage. Gonna go with full-Enforcer set and Corruption Boots (+219 artillery in total) here to keep on topic.

Chaingun (best non-craftable 450-RPM gun): 33-41 damage
RPG-7: 265-325 damage
Enforcer Gun: 106-130 damage

Let's factor these guns into the damage formula, assuming 1,000 artillery.

Chaingun: 1000*(252 to 260)/2=126,000 to 130,000 damage
RPG-7: 1000*(484 to 544)/2=242,000 to 272,000 damage
Enforcer Gun: 1000*(325 to 349)/2=162,500 to 174,500 damage

However, it falls flat in damage per minute. Let me show you.

Chaingun: (126,000 to 132,000)*450=56,700,000 to 59,400,000 damage/minute
RPG-7: (242,000 to 272,000)*120=29,040,000 to 32,640,000 damage/minute
Enforcer Gun: (162,500 to 174,500)*300=48,750,000 to 52,350,000 damage/minute

In that respect, with already-better guns like the Chaingun and the Enforcer Gun (which only requires 9 Gloppers as material) at your disposal, the RPG-7 is going to be largely if not completely ignored if I just made it into a craftable, so to improve its usefulness, I personally had the crafting requirement REMOVED from the RPG-7 to improve its predictably-low usefulness.

I'd be truly baffled if the community (whose wiser members regularly post in this very forum) picked RPG-7s over Enforcer Guns should RPG-7s ever be implemented.

Christian.X.F wrote:Well, In my point RPG is Explosive type of Gun, I wonder that Why it don't explode in every shot of enemies and It is better to increase its damage and some fire animations


How many players would be willing to say the same thing about the Bazooka?
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Re: Guns Because Poor Cowboy Weapon Variety

Postby Christian.X.F » Sat May 05, 2018 8:37 am

I Don't know If people would agree with this thing
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Re: Guns Because Poor Cowboy Weapon Variety

Postby Flashlight237 » Sat May 05, 2018 8:40 am

Christian.X.F wrote:I Don't know If people would agree with this thing

Probably not, but I'm still gonna roll with it.

Still wondering why nobody made mention of the Super Soaker, though.
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Re: Guns Because Poor Cowboy Weapon Variety

Postby 203361992 » Sun May 06, 2018 2:16 am

thats where you went wrong buddy. Cowboys, especially late game cowboys, Don't care about the fire rate at all :lol: :lol: :lol:

RPM is diretly linked with the gun's "power", the slower the gun, the higher the "power".

If you take a trip to sky/acid, you will see that all that ever happens is grenade spam. Cowboys rely on grenades to compete with other classes. Shotgun got nerfed hard (pretty much taken out) and normal shooting is a joke. So all cowboys care about is the "power" of the gun. So if there was a gun power 1000 and RPM was 10, soon every late game cowboy will be farming with it, you can take my word on that
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Re: Guns Because Poor Cowboy Weapon Variety

Postby thorneiscool » Fri May 11, 2018 11:54 pm

why do people hate having options so much with weapons thinking the others are useless.....having a variety is nice you know
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Re: Guns Because Poor Cowboy Weapon Variety

Postby Megalodon777 » Sat May 12, 2018 12:56 am

I think the super soaker is a great idea idk about the rpg tho...
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Re: Guns Because Poor Cowboy Weapon Variety

Postby Flashlight237 » Sat May 12, 2018 2:11 am

thorneiscool wrote:why do people hate having options so much with weapons thinking the others are useless.....having a variety is nice you know

Exactly!
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Re: Guns Because Poor Cowboy Weapon Variety

Postby isa467 » Sat May 12, 2018 2:19 am

deffo want that super soaker.
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Re: Guns Because Poor Cowboy Weapon Variety

Postby Flashlight237 » Sun May 13, 2018 9:00 am

For my next gun creation, here's a weapon that'll blast out some killer beats!
Amplifier.png
The rate of fire and the level requirements are based on actual statistics from Dragonforce's "Through the Fire and the Flames". The song lasts 7.4 minutes and has a beat rate of 200 per minute. The drop rate of 8 comes from the fact that the 8th note is the fastest common note in music.
Amplifier.png (40.93 KiB) Viewed 498 times

The amplifier! Turn this baby up to 11 and you'll be doing more than just damage ears.
Lastly, the Fruit Bouncer is back in the form of a usable weapon.
Fruit Bouncer.png
Fruit Bouncer.png (35.07 KiB) Viewed 490 times

"Bounce oranges off the walls. Click to feed the monsters."
Last edited by Flashlight237 on Mon May 14, 2018 10:02 am, edited 1 time in total.
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Re: Guns Because Poor Cowboy Weapon Variety

Postby 203361992 » Mon May 14, 2018 7:06 am

Can you add a description to the fruit bouncer? You're description are awesome and fit the theme of HH quite well.
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Re: Guns Because Poor Cowboy Weapon Variety

Postby Flashlight237 » Mon May 14, 2018 10:03 am

203361992 wrote:Can you add a description to the fruit bouncer? You're description are awesome and fit the theme of HH quite well.

Done.
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Re: Guns Because Poor Cowboy Weapon Variety

Postby 203361992 » Thu May 17, 2018 7:31 am

Wait... bounce off walls? Is that just a description or is it going to be a new type of gun? If its the latter, then Robby's gonna have to do a lot of programming...
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Re: Guns Because Poor Cowboy Weapon Variety

Postby Flashlight237 » Thu May 17, 2018 7:49 am

203361992 wrote:Wait... bounce off walls? Is that just a description or is it going to be a new type of gun? If its the latter, then Robby's gonna have to do a lot of programming...

Just the description. It's supposed to play on the hint you get in the first level of Fruit Bouncer (an actual game made by Robby, by the way)
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Re: Guns Because Poor Cowboy Weapon Variety

Postby Andreyiy1 » Thu May 17, 2018 3:04 pm

Flashlight237 wrote:For my next gun creation, here's a weapon that'll blast out some killer beats!
Amplifier.png

The amplifier! Turn this baby up to 11 and you'll be doing more than just damage ears.

I like this! The sound waves can be as bullets but can be same as arrow piercing skill on archer. Attacking multiple targets at once! These can also pass through a wall and hit the targets beside the other part.
Yes! Is crazy as it sounds. (งΦωΦ)ง
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Re: Guns Because Poor Cowboy Weapon Variety

Postby gamer54 » Sun May 20, 2018 8:49 pm

Hey flash, could you give some tips on how you make your drawings?
They are simply simple and beautiful.

the process that leads to one of those drawings would also be good for me to say or what program you use etc, I want to learn from a teacher who is what you are!, not to copy your digital arts, but to complement mine and improve my drawing style.
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SIGNATURE & AVATAR SHOP: viewtopic.php?f=3&t=70526
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