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Re: New monster? " Night Stalker "

Wow, very very nice. I like it alot! Real nice artwork, it's the exact right perspective to fit into the game. The stats look pretty on point too! I will work on getting him set up today so he may be in the next update or two. ;)
by robby
Thu Aug 01, 2013 7:40 am
 
Forum: HH Original
Topic: New monster? " Night Stalker "
Replies: 22
Views: 5088

Re: Weapon Gallery

Nice items, they are different enough from the other items in the game that I think I may put them in! I'm not sure if the umbrella will be special event only drop, but I will probably put it in one way or another!
by robby
Thu Aug 01, 2013 7:41 am
 
Forum: HH Original
Topic: Weapon Gallery
Replies: 13
Views: 2295

Re: Banner link suggestion.

Good idea. It has been fixed!
by robby
Thu Aug 01, 2013 7:52 am
 
Forum: HH Original
Topic: Banner link suggestion.
Replies: 3
Views: 1593

Re: More elements? Bow Idea's

Hmm... These are good ideas. When I upgraded the fighting system months ago, I was thinking about making the ranger do combos/shoot multiple arrows. I will see what I can do as far as the charging arrow goes. Maybe i will make it shoot more arrows/more knockback/go through multiple enemies. I'll see...
by robby
Thu Aug 01, 2013 7:56 am
 
Forum: HH Original
Topic: More elements? Bow Idea's
Replies: 7
Views: 1156

Re: A new way to interact with players

This is a pretty cool idea that I've actually thought about. I thought about making it a Payvault item too. I think this is a cool idea but would also have a lot of problems and could be used to annoy players super super bad. Especially if people were attacking other players anywhere, and when they ...
by robby
Fri Aug 02, 2013 7:52 am
 
Forum: HH Original
Topic: A new way to interact with players
Replies: 21
Views: 6148

Re: Discussion: Range Weapon Idea's

Yea, I thought about guns and stuff like that, MAYBE one day though. Dosko is probably right on the age range. I thought about having chainsaws and stuff as weapons too, but I'm not sure if I want to change the theme of the weapons to more modern stuff like that or not. Maybe possibly in the future....
by robby
Fri Aug 02, 2013 8:02 am
 
Forum: HH Original
Topic: Discussion: Range Weapon Idea's
Replies: 17
Views: 4560

Re: Important Hats

Hmmm.. I'm a little confused on what you mean exactly?
by robby
Fri Aug 02, 2013 8:03 am
 
Forum: HH Original
Topic: Important Hats
Replies: 16
Views: 1254

Re: Apple Helmet

lol hmm.. Not bad. I'll see if I can fit it in an update at some point. It will probably be a little weaker than the coconut helmet since I like to keep things proportional to how strong they look/what their made of. But it may go in. =P
by robby
Fri Aug 02, 2013 8:05 am
 
Forum: HH Original
Topic: Apple Helmet
Replies: 70
Views: 5586

Re: Persistent Flag

I actually recently fixed this so it will be fixed in the next update.
by robby
Fri Aug 02, 2013 9:24 am
 
Forum: HH Original
Topic: Persistent Flag
Replies: 2
Views: 737

Re: Grammar Nazi

Ah wow, lol thats alot of them. I will have to fix these.
by robby
Fri Aug 02, 2013 1:12 pm
 
Forum: HH Original
Topic: Grammar Nazi
Replies: 4
Views: 1088

Re: Item Slot Machine Glitch

Yea, I know this happens. It was easier to program this way. That way, if I didn't there would be a margin of error where the player could quickly buy some items AFTER they have began to spin the slot machine but BEFORE they won, fill up their inventory, then they wouldn't have room in their invento...
by robby
Tue Aug 06, 2013 9:17 am
 
Forum: HH Original
Topic: Item Slot Machine Glitch
Replies: 1
Views: 636

Re: Cannot leave guild since it no longer exists.

Hmm... FIXED!
by robby
Tue Aug 06, 2013 9:17 am
 
Forum: HH Original
Topic: Cannot leave guild since it no longer exists.
Replies: 2
Views: 714

Re: Item Slot Machine Abuse

Yea, I will have to raise the price of the slot machine some to account for the 60%. It won't be exclusively raised for them though, that wouldn't be fair for those who buy the 60%.
by robby
Tue Aug 06, 2013 9:37 am
 
Forum: HH Original
Topic: Item Slot Machine Abuse
Replies: 9
Views: 2097

Re: A little glitch

Fixed! The fix will be in the next update.
by robby
Tue Aug 06, 2013 9:38 am
 
Forum: HH Original
Topic: A little glitch
Replies: 2
Views: 962

Re: Simple Yet Bothersome Glitches

Hmm.. I will look into the enemies and item glitches hopefully some point soon down the road. I know that it happens, it doesn't seem to happen very often for me though. They should usually go away after a few seconds, correct?
by robby
Tue Aug 06, 2013 9:40 am
 
Forum: HH Original
Topic: Simple Yet Bothersome Glitches
Replies: 7
Views: 1329

Re: General Principle for New Equipment

Hmm.. Yea I know what is meant here. I want to try and make as much choices as possible, unfortunately I can't make enough new equipment fast enough. That's why I'm trying to mainly focus on just making better equipment for now, that way at least players will consistently have something new to shoot...
by robby
Tue Aug 06, 2013 9:43 am
 
Forum: HH Original
Topic: General Principle for New Equipment
Replies: 6
Views: 638

Re: New Weapon: Fallen Queens Spectre

Nice staff, I will try and get it in for the upcoming update!
by robby
Tue Aug 06, 2013 10:04 am
 
Forum: HH Original
Topic: New Weapon: Fallen Queens Spectre
Replies: 16
Views: 1512

Re: Shadow's Edge

Nice sword. I didn't read all the posts on this topic though. =P But this won't be one that will make it into the next update. Perhaps the next update after that or two though!
by robby
Tue Aug 06, 2013 10:08 am
 
Forum: HH Original
Topic: Shadow's Edge
Replies: 16
Views: 1755

Re: A big list of ideas

I've read each suggestion. I will put a short comment next to each one. 1. This is definitely something that is going to be added. Hopefully I will TRY and get it in for this next update, but I'm running short on time and I don't want to keep players waiting too long, so I'll see if I can get it in ...
by robby
Tue Aug 06, 2013 10:34 am
 
Forum: HH Original
Topic: A big list of ideas
Replies: 35
Views: 2584

Re: Throwing Card :D

Not a bad idea. Unfortunately cards and guns are something that I can't easily implement into the current bow ranged animation. So they will have to be something that won't be added for quite a while. It's not a bad idea! It's just that it will take ALOT more work to add them, so it may not be worth...
by robby
Tue Aug 06, 2013 10:36 am
 
Forum: HH Original
Topic: Throwing Card :D
Replies: 11
Views: 1585

Re: New Helmet and New Idea

The shades are pretty sweet. I'm getting pretty packed with suggestions for the next update, so I'm not positive I will be able to get them in for it, but I will try. The cape is definitely a great idea that I've thought of before. The problem however is that the players torso object if you look at ...
by robby
Tue Aug 06, 2013 10:39 am
 
Forum: HH Original
Topic: New Helmet and New Idea
Replies: 9
Views: 1609

Re: Guild Chat

A great idea, I'm just so busy trying to add more items and places so players don't get bored. New systems like this require the most time, so it is something I'm wanting to get too, I just haven't got to it yet!
by robby
Tue Aug 06, 2013 10:40 am
 
Forum: HH Original
Topic: Guild Chat
Replies: 8
Views: 956

Re: Hall of Fame

Sorry, I'm just reading the main post, it's taking me too long to read every post with them too. But I know the level cap thing for hall of fame doesn't make sense, but right now it's needed to same bandwidth from loading every single player that has signed up and comparing their stats. In the futur...
by robby
Tue Aug 06, 2013 10:42 am
 
Forum: HH Original
Topic: High level monster (repurposed thread)
Replies: 17
Views: 2162

Re: Full Roman and Jester

Wow, this is awesome! These look perfect. I won't have enough time to get them in the update for today, but I will try and put them in for the next update after today's though. They look sweet!
by robby
Fri Aug 09, 2013 7:49 am
 
Forum: HH Original
Topic: Full Roman and Jester
Replies: 9
Views: 746

Re: about exp

Will be in todays update!
by robby
Fri Aug 09, 2013 9:20 am
 
Forum: HH Original
Topic: about exp
Replies: 5
Views: 894
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