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Goals

In an open ended game like this, I am wondering what people's goals are. This is an informal survey, then!
What drives you to continue play?
by Gregore
Thu Aug 01, 2013 10:22 am
 
Forum: HH Original
Topic: Goals
Replies: 20
Views: 3252

Re: Goals

That's interesting- you're improving your current guild while hoping for a change? What improves a guild? What makes a guild great?
by Gregore
Thu Aug 01, 2013 2:45 pm
 
Forum: HH Original
Topic: Goals
Replies: 20
Views: 3252

Important Hats

I would love it if our helmets were disproportionately important to who our characters are. This could either be a stronger weighting in terms of stat increases or something more mechanically special. For example, it would be fun to join forces with the mushroom monsters upon donning the Mushroom He...
by Gregore
Thu Aug 01, 2013 8:25 pm
 
Forum: HH Original
Topic: Important Hats
Replies: 16
Views: 1256

Re: Goals

That's the crux, Sargeant Penis. What do you do when the bones of the game lose their luster? This is not a knock on the game. It's a strength. The game is mostly bones and a pallet which allows for the more social and narrative elements to become the flesh. Some of y'all have chosen numeric advance...
by Gregore
Thu Aug 01, 2013 10:43 pm
 
Forum: HH Original
Topic: Goals
Replies: 20
Views: 3252

Persistent Flag

Here's an interesting one. I just left my guild. The butt flag is gone but the letters remain, following my helmet like the memory of what I left. I have changed stages, but the letters are there, hanging. Suspended.
by Gregore
Fri Aug 02, 2013 8:04 am
 
Forum: HH Original
Topic: Persistent Flag
Replies: 2
Views: 737

Re: Important Hats

I'm advocating for helmets and hats to become more special in the game. If we are "helmet heroes" are hats should do more than our shirts. An easier way to go about this is to change the weighting of stats- helmets alter stats more than anything else. A fun way to do this (coming from some...
by Gregore
Fri Aug 02, 2013 11:20 am
 
Forum: HH Original
Topic: Important Hats
Replies: 16
Views: 1256

Guilds

What is the purpose of a guild?
by Gregore
Fri Aug 02, 2013 3:59 pm
 
Forum: HH Original
Topic: Guilds
Replies: 8
Views: 1342

AFK Sign

Ideally it would self-activate if someone was not typing or moving for a few minutes. Having an AFK sign pop up out of someone's head would prevent a lot of awkward social situations.
by Gregore
Sat Aug 03, 2013 6:40 am
 
Forum: HH Original
Topic: AFK Sign
Replies: 8
Views: 990

Re: Goals

Fun is the overriding concept. The goal is the path to fun. For me, if there is no goal, I don't have fun. This game begins with a narrative and then quickly becomes open. That openness requires us to overlay the goal. I like that.
by Gregore
Sat Aug 03, 2013 10:15 am
 
Forum: HH Original
Topic: Goals
Replies: 20
Views: 3252

Re: Faster And Easier Way To Do Things

Go Roy Samuels!
by Gregore
Sat Aug 03, 2013 11:27 am
 
Forum: HH Original
Topic: Faster And Easier Way To Do Things
Replies: 13
Views: 2687

Re: Goals

Egads! Roy! Then you are without direction!
by Gregore
Sun Aug 04, 2013 11:14 am
 
Forum: HH Original
Topic: Goals
Replies: 20
Views: 3252

Guilds: How the Actions of One Reflects on the Group

There are a lot of nice people in this game- they can be competitive and not be jerks at the same time. There are also some people who behave horribly. What concerns me is when this latter group is in the same Guild as the former group. Does the former group not become colored by the latter group's ...
by Gregore
Sun Aug 04, 2013 11:21 am
 
Forum: HH Original
Topic: Guilds: How the Actions of One Reflects on the Group
Replies: 6
Views: 664

Re: A new way to interact with players

The duel idea is cool. One problem with general punitive action against looters is that it's not always possible to tell if someone's really looting. I don't know if your experience is like mine, but where another player is actually located on the screen doesn't always track. Thus, it's sometimes di...
by Gregore
Sun Aug 04, 2013 3:48 pm
 
Forum: HH Original
Topic: A new way to interact with players
Replies: 21
Views: 6156

Re: An expert swindler!

So, what is your password?
by Gregore
Mon Aug 05, 2013 2:34 pm
 
Forum: HH Original
Topic: An expert swindler!
Replies: 8
Views: 946

Re: New Weapon: Flail

Look's good, Roy! Blob's got some good input, too. We could actually use some new weapons in the magic field. Care to give it some sort of magical firepower?
by Gregore
Mon Aug 05, 2013 3:10 pm
 
Forum: HH Original
Topic: New Weapon: Flail
Replies: 13
Views: 1133

Re: Payvault Gifts

Yes, and it's in Robby's interest if he wants to bring more money in. A good chunk of discretionary spending is spent on gifts.
by Gregore
Mon Aug 05, 2013 9:17 pm
 
Forum: HH Original
Topic: Payvault Gifts
Replies: 13
Views: 1216

Re: New Halberd

Halberds are cool, but not quite as fun to say as their mightier cousin- Glaive. Say it. Glayyyyy-Vuh.
by Gregore
Mon Aug 05, 2013 9:18 pm
 
Forum: HH Original
Topic: New Halberd
Replies: 81
Views: 5435

Re: Hall of Fame

Richest player is great, if it can be tracked. Unlike Strength and the like, money goes down as well as up and is stored in different places. Another thing that would be fun is to have a Ceremonial Mayor- a powerless title that is held by the winner of a popularity contest. Not that I particularly l...
by Gregore
Mon Aug 05, 2013 9:22 pm
 
Forum: HH Original
Topic: High level monster (repurposed thread)
Replies: 17
Views: 2164

General Principle for New Equipment

Problems addressed: 1. At high levels, players of a particular class tend to look the same. 2. There is a lack of character customization from game areas outside of leveling. 3. Since visual appeal is trumped in the minds of most parties, there is little choice as to what equipment to obtain- player...
by Gregore
Tue Aug 06, 2013 7:00 am
 
Forum: HH Original
Topic: General Principle for New Equipment
Replies: 6
Views: 638

Re: New Weapon: Fallen Queens Spectre

Excellent, Roy- you have a way with weapon design!
by Gregore
Tue Aug 06, 2013 7:04 am
 
Forum: HH Original
Topic: New Weapon: Fallen Queens Spectre
Replies: 16
Views: 1517

Re: A big list of ideas

Orange and purple work great together!
Nice comprehensive list, Chief. You did forget a few things, however:
Monster suction- sometimes monsters leap towards you when hit unexpectedly rather than back
Among the guild additions- Guild Chat
Add a glaive!
by Gregore
Tue Aug 06, 2013 8:04 am
 
Forum: HH Original
Topic: A big list of ideas
Replies: 35
Views: 2584

Re: Guild Chat

This would be huge in making guilds more worthwhile. Some sort of static forum type thing would be good as well as real time chat.
by Gregore
Tue Aug 06, 2013 10:09 am
 
Forum: HH Original
Topic: Guild Chat
Replies: 8
Views: 956

Re: General Principle for New Equipment

That's great. I wonder if you can ever catch up to the leaders? What I mean is that there are enough people improving fast enough that it seems like the top cats are always outpacing the rate of new updates. Perhaps if you established some criteria (in terms of armor, for example, how many attack is...
by Gregore
Tue Aug 06, 2013 10:12 am
 
Forum: HH Original
Topic: General Principle for New Equipment
Replies: 6
Views: 638

Re: Hall of Unrepentant Looters

I think that would count as an unrepentant looter, Roy Samuels! I like the idea of the killer getting the loot. It would cut down on theft. I think folks would still steal- it would become stealing kills instead of stealing loot, waiting to take the last shot (hard to do, but conceivable.) The other...
by Gregore
Sat Aug 10, 2013 7:31 pm
 
Forum: HH Original
Topic: Hall of Unrepentant Looters
Replies: 39
Views: 6863

Re: Hall of Fame

No, that title's yours. I did rework to get more MP, but that was for GUILD RAGE! I'm not anywhere near the level required to qualify, nor can I really kill monsters anymore, so don't worry about it. Is my MP close to yours?
I was checking for the guild thing- we're close to fifth place.
by Gregore
Fri Aug 30, 2013 6:35 pm
 
Forum: HH Original
Topic: Hall of Fame
Replies: 13
Views: 1026
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