I was reading a post about the stuff included in the next update, and as I realized that Robbie declared (Maybe) that there would be a new point system that allows you to earn skill points for the extra effect in particular for your character, so I decided to you know, give a suggestion (Not sure if this post should be in General or Suggestions) how the bosses would look or their effects, their locations or stuff, but I plan to do this.
There is a countdown or a thing that counts how many creatures you need to kill, in order to activate a Boss battle, like every 20 mins. the Boss would respawn together with its minions (EX. Great Frog Boss surrounded by Frog Minions). The concept about the kill counter is a bit complicated, and here it is, players should cooperate together to kill like, lets say 500-2500 frogs in the area where the boss would spawn, and as soon that event would trigger, a Warning sign would alert all players that a Boss has spawned, but to be fair, everyone can enter the area even after other players attack the boss, or players wouldn't have money lose or something like that.
The Boss area should be big because lots of players want to get their hands on the loot or exp that Boss gives off, and to be a bit more better, there should be a capacity of players, like 30 or so, to prevent lag and such, since the area could be big and a Boss with its minions await the prescence of players because not every player has good Internet connection and such.
The attributes and Awards of the Boss, if theres lots of players itching to slay the Boss, why not give a challenge, lets say like 100,000 HP and normal dmg like 200 or so, since there are lots of players with good equipment, Bosses can be easily killed if they were bombarded by spells, arrows, and sword slashes, and Bosses should have weaknesses and strengths in battle, or bosses have special attacks, and they don't just have the same movement pattern since they're so special and can give good awards and plunder (Yarr!).
Speaking of loot, its loot should be compatible with the environment, lets say, theres a Sasquatch boss, since its environment is snowy, maybe it could drop a Frosters bow or Ice Blade of the Gods, but the problem is, there are many items that aren't compatible with the environment, so lets just say it drops good loot . And if its a boss battle, it should be the battle of the century, or at least 20 minutes or so , minions health and def are doubled than the normal, the boss' health is tripled, so slaying it can be a pain in the ass , thats why theres cooperation silly .
This is the most longest post I've ever created in the forum, and it wasn't stressful at all, just giving out suggestions on the future updates. Anyways, I'm just trying to give HH a bombastic playing experience, if I can help Robbie to achieve this, because I suck at doing this