by Based Doge » Mon Oct 07, 2013 12:44 pm
I have played a lot of mmorpgs, when you see a warrior in another game you see a character with a lot of hp or defense, they are meant to be the tanks of the game or use heavy weapons (liker hammers, axes and other big things), but here in HH you dont need a tanke, because if you hace a decent range in you weapon you can kill them without recibe a single hit from the mob, what i dont like is that you can see mages and archers wearing shields or bigger weapons (like a mega sword) but the thing is that mages and archers are supposed to be weaker, how a mage with 10 strenght can use a heavy shield or weapon? it just doesn't make sense.
Another thing about warriors that i dont like is that you need mana to use skills!, skills should be take another thing, like energy, stamina or cooldown, SPELLS are supposed to use mana (mages) , about archers, i supposed that they are elfs or something like that, so yes, they can use mana, energy and cooldown in their skills and spells, another thing is that mages can spend skill points in shield mastery and i think thats cool, but if you are a warrior or archer and you want to spend some skill points in self heal, you have to use a magic weapon ...
Thats why i think warriors are useless, the only thing that we have is a bit more defense that other classes (and is not like you have much more), i suggest more passive skills for warriors like a boost in Heal points and Heal point regeneration, Something like life steal would be cool in warriors, because they are a melee class (they are supposed to take the most damage in the game)a change in the mana for warriors to a static valor of Energy of 100 and Energy regeneration of 5 per second and of course, cooldown in warrior skills (we wont make warriors op) a stun is a great idea for warriors too, something like a rush with your shield that can stun for 1.5-2.5. secs of stun would be cool, and of course more movement speed for warriors because they have to be close to atack, if someone run more that a warrior, warriors cant kill them.
For mages we should add passives for Reduction of mana consume, Cooldown reduccion, something like 10% chance of ignore all the armor, for active skills something like Mana shield that can take 50% of the damage to your mana.
Archers should have passive called Invenom that deal 2-4% of the max hp of the enemy, They should have Traps that can snare you and much more.
But i know this game still in beta, i cant suggest much.
PD: sorry for my bad gramma, english is not my native language.