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A new way to interact with players

I think it would be good if there was extra features to build on the person to person interactive side of HH. The main idea I had in mind to start off with was an item that you could purchase sort of like the alarm clock(or even loot) that allowed you to cause and receive damage from another player ...
by JK1
Fri Aug 02, 2013 7:28 am
 
Forum: HH Original
Topic: A new way to interact with players
Replies: 21
Views: 6156

Re: New monster? " Night Stalker "

Yeah looks cool and you could even add in some smaller weaker baby versions, that are around the same strength as giant frogs and give them a faster spawn rate. Sort of like the green bouncer and green walker setup, it would make it much more farmer friendly without making it create swarms of high l...
by JK1
Fri Aug 02, 2013 7:42 am
 
Forum: HH Original
Topic: New monster? " Night Stalker "
Replies: 22
Views: 5090

Re: A new way to interact with players

I thought of that aspect of it as well and came up with several solutions; 1.Make item harder to obtain by either; a)Selling for a higher price, say 3k so it isn't practical to over use it against other players (with the fault it excludes lower level players from its use) b)only make available throu...
by JK1
Fri Aug 02, 2013 8:28 am
 
Forum: HH Original
Topic: A new way to interact with players
Replies: 21
Views: 6156

Re: A new way to interact with players

Jerek personally I think that idea is perfect for it, that's the sort of thing I was trying to come up with but couldn't figure it out. It's been bugging me that much that if it actually gets added to the game a book of your choice is coming your way. It covers the aspects of why I thought a feature...
by JK1
Mon Aug 05, 2013 5:03 am
 
Forum: HH Original
Topic: A new way to interact with players
Replies: 21
Views: 6156

Re: A new way to interact with players

If it is implemented you could look at setting it up so that guild members automatically align on each others side and figure out a way to evenly distribute loot/coin amongst them like with experience share. This would also encourage people as a guild to band together and take on more challenging mo...
by JK1
Mon Aug 05, 2013 5:10 am
 
Forum: HH Original
Topic: A new way to interact with players
Replies: 21
Views: 6156

Re: New Weapon "Pew-Pew Laser"

Yeah I'm personally not a fan I think the games already set itself up as medieval/fantasy theme and adding guns conflicts with the "world" that's been created
by JK1
Mon Aug 05, 2013 5:17 am
 
Forum: HH Original
Topic: New Weapon "Pew-Pew Laser"
Replies: 24
Views: 5392

Re: Discussion: Range Weapon Idea's

Haha you should do a whole themed add in, sausage sword, a wiener staff, some matching armour and Giant sauce bottle enemies.
by JK1
Mon Aug 05, 2013 5:22 am
 
Forum: HH Original
Topic: Discussion: Range Weapon Idea's
Replies: 17
Views: 4567

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