Creation of a Nation Official Gameplay!

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Creation of a Nation Official Gameplay!

Postby itblobboy » Tue Feb 18, 2014 10:10 pm

Fresh from the printing press! May be encoutering many changes.

Creation of a Nation Official Gameplay


Before I start, I would like to give a shoutout to those at Create Your Own Country on the RuneScape forums. I'd also like to thank the Global Moderators of the Helmet Heroes forums, Robby Scherer for creating the game, and fellow INAN members for contributing.

Welcome to Creation of a Nation -- CoaN for short.

I know it’s a lot to digest looking at it at first, but understand that this game is to be taken seriously-- but have fun at the same time with it. You have to read this so your posts don’t get nullified because you didn’t know you couldn’t do something. It's worth reading!

Now, here's a brief overview of this game: You will claim a territory and you will begin events of a nation. This will be done generally in projects and interaction between other nations, and you will find that nations will work at a fair and equal rate. You will have priorities, and you will have lots of work to do! What makes this game special? Whether you want to play a lot, or very little, you can! This game is massively playable for almost any amount of playtime (it is easier to play more, but you don't have to at all). It is also extremely open ended, the only limitation time and reason.

-=-=-=-=-=-=-=-

Before we go on, here are a couple terms that are good to know:

Spoiler: show
HFPE = Hidden From Public Eyes. This means no other nation can act on you saying this, but it would be unfair if they didn't say it or they simply want to let everyone know what they're doing behind the scenes and having others ruin it. You're civilians will not be able to act on this, but your government will.

HFA = Hidden From All. This means that only those mentioned to know about it know about it, not just government officials. This is another way of saying “TOP SECRET”.

OOG = Out Of Game. This is for statements that you need to say but breaks the 4th wall. This is easy to forget to use, but try to use it as much as possible when you should!


Philosophy = Your country is implied to have a history of your choice, and you can choose how that led to how you run your country today.This is an important aspect of your gameplay, and will be called your philosophy. You can choose any philosophy as this is your country, but some good examples include militant, economic, scientific, religious, or a mix of any number of philosophies. Your country will begin generally known with all other countries as this. Of course, this is easily changed with cause/effect and time should you have a turn in your ways. Your countries philosophy is based on your actions both past and present. So if your philosophy has an economic bend, your country may be known for a weak military but high GDP and a smaller gap between the wealthy and poor.


-=-=-=-=-=-=-=-

Rules, so you know in case you have a question about what’s not okay. (Take them seriously! I will ask a Global Moderator to take care of any trolls.):

Spoiler: show
1: NO OVERPOWERING. Your nation's defenses are not immortal, you're offense is not omnipotent, and your researchers are not better than every other nation's research teams combined. If it is deemed that you are doing "too good too much", your actions will be voided as if they never happened or altered as seen fit. This includes but is not limited to:

*Researching unrealistically fast
*overestimating your defenses, overestimating your offenses
*creating ridiculously balance killing technology (That means, no planet busters!)
*destroying celestial bodies (That means, no planet busters!)
*no massive acts of war without the defendant/offender able to act
*forcing others to do actions (for example, saying that another nation automatically agrees on a diplomatic pact.)
*having a practically impossible population density
*having more soldiers than people (Come on, that's ridiculous...)
*having a ridiculous economic income (cause and effect is fine, but for no reason you're doing so great isn't cool.)

2: Just because something is not stated in the rules or INAN motions does not give you the right to do something completely out of line/ridiculous. INAN will determine if something is ultimately okay or not.

3: New nations may NOT have any advanced technology. YOU ARE A 3RD WORLD COUNTRY AT CREATION.

4: Play nice with new nations, don't go and destroy them or instantly declare war. Also, new nations will need a piece of land, and if the earth has been taken, please someone offer at least a small reservoir of land (that suits their needs), ask around, someone nice will surely offer some. Whoever offers land, please give at least enough to be the size of Massachusetts (27,336 km²). A nation the size of Vatican City (44 ha) isn't fun!

5: If you create a project, You MUST give at least a brief description of it and give it a name. You can't have your scientists working on an uber-ICBM that can destroy Tokyo and not even so much as mention it. If you don't want any nations to be able to act on it, please use a HFPE or HFA.

6: There will be 3 players (including me) that will determine the final judgement, which I will call INAN, or InterNational Affair Negotiators. We will work together to settle problems that arise as the game progresses. I will provide the ultimate judgement in most cases, but in especially controversial cases or ones that involve one of these 3 players, we will work together and have a vote. These 3 players will post in the color=#00BF00. If you are not one of these members, or you are one of these players not speaking of INAN matters, do NOT post in color=#00BF00 or you will get in serious trouble (in CoaN). You must oblige to INAN final decisions. We will let you know what the final decision on a controversial event was, should it be appealed to the INAN. These are typically INAN motions.

7: Exchanging in-game or other items for CoaN is a prohibited. Don't give someone your helmet heroes items for CoaN stuff.

8: When attempting to claim unclaimed land, the citizens WILL retaliate as npc's. They are very powerful, albeit dumb.

9: A day IRL = A year in CoaN.

10: You must have cause and effect. You can’t spend billions of dollars and years of mass research and have your economy thriving. You cannot have a massive military and industrial slums all over your nation and everyone be reasonably happy. If you do something, it will make an impact on other things you do. This can hold you back and allow you to do better, but you need to follow this rule.


-=-=-=-=-=-=-=-

INAN Motions - These are how we clarify everything you might need to know in the game. This lets you know what not to do to the marrow. It is constantly being constructed and perfected, however, so watch out-- you may do something that we didn’t think of and it will be added to this list. Consider them kinda-sorta rules.

Spoiler: show
1: Keep your details PG13. I don’t want to read about details you started lingering off into… About that.

2: In the event that there is a serious land crisis, there may be a raffle for who has to give up some land to a new nation for kicks. Those who enter will have to sacrifice a predetermined amount of land based on the size of your nation, but there will be a MINIMUM of 30,000km² you have to offer. To make this fair, the nations that enter the raffle will be offered a very pleasant prize which we will discuss after someone wins! The nation that loses the land will be offered some choices that they get to pick from.

3: There is a maximum of 6 countries from here on out for new countries to start out in. If you take the entirety of the land of an NPC nation, it is gone forever. Don't abuse this and get rid of a bunch of random small nations to reduce NPC numbers. Exceptions may apply depending on how INAN hears an applicant out.

4: Unless you are outside of "OOG" format, you MUST address NPC nations as regular nations. You cannot break the 4th wall.

5: Don't have more of your total population in the military over the civilians. If you have 500,000 citizens, you cannot have 500,001 soldiers. If you would like to make an exception, tell it directly to INAN and we will hear you out. Drones don't count as soldiers, naturally.

6: You must not break the 4th wall outside of OOG format.

7: Refrain from creating fictional land unless all real life land has been claimed.

8: Oceans are considered free territory, you may claim small bodies of water, but not oceans or parts of oceans. Same goes with space. You can claim airspace, and claim celestial bodies (including wormholes, black holes, planets, etc.) but not the entirety of space around it.

9: You can NOT destroy a nation completely, in the situation all their land has been claimed by war somehow, they may keep all their technology and knowledge, but they must start with a maximum of 1,000 population and get a new territory the same way as any new player. Any past wars with them may be cleared for fairness sake, as they have just restarted, and like any other new player may get a grace period, and only actions that encourage hostility may restart a war, again. Please be sensible.

10: While as a technicality your country can be split off into multiple segments, please try to keep it a solid geometrical shape with one contiguous country to the best of your ability. This means no countries stripped more than Chile, and they cannot land lock another nation entirely.

11: Philosophical restrictions at the creation of your nation will outline your maximum potential. From there, you must balance it out based on relative reason.

12: In the creation of your nation, you may only destroy up to 5 countries to establish your own land out of thier previous territory. The reason for this is that each nation is capable of playing a vital role in the game, and for each one destroyed a lot less can happen.


-=-=-=-=-=-=-=-

Use this map to know what land you can claim. It will also tell you currently existing nations.
Spoiler: show
Sasha Grey.png
Sasha Grey.png (53 KiB) Viewed 2771 times


Also, use this map to know what land NOBODY can yet claim.
Spoiler: show
Image


-=-=-=-=-=-=-=-

Land claim - You need to do this whenever you claim land! Please fill this out whenever you claim new land. If you don't fill this out when claiming the land, you don't actually claim the land!


Name of country claiming land:

Land being claimed:

How it was claimed:

Reason (If you need to add this.):

-=-=-=-=-=-=-=-

If you see this thread, like the idea, and would like to create a nation, please fill out the following rubric (copy and paste it, then fill it out, for your convenience and ours). It's free and fun! You will have to wait for your application to be accepted before you can play; there is and will be a lot of nit-picking in the creation of your very own nation. I want your nation to be yours, but you have to be on equal grounds with any other!

APPLICATION

Spoiler: show
Note: use the forumula x + ( y * z), with x being the "minimum", y being the percentage of priority you have selected, and z being x / 100 when applying to decide the MAXIMUM amount of soldiers/citizens/modern technology you may have.

Starting “Philosophy”:

Totalling at 100%, how much does your nation focus on each philosophy in percentage:

The name of the forum account that will rule this country (Account transfers must be requested by both forum accounts for confirmation!):

The name of the country:

Land being claimed (Maximum size of the state of Minnesota, at 225,181 km²):

Reason (If you need to add this.):

The country’s ruler:

Government Type (Ex. Democracy, Geniocracy, Oligarchy, etc... If its an original concept, please briefly describe it):

Citizen Population (Starting maximum of 100,000 citizens with 100% economic bend, 50,000 with 0% and anywhere between based on percentage. Minimum of 5,000):

Troop Population (Starting maximum of 10,000 soldiers with 100% militant bend, 5,000 with 0%) (These are separate of the citizen population. For example, if you have 50,000 citizens and 5,000 troops, your total population of people is 55,000):

Types of Soldiers (Give an approximation of how many of each, Soldiers could be Infantry based, bomb disposal, anti armour etc etc-- That means NO advanced technology! How modern your gear is will be bent based on your scientific bend):

Economy Type (Ex. Free Market, Mercantilism, etc... If its an original concept, please briefly describe it.):

Starting Date (What date is it when you are applying/applied?):

Please make a brief summary of the CoaN rules so that we know you understand them-- it can even be in one sentence, but we want proof you won’t break them. (if you have questions about the rules, ask here!):

Miscellaneous information you would like to share:


-=-=-=-=-=-=-=-

Misc. Information that might be handy

Spoiler: show
Remember, the goal of the game isn't just world domination. It's to compete with other nations for it! You aren't really supposed to rule the world, because then nobody else can play and then what would you be doing? Give yourself some challenges here and there. Of course nations will be superior to others, but don't shoot for world domination. :lol:

NPC AI - NPCs, in a nutshell, are an enigma. NPCs are very powerful, don't ever estimate them to want you to survive. They want themselves to overcome the world. There is no way to know their capabilities compared to other countries, however real world status does provide a vague guideline to what the country may be like. It is up to INAN members to do their research on a country and let that guide them. INAN members will then use that information to determine what that country would do and post for the NPC.

Natural disasters - If INAN feels you aren't giving yourself enough of them, or of a significant quality, they may issue them to other nations. We don't need every decade to have a 9.0 earth quake, but no nation is completely safe from the world around them.

The INAN members-
+Chieften itblobboy
+Naruto
+Open position! Feel free to apply. Your main responsibility is just to help take care of problems that arise. If you aren't sure it's clear what to do, just contact the others. We mostly have equal power, but I'll take the liberty to make final decisions here and there anyways.
Last edited by itblobboy on Sat Jul 12, 2014 7:32 am, edited 41 times in total.
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Re: Creation of a Nation Official Gameplay!

Postby Caefer » Mon Jun 23, 2014 10:10 am

Starting “Philosophy”: Scientific Advance

With a net priority of 100%, how much does your nation focus on each philosophical bend:100%

The name of the forum account that will rule this country (Account transfers must be requested by both forum accounts for confirmation!): Caefer

The name of the country: Credotia

Land being claimed (Maximum size of the state of Minnesota, at 225,181 km²): 225,181 km^2 adjacent to madagascar

Reason (If you need to add this.): Thats the maximum size you put (though not big enough imo, we dont have many players ever, we normally get around 8 and then only 4-5 are ever active.)

The country’s ruler: Emperor Caefer

Government Type (Ex. Democracy, Geniocracy, Oligarchy, etc... If its an original concept, please briefly describe it): Scientific Imperial Monarchy (The leader of the Countries Scientific community also rules the country and determines which collective research projects will be focused on to more effectively collaborate the larger projects for quicker research time.

Citizen Population (Starting maximum of 100,000 citizens with 100% economic bend, 50,000 with 0% and anywhere between based on percentage. Minimum of 5,000): 75,000 (still not sure exactly what your bend is)

Troop Population (Starting maximum of 10,000 soldiers with 100% militant bend, 5,000 with 0%) (These are separate of the citizen population. For example, if you have 50,000 citizens and 5,000 troops, your total population of people is 55,000):1000

Types of Soldiers (Give an approximation of how many of each, Soldiers could be Infantry based, bomb disposal, anti armour etc etc-- That means NO advanced technology! How modern your gear is will be bent based on your scientific bend):
200 Spies - Espionage, Hacking, hand to hand, and photography training. Armed with knives and silenced weapons.
800 Peacekeepers - Body armor, AA-12's and rifles. Trained for general military and police activities.

Economy Type (Ex. Free Market, Mercantilism, etc... If its an original concept, please briefly describe it.): Free Trade/technological bartering (program source code and research can be traded for items and are viable tender making intelligence a desirable trait and scientific research a popular past time; tends to draw the best and brightest from all over the world)

Starting Date (What date is it when you are applying/applied?):6/29/14

Please make a brief summary of the CoaN rules so that we know you understand them-- it can even be in one sentence, but we want proof you won’t break them. (if you have questions about the rules, ask here!): Don't be an idiot, refer to the rules when unsure and if the rules don't explain enough or you don't understand ask blob. (My attempt at the one sentence proof that i won't break them (though you know i wouldn't break them anyway >.>)

Miscellaneous information you would like to share:
Credotia is a new country formed after the Great Civil war. The citizens were so fed up with the fighting and death that a group of scientists from all different areas of study gathered together and created a new group with their leader eventually becoming the new Emperor of the nation. The scientists worked tirelessly inventing and tinkering and plotting with the eventual result that they were able to drive all the fighting onto the island of Madagascar leaving the mainland country almost completely empty except for the great scientific families and some of the lower class workers. They then shut off the ports and let the supplies for the war run dry. The fighting stopped and the military leaders and officers of both sides were banished to one of the small islands with an announcement of their danger and a ban on any visitors to the island. The scientific group then took control of the government and set up what they called the “Peaceful Imperial Scientific Government.” Since taking control the country has flourished and with the end of the war the citizens are happy to embrace a government who wanted nothing to do with the war and claimed full responsibility for successfully ending the war.

Country finds the military 30/100 important
Credotia has an incredible Scientific bend (due to who is in charge) and a high peaceful bend (due to the recent war).
Last edited by Caefer on Sun Jun 29, 2014 3:51 pm, edited 1 time in total.
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Re: Creation of a Nation Official Gameplay!

Postby kreludor949 » Mon Jun 23, 2014 7:27 pm

Starting “Philosophy”:
Finance, Defensive Military

Totalling at 100%, how much does your nation focus on each philosophy in percentage:
Finance 70%, Defense 30%

The name of the forum account that will rule this country (Account transfers must be requested by both forum accounts for confirmation!):
kreludor949

The name of the country:
Britannia

Land being claimed (Maximum size of the state of Minnesota, at 225,181 km²):
98% of Great Britain 225,181 km2

Reason (If you need to add this.):

The country’s ruler:
President Larry Huang and King Edward the Generous

Government Type (Ex. Democracy, Geniocracy, Oligarchy, etc... If its an original concept, please briefly describe it): Constitutional Monarchy

Citizen Population (Starting maximum of 100,000 citizens with 100% economic bend, 50,000 with 0% and anywhere between based on percentage. Minimum of 5,000):
85,000 (I don't understand what bend is)

Troop Population (Starting maximum of 10,000 soldiers with 100% militant bend, 5,000 with 0%) (These are separate of the citizen population. For example, if you have 50,000 citizens and 5,000 troops, your total population of people is 55,000):
5,000

Types of Soldiers (Give an approximation of how many of each, Soldiers could be Infantry based, bomb disposal, anti armour etc etc-- That means NO advanced technology! How modern your gear is will be bent based on your scientific bend):
4,000 Infantry
100 Operating 25 Tanks
400 Operating 40 Submarines
100 Operating 4 Cruiser Battleships
50 Operating 50 Fighter jets
150 Operating 50 Anti-Air Bombardments
200 Specialists: 50 Minesweeping & Bomb Disposal, 100 Combat Medics, 50 Chemical & Biological Warefare countermeasure team



Economy Type (Ex. Free Market, Mercantilism, etc... If its an original concept, please briefly describe it.): Fiat Money, Free-Market w/ Socialist Policies

Starting Date (What date is it when you are applying/applied?):
June 30 2014

Please make a brief summary of the CoaN rules so that we know you understand them-- it can even be in one sentence, but we want proof you won’t break them. (if you have questions about the rules, ask here!):
Do everything to ensure that balance and fun are the main goals.

Miscellaneous information you would like to share: Rest assured all tech is Korean War Era. You should explain what constitutes as being too advanced. Third world country term is historically referring to countries that are not in alignment with Democratic USA or Communist USSR. It is a poor guideline towards what tech are restricted because it's a political term. Brazil is technically a 3rd world country, yet it's military is semi up to date. Niger is also a 3rd world country but obviously they cannot compare to Brazil. Case in point: please follow your own advice on being detailed about these limitations.
Last edited by kreludor949 on Thu Jul 03, 2014 3:21 pm, edited 4 times in total.
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Re: Creation of a Nation Official Gameplay!

Postby StormNinja » Mon Jun 23, 2014 8:27 pm

Starting “Philosophy”: Knowledge And Advancement

The name of the forum account that will rule this country (Account transfers must be requested by both forum accounts for confirmation!):
StormNinja
The name of the country: New Kingdia

Land being claimed:China

Reason (If you need to add this.): Well my origin is from China

The country’s ruler: King Stormius The First

Government Type (Ex. Democracy, Geniocracy, Oligarchy, etc... If its an original concept, please briefly describe it):
Communism (Working class gets the power) + Capitalism (Owners can have power as well)
Citizen Population (Starting maximum of 100,000 citizens):
100,000
Troop Population (Starting maximum of 15,000 soldiers) (These are separate of the citizen population. For example, if you have 50,000 citizens and 10,000 troops, your total population of people is 60,000): 10,000 ( I do not need to overwhelm my army and i can focus on the training )

Types of Soldiers (Give an approximation of how many of each, Soldiers could be Infantry based, Bomb Disposal, Anti Armour etc etc-- That means NO advanced technology!): Land-3,000 troops half are made from militia companies and the other half mercenaries and regular soldiers armed with taser staffs and a light auto pistol with butt and
3,000 Combat ready sailors with 5 modified 18th century metal reinforced battleships with 2 new navy cannons
with 4,000 airman with 500 helicopters expanded by Indian Builders,and 2,000 airplanes takened from the last empire dynasty.
Economy Type (Ex. Free Market, Mercantilism, etc... If its an original concept, please briefly describe it):
Capitalism
Starting Date (What date is it when you are applying/applied?): June 23,2014

Please make a brief summary of the CoaN rules so that we know you understand them-- it can even be in one sentence, but we want proof you won’t break them. (if you have questions about the rules, ask here!):
Well its pretty much common sense,no overpowering be fair and wise about your actions and of course do not act stupid
Miscellaneous information you would like to share:
no comment.
Last edited by StormNinja on Thu Jun 26, 2014 7:34 pm, edited 1 time in total.
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Re: Creation of a Nation Official Gameplay!

Postby Y.L. » Wed Jun 25, 2014 7:22 pm

My cousin and I have both decided to play CoAN and we will continue to share the same forum account while we play, he is going to apply with another nation. At the beginning of each post we will clarify who we are by posting our name in a certain font color. This is Alex. Also I just used to the same application i used before.

Starting “Philosophy”: Military/Economic/Scientific

With a net priority of 100%, how much does your nation focus on each philosophical bend: 50% Scientific 30% Military 20% Economic(Is this what you mean by bend?)

The name of the forum account that will rule this country (Account transfers must be requested by both forum accounts for confirmation!): Y.L.

The name of the country: United Republic of Aegis (U.R.A)

Land being claimed (Maximum size of the state of Minnesota, at 225,181 km²): Cliperton Island, Panama, The Bahamas, Jamaica, Haiti, Dominican Republic, Puerto Rico, Aruba, Neth Antilles, Isla del Coco, Grenada, Trinidad and Tobago, British Virgin Islands, Galapagos Islands, Anguilla, St. Kitts and Nevis, Antigua and Barbuda, Guadeloupe, Dominica, Martinique, St Lucia, Barbados, Turks and Caicos Islands, Islas Revillagigedo, Cayman Islands, Navassa Island, Isla de Malpelo, and Montserrat. 198,517 km2 give or take a thousand (I took out Cuba)
Is the land real, or fictional: Real

Reason (If you need to add this.): I had to resize my country and I like panama.

The country’s ruler: Young Link

Government Type (Ex. Democracy, Geniocracy, Oligarchy, etc... If its an original concept, please briefly describe it): Constitutional Monarchy with elected representatives from each of the 5 districts in the country. Each district has 2 representatives that meet at the capital. They give ideas and needs to the king to help make the country a better place. The king is for the people and ultimately he has the final decision for the country.
The districts:
1. Name: Algea [Galapagos Islands, Clipperton Island]
2. Name: Ourea Isla del Coco, Isla de Malpelo, and Panama]
3. Name: Alastor [Cayman Islands, Haiti, Dominican Republic, Navassa Island, Turks and Caicos Islands, The Bahamas, and Aruba]
4. Name: Aletheia [Puerto Rico, British Virgin Islands, Anguilla, St Kitts and Nevis, Antigua and Barbuda, Guadeloupe, Dominica, Martinique, St Lucia, Barbados, Grenada, Neth. Antilles, Trinidad and Tobago]
5. Name: Eunomia [Jamaica. This district has the capital city which is called Eucleia]

Citizen Population (Starting maximum of 100,000 citizens with 100% economic bend, 50,000 with 0% and anywhere between based on percentage. Minimum of 5,000): 75,000 (I am confused on what economic bend is)

Troop Population (Starting maximum of 10,000 soldiers with 100% militant bend, 5,000 with 0%) (These are separate of the citizen population. For example, if you have 50,000 citizens and 5,000 troops, your total population of people is 55,000): 8,200 (I am confused on what militant bend is)

Types of Soldiers (Give an approximation of how many of each, Soldiers could be Infantry based, bomb disposal, anti armour etc etc-- That means NO advanced technology! How modern your gear is will be bent based on your scientific bend):
1. 8,000 Commandos This is a pic of what they look like and their descriptions
commando.jpg
commando.jpg (35.52 KiB) Viewed 2953 times

2. 100 Medium Destroyers armed with anti-air defense and turrets. Slow moving but can do damage to another fleet.
3. 5 Carriers armed with anti-air defense and turrets. Very slow moving and do not do much damage, mainly used for moving troops and vehicles safely across the ocean.
4. 45 Military Frigates. Armed with a very small anti-air defense and turrets. move very fast but do not do much damage. mainly used as patrol and escort boats.
5. 50 Gunships Armed with 2 wing turrets and a few missiles, they carry 20 troops and move at fast speeds and can drop troops off anywhere needed.
Economy Type (Ex. Free Market, Mercantilism, etc... If its an original concept, please briefly describe it.):
Mercantilism with Keynsesian Ideals, which is heavy government spending.
Starting Date (What date is it when you are applying/applied?): 6/29/14
Please make a brief summary of the CoaN rules so that we know you understand them-- it can even be in one sentence, but we want proof you won’t break them. (if you have questions about the rules, ask here!):
Use common sense and if unsure ask one of the three people or go back to the rule list.
Miscellaneous information you would like to share:
After a long civil war and much of U.F.A. falling apart a new government has been born with many of the same ideals.
Philosophical Priorities:
1. A strong work force and try to have strong economy
2. Scientific Advancement to better the country and its influence
3. A strong military to defend and protect the U.R.A.
Last edited by Y.L. on Tue Jul 15, 2014 9:10 pm, edited 3 times in total.
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Re: Creation of a Nation Official Gameplay!

Postby Y.L. » Wed Jun 25, 2014 8:39 pm

Alex already posted so you already know the situation and Blob already said it was fine. Heres my app and this is Dustin.

Starting “Philosophy”: Economic, Humanitarian, Scientific

Totalling at 100%, how much does your nation focus on each philosophy in percentage: 75% Scientific 20% Economic 5% Humanitarian

The name of the forum account that will rule this country (Account transfers must be requested by both forum accounts for confirmation!): Y.L.

The name of the country: Anthropos. Capital is Agape

Land being claimed (Maximum size of the state of Minnesota, at 225,181 km²): Florida and the Cuban Provinces of Pinar del Rio, Artmeisa, La Habana, Mayaeque, Matanzas, and Isla de la Juventud 201,871.3 km2

Reason (If you need to add this.): I like florida

The country’s ruler: Dustin the Great

Government Type (Ex. Democracy, Geniocracy, Oligarchy, etc... If its an original concept, please briefly describe it): Democracy. Everyone votes for a leader called the Chancellor who serves a 1 year term.

Citizen Population (Starting maximum of 100,000 citizens with 100% economic bend, 50,000 with 0% and anywhere between based on percentage. Minimum of 5,000): 100,000

Troop Population (Starting maximum of 10,000 soldiers with 100% militant bend, 5,000 with 0%) (These are separate of the citizen population. For example, if you have 50,000 citizens and 5,000 troops, your total population of people is 55,000):9,055

Types of Soldiers (Give an approximation of how many of each, Soldiers could be Infantry based, bomb disposal, anti armour etc etc-- That means NO advanced technology! How modern your gear is will be bent based on your scientific bend):
9,000 Peace Keepers: Armed with light armor, a riot shield, and a dc-15 blaster
50 advanced military frigates: Manned by 50 Peace Keepers and lightly armed with anti-air turrets and turrets. Fast moving and are mainly for patrol and rescue
5 Zumwalt Class Destroyers: Manned by 500 Peace Keepers. Heavily armed with anti-air turrets and turrets. Moves slowly and is mainly used to maintain order within the country.
Economy Type (Ex. Free Market, Mercantilism, etc... If its an original concept, please briefly describe it.):
Mercantilism and heavy government spending
Starting Date (What date is it when you are applying/applied?):
6/30/14
Please make a brief summary of the CoaN rules so that we know you understand them-- it can even be in one sentence, but we want proof you won’t break them. (if you have questions about the rules, ask here!): Well use common sense ,no overpowering, try to be fair and reasonable. Don’t be stupid and just enjoy the game.

Miscellaneous information you would like to share: N/A
Philosophical Prioritization:
1. A economy where everyone is doing something to benefit the good of the country
2. Help other countries to increase Anthropose’s sphere of influence
3. Protect the environment
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Re: Creation of a Nation Official Gameplay!

Postby StormNinja » Sat Jun 28, 2014 8:24 pm

when shall we start?
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Re: Creation of a Nation Official Gameplay!

Postby itblobboy » Sat Jun 28, 2014 11:48 pm

Well Naruto is an absolute disappointment (Sorry to be harsh, but you said you had something and I waited quite a while for it, but you came with nothing (just like me)), so now it starts. I'm reviewing the applications, which I already requested don't be sent until CoaN is complete, but that didn't happen... Might have been better if you guys waited for me to finish and then, actually knowing what you're doing, have worked with that.

Let the rejections begin due to premature application... :shock:


Caefer, denied. Some corrections... And please use the new creation layout, man.


Spoiler: show
Caefer wrote:I know you sad not to post but i am assuming that is for random "Still waiting" stuff. I figured i might as well get my application in now since it doesn't really matter when it goes in and is relevant to the topic.


Starting “Philosophy”: Pure Scientific Advance and Diplomatic expansion.

The name of the forum account that will rule this country (Account transfers must be requested by both forum accounts for confirmation!): Caefer

The name of the country: Credotia

Land being claimed: Madagascar and a strip of land on the adjacent portion of Africa <- Too big. Countries start small now, because Minnesota would already be the 81st largest country in the world on its own. Madagascar is the 45th largest... Size it down to the appropriate scale.

Reason (If you need to add this.): Madagascar alone is too small for what I want to do and I want to be able to interact more easily with other African nations.

The country’s ruler: Emperor Caefer

Government Type (Ex. Democracy, Geniocracy, Oligarchy, etc... If its an original concept, please briefly describe it): Imperial Monarchy

Citizen Population (Starting maximum of 100,000 citizens): 100,000 Watch out for your economic bend.

Troop Population (Starting maximum of 15,000 soldiers) (These are separate of the citizen population. For example, if you have 50,000 citizens and 10,000 troops, your total population of people is 60,000):10,000 Watch out for your militant bend.

Types of Soldiers (Give an approximation of how many of each, Soldiers could be Infantry based, Bomb Disposal, Anti Armour etc etc-- That means NO advanced technology!:
- Scouts (500) – Foot soldiers carrying light weaponry (.22 rifle, .45 handgun and a machete) can travel by Motorized vehicles (motorcycle, atv, jeep, etc.) or by Horse.
- Main infantry (7500) – Carry an AA-12, a .22 rifle and two frag grenades. Can operate heavy machinery.
- Spies (500) – Espionage specialists, hand-to-hand combat, knives and silenced weapons (pistol and sniper rifle).
- Sniper (500) – Elite sharpshooters thoroughly trained and usually battle hardened. Use .50 cal long range silenced sniper rifles.
- Navy (1000) – 20, 50 man patrol cruisers that double as transports for the military between mainland Africa and the island. Ships are lightly armed (radar, sonar, 1 anti-air turret and 2 .50 cal machine guns).

Economy Type (Ex. Free Market, Mercantilism, etc... If its an original concept, please briefly describe it): Free Trade/bartering. (Money is on a gold standard and is a valuable currency.)

Starting Date (What date is it when you are applying/applied?): No, the 23rd like you posted... Although you'll have to change this for whenever your post that is more acceptable gets in.

Please make a brief summary of the CoaN rules so that we know you understand them-- it can even be in one sentence, but we want proof you won’t break them. (if you have questions about the rules, ask here!): One sentence; I have been accepted before already. And one reply, those rules have changed quite a bit. :lol:

Miscellaneous information you would like to share:
Credotia is a new country formed after the Great Civil war. The citizens were so fed up with the fighting and death that a group of scientists from all different areas of study gathered together and created a new group with their leader eventually becoming the new Emperor of the nation. The scientists worked tirelessly inventing and tinkering and plotting with the eventual result that they were able to drive all the fighting onto mainland Africa leaving the island almost completely empty except for the great scientific families and some of the lower class workers. They then shut off the port and let the supplies for the war run dry. The fighting stopped and the military leaders and officers of both sides were banished to one of the small islands with an announcement of their danger and a ban on any visitors to the island. The scientific group then took control of the government and set up what they called the “Peaceful Imperial Scientific Government.” Since taking control the country has flourished and with the end of the war the citizens are happy to embrace a government who wanted nothing to do with the war and claimed full responsibility for successfully ending the war.

With all that scientific and economical success, I'm guessing your military doesn't get much funding. Tell me, from a scale of 1 to 100, 100 being the strongest focus achievable, how important does your country find your actual military? You may need to do some adjusting.


kreludor949, denied. Please, first of all, use the new layout. Here are some corrections (and requests).

Spoiler: show
kreludor949 wrote:Starting “Philosophy”: Financial Dominance and Defensive War Doctrine

The name of the forum account that will rule this country (Account transfers must be requested by both forum accounts for confirmation!): kreludor949

The name of the country: Britania

Land being claimed: The whole of the British Isles

The country’s ruler: President Larry Huang and King Edward the Generous

Government Type: Constitutional Monarchy

Citizen Population: 100,000

Troop Population: 5,000

Types of Soldiers:
LAND
- Multi-Purpose Infantry (4000) Standard issue L85A2 Rifle, L118A1 Long Ranged Rifle for designated marksmen, Various Mortars and Anti-Tank equipment for some squads.
- Tanks (50) Challenger 2 MBT w/ Vickers mounting. DUE TO ECONOMIC CONSTRAINS ONLY 20 HAVE BEEN BUILT
- Light Tanks (100) Warrior
- Support Tanks (100) Bulldog APC w/ Mine clearance attachments
- Artillery Tanks (50) Self-Propelled Heavy Artillery
- Surface to Air vehicles (100) Excuse my ignorance, but what exactly do you mean? Do you mean land vehicles that can attack air vehicles, or become air vehicles themselves? The latter would bee too advanced, btw.
AIR
- Air Fighting Jets (100) Eurofighter Typhoon. Mostly for Bomber interception. DUE TO ECONOMIC CONSTRAINS ONLY 4 HAVE BEEN BUILT
SEA
- Ships (100) Mostly patrol and command ships, very few battleships What defines a few?
- Submarines (400) Mix of Astute and Vanguards. DUE TO ECONOMIC CONSTRAINS ONLY 200 HAVE BEEN BUILT

What do these technologies consist of? They may be too advanced. I don't know how prioritized your scientific bend is, though. Also, this is the military you START with. You may create projects for more immediately when joining, but you don't begin in-progress.

Economy Type: Fiat Money, Free-Market w/ Socialist Policies.

Starting Date: ASAP This isn't the date you applied. I want the date you applied. Next application post, please use the date it is for you at that time.

Please make a brief summary of the CoaN rules so that we know you understand them:
Do everything to ensure that balance and fun are the main goals.

Please add your philosophical priorities.


StormNinja, denied. Please use the new application layout. Here are some corrections.

Spoiler: show
StormNinja wrote:Starting “Philosophy”: Knowledge And Advancement

The name of the forum account that will rule this country (Account transfers must be requested by both forum accounts for confirmation!):
StormNinja
The name of the country: New Kingdia

Land being claimed: China This is too big... Just way, way too big.

Reason (If you need to add this.): Well my origin is from China

The country’s ruler: King Stormius The First

Government Type (Ex. Democracy, Geniocracy, Oligarchy, etc... If its an original concept, please briefly describe it):
Communism (Working class gets the power) + Capitalism (Owners can have power as well)
Citizen Population (Starting maximum of 100,000 citizens):
100,000 Watch your economic bend.
Troop Population (Starting maximum of 15,000 soldiers) (These are separate of the citizen population. For example, if you have 50,000 citizens and 10,000 troops, your total population of people is 60,000): 10,000 ( I do not need to overwhelm my army and i can focus on the training ) Watch your militant bend.

Types of Soldiers (Give an approximation of how many of each, Soldiers could be Infantry based, Bomb Disposal, Anti Armour etc etc-- That means NO advanced technology!): Land-3,000 troops half are made from militia companies and the other half mercenaries and regular soldiers armed with taser staffs and a light auto pistol with butt and
3,000 Combat ready sailors with 5 modified 18th century metal reinforced battleships with 2 new navy cannons
with 4,000 airman with 500 helicopters expanded by Indian Builders,and 2,000 airplanes takened from the last empire dynasty.
Can you be more specific with what this stuff has? This is very vague.

Economy Type (Ex. Free Market, Mercantilism, etc... If its an original concept, please briefly describe it):
Capitalism
Starting Date (What date is it when you are applying/applied?): June 23,2014
Please make a brief summary of the CoaN rules so that we know you understand them-- it can even be in one sentence, but we want proof you won’t break them. (if you have questions about the rules, ask here!):
Well its pretty much common sense,no overpowering be fair and wise about your actions and of course do not act stupid
Miscellaneous information you would like to share:
no comment.

Please add your philosophical priorities.


Alex denied, please use the new format too. Corrections listed, reccomendations/requests added.

Spoiler: show
Y.L. wrote:My cousin and I have both decided to play CoAN and we will continue to share the same forum account while we play, he is going to apply with another nation. At the beginning of each post we will clarify who we are by posting our name in a certain font color. This is Alex. Also I just used to the same application i used before.

Starting “Philosophy”: Military/Economic/Scientific

The name of the forum account that will rule this country: Y.L.

The name of the country: United Federation of Aegis (The Aegean Empire)

Land being claimed: Cliperton Island, Panama, Cuba, The Bahamas, Jamaica, Haiti, Dominican Republic, Puerto Rico, Aruba, Neth Antilles, Isla del Coco, Grenada, Trinidad and Tobago, British Virgin Islands, Anguilla, St. Kitts and Nevis, Antigua and Barbuda, Guadeloupe, Dominica, Martinique, St Lucia, Barbados, Turks and Caicos Islands, Islas Revillagigedo, Cayman Islands, Navassa Island, Isla de Malpelo, Montserrat, Galapagos Islands.
Is the land real, or fictional: Real
Can you tell me the area of each of these combined?

Reason (If you need to add this.): Panama Canal is an important factor for military and economic purposes.

The country’s ruler: Young Link

Government Type (Ex. Democracy, Geniocracy, Confederation, etc... If its an original concept, please briefly describe it): Constitutional Monarchy with elected representatives from each of the 5 districts in the country. Each district has 2 representatives that meet at the capital. They give ideas and needs to the king to help make the country a better place. The king is for the people and ultimately he has the final decision for the country.
The districts:
1. Name: Algea [Galapagos Islands, Clipperton Island]
2. Name: Ourea Isla del Coco, Isla de Malpelo, and Panama]
3. Name: Alastor [Cuba, Cayman Islands, Haiti, Dominican Republic, Navassa Island, Turks and Caicos Islands, The Bahamas, and Aruba]
4. Name: Aletheia [Puerto Rico, British Virgin Islands, Anguilla, St Kitts and Nevis, Antigua and Barbuda, Guadeloupe, Dominica, Martinique, St Lucia, Barbados, Grenada, Neth. Antilles, Trinidad and Tobago]
5. Name: Eunomia [Jamaica. This district has the capital city which is called Eucleia]
Citizen Population (Starting maximum of 100,000 citizens): 100,000 Aegeans Watch your economic bend.

Troop Population (Starting maximum of 15,000 soldiers) (These are separate of the citizen population. For example, if you have 50,000 citizens and 10,000 troops, your total population of people is 60,000): 15,000 soldiers
Types of Soldiers (Give an approximation of how many of each, Soldiers could be Infantry based, Bomb Disposal, Anti Armour etc etc-- That means no advanced technology, too!):
1. Royal Guardians 500 (Guard the King, only loyal to the king and armed with assault rifles)
2. Light Infantry 9000 (armed with rifles and weak armor but can travel long distances quickly)
3. Guardians 1000 (They are the police of the city and keep order, little armor and armed with riot shields and pistols)
4. Commandos 4500(Armed with high armor and the best military training in the country and assault rifles)
Too many soldiers; please be a little more speciifc at least.

Economy Type (Ex. Free Market, Mercantilism, etc... If its an original concept, please briefly describe it):
Mercantilism with some Keynesian Ideals While that's fine, such as?

Starting Date (What date is it when you are applying/applied?):
4/4/2014 Please update this to the next time you post with modifications and get accepted.

Please make a brief summary of the CoaN rules so that we know you understand them-- it can even be in one sentence, but we want proof you won’t break them. (if you have questions about the rules, ask here!):
1. Be realistic with your country.
2. Use common sense.
3. No advanced technology.
4. Respect other countries and don’t attack unless required.
5. No secret projects that could make you a world super power.
6. Cannot destroy an entire nation.
7. You can get new land but you may not just keep getting land every minute.
8. General Ranking is based off of numerous ideals.
9. A group of people get the final decision if a matter is disputed.
10. You can reasonably claim oceans, airspace, and other things but not the space around it
11. You get 30 planets
12. Dont trade HH stuff for Coan stuff
13. Be reasonable with the creation of fictional land.
14. NPCs can defend themselves if you take their things.
15. Took me 1year to write this.
16. Cause and effect policy where if you do something will happen as a result of it
You will probably have to reread it, some of these are no longer true. But you get the idea... Still, the point is to prove you're aware of what they are when you post. That doesn't seem to be the case, based on things like rule 11 or 13.

Miscellaneous information you would like to share:
The people of this area have united under one empire to better this empire and turn this country into a world power.

How it was claimed: The people of the area united into one country and empire.

Please add your philosophical priorities.


Dustin, denied. Same case, use the new format and corrections below.

Spoiler: show
Y.L. wrote:Alex already posted so you already know the situation and Blob already said it was fine. Heres my app and this is Dustin.

Starting “Philosophy”: Economic and Humanitarian

The name of the forum account that will rule this country (Account transfers must be requested by both forum accounts for confirmation!): Y.L.

The name of the country: Anthropos. Capital is Agápe

Land being claimed: Florida

Reason (If you need to add this.): Its close to the size of Wisconsin

The country’s ruler: Dustin Dustin who? This is your fictional character, not you IRL.

Government Type (Ex. Democracy, Geniocracy, Oligarchy, etc... If its an original concept, please briefly describe it): Democracy

Citizen Population (Starting maximum of 100,000 citizens): 100,000

Troop Population (Starting maximum of 15,000 soldiers) (These are separate of the citizen population. For example, if you have 50,000 citizens and 10,000 troops, your total population of people is 60,000): 10,055 Too many soldiers.

Types of Soldiers (Give an approximation of how many of each, Soldiers could be Infantry based, Bomb Disposal, Anti Armour etc etc-- That means NO advanced technology!):
10,000 Peace Keepers
50 Advanced Military Frigates
5 Zumwalt Class Destroyers
Be more specific about what these are all about. Are these Advanced Military Frigates manned by a single person? What do these consist of? Watch your scientific bend.
Economy Type (Ex. Free Market, Mercantilism, etc... If its an original concept, please briefly describe it):
Mercantilism with Heavy Government Spending
Starting Date (What date is it when you are applying/applied?):
6/25/14 Update this for the next time you post's date where you get accepted.
Please make a brief summary of the CoaN rules so that we know you understand them-- it can even be in one sentence, but we want proof you won’t break them. (if you have questions about the rules, ask here!): Well use common sense ,no overpowering, try to be fair and reasonable. Don’t be stupid and just enjoy the game.

Miscellaneous information you would like to share:
N/A

Please add the philosophical prioritization.
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Re: Creation of a Nation Official Gameplay!

Postby StormNinja » Sun Jun 29, 2014 11:34 am

ok i'll correct it laters i gotta work on a project...
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Re: Creation of a Nation Official Gameplay!

Postby Caefer » Sun Jun 29, 2014 3:52 pm

Corrected my application, take a look.
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Re: Creation of a Nation Official Gameplay!

Postby itblobboy » Sun Jun 29, 2014 8:54 pm

itblobboy wrote:
Tomatha wrote:Ex: If you choose to have 7500 soldiers, is your bend automatically at 50 at the start?

If not, does it just have to be at LEAST 50, where higher would allow faster advancement of war stuffs?

This is assuming that the approximate value for military peepz is:

n=(m-5000)-50

n="bend"
m=soldiers


Consider them like a percentage. If you have a 100% militant bend, you can have 10,000 troops. If yours is 50%, it's 7,500 troops. At 0%, it's 5,000 troops. These are MAXIMUMS, might I add. Just do the basic math.

If you have 7,500 soldiers, that means you chose your bend to be 50% or higher. That doens't mean it necessarily has to be 7,500 soldiers. You can have a 100% militant bend and 0 soldiers for all I care. Basically, for each 1% you increase you get another 50 soldiers capacity. Same for citizens by the thousands in economics.

So there are NO minimums, just maximums. Which, in hindsight, I will go ahead and change now to add a citizen minimum... I don't want countries with 420 people chilling out with the entire state of Vermont or something weird. :lol:

That helped, right? :?


Look, all you're doing for prioritization is choosing what percentage of each philosophy is your nation. You claim to be scientific advance, is that 100% of your starting choice? Starting philosophy gives you a potential head start in whatever direction you start playing for, essentially.

Lets say you do 30% militant and 70% economic bend. That's +35,000 citizen maximum (making it 85k) and +1,500 troop maximum, making it a maximum of 6,500 troops.

I didn't get that was so complicated... I'll make this simpler and add it to the misc information or such.
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Re: Creation of a Nation Official Gameplay!

Postby Y.L. » Sun Jun 29, 2014 10:38 pm

This is Alex.
I edited mine.
However Dustin and I are still both confused on what you mean by economic and militant bend?
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Re: Creation of a Nation Official Gameplay!

Postby itblobboy » Sun Jun 29, 2014 10:45 pm

Okay, just ignore the word bend.

Replace the word "Bend" with "percentage of priority", see if that makes more sense. :?

I reworded the question on the application, hopefully it will be more clear.
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Re: Creation of a Nation Official Gameplay!

Postby Y.L. » Mon Jun 30, 2014 3:53 am

This is Dustin.
Just edited mine.
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Re: Creation of a Nation Official Gameplay!

Postby kreludor949 » Mon Jun 30, 2014 5:56 am

edited mine + how are you ok with stormninja's type of government that claims to practise capitalism and communism at the same time? communism is a political ideology as well as a economic ideology, whereas capitialism is just economic.

but, you are not ok with my low tech planes and tanks that even poor countries possess?

:roll:
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Re: Creation of a Nation Official Gameplay!

Postby itblobboy » Tue Jul 01, 2014 10:38 pm

kreludor949 wrote:edited mine + how are you ok with stormninja's type of government that claims to practise capitalism and communism at the same time? communism is a political ideology as well as a economic ideology, whereas capitialism is just economic.

but, you are not ok with my low tech planes and tanks that even poor countries possess?

:roll:


I don't think you understood me... I was asking what your "low tech planes and tanks" are. You were a bit vague. When you look at WWII, I can assure you that the Germans didn't keep inventory of their weaponry saying "We just have 100 AA guns." I need at least some sort of major detail about them... For example, maybe they're lightweight and can be moved by a 3 man crew or something? Or are they mounted? Can be towed? Like, I have no idea what they are.

Hopefully I'll get to checking the revisions tonight. Naruto can help me... I'll get to it.

Caefer, I don't just need 100%... What is 100% of your nations philosophy? When I asked for this percentage thing, I did it to support nations who want to have many philosophies. I also did it because too many people were making OP countries with all the very maximum possibilities, which is fine, the limits can be hugged... But these are some further restricting factors. If you have 100% scientific advance, that means your technology may be relatively advanced all-round, but you can only have 50,000 citizens and 5,000 soldiers. Economics and military are critical to any nation which is why those particular roles are designed to actually aid in the limitations of a nation, as is science because technology is what keeps your country capable of putting your greatness into action better.

So if you have 0% economic priority, you can have 50,000 citizens max. If it's 100%, you can have 100,000 max. If it's 50%, you can have 75,000 max. If it's 33%, you can have 66,500 max.

If it may help you, use the forumula x + ( y * z), with x being the minimum, y being the percentage of priority you have selected, and z being x / 100.

So... Now that I added those details, let me know if you still don't get it and I'll try to break it down another way.

Alex, same note as Caefer. Also keep in mind that you are relative to a third world country, you can't have storm troopers at the beginning. Sorry, but that's just too much on any level.

Kreludor, while I hate to nit-pick, I posted the MAXIMUMS because I wanted them to go NO FURTHER than that. They are designed to be lower than them in the first place, but I allow people to hug them anyways because it's simpler. Please size down your nation. Also, same note as given to Caefer.
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Re: Creation of a Nation Official Gameplay!

Postby Caefer » Wed Jul 02, 2014 7:20 am

Science IS economics for my country didn't you see my Economy type? Technological bartering is science the two are inextricably entwined. Thanks for your explanation on bends by the way, i think i was following it fine, i only have one philosophy for the country, that is Peaceful Scientific Advance. I did 75000 population based on your economic scale of 50k-100k and your percentage scale. Now, having explained all of that, if you think i still need to adjust my population fine, 50k is not a problem.
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Re: Creation of a Nation Official Gameplay!

Postby itblobboy » Wed Jul 02, 2014 7:59 am

Caefer wrote:Science IS economics


Correct, I'm sure, but you can't simply develop technology and not trade it and consider it your economical foundation. Technology is your trade good, you're saying. That doesn't mean you'll focus on actually trading that. Which is why you, assuming I understand you correctly, may want to take 75% scientific development and 25% economic priority.

"Peaceful scientific advance" I assume means that your country trades amongst itself and others. Naturally, the trade good is your scientific development stuff, whatever it might be. Your country is __% focused on developing the technology, and __% focused on the trade of said technology. That's all I was asking.

Tell me if it seems too complicated, if this conflict keeps appearing then perhaps I should change it entirely. I just thought it would be handy to keep things from being vague, but people seem to be having trouble with it.

We can talk in detail in-game about it.
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Re: Creation of a Nation Official Gameplay!

Postby Caefer » Wed Jul 02, 2014 8:19 am

itblobboy wrote:
Caefer wrote:Science IS economics


Correct, I'm sure, but you can't simply develop technology and not trade it and consider it your economical foundation. Technology is your trade good, you're saying. That doesn't mean you'll focus on actually trading that. Which is why you, assuming I understand you correctly, may want to take 75% scientific development and 25% economic priority.

"Peaceful scientific advance" I assume means that your country trades amongst itself and others. Naturally, the trade good is your scientific development stuff, whatever it might be. Your country is __% focused on developing the technology, and __% focused on the trade of said technology. That's all I was asking.

Tell me if it seems too complicated, if this conflict keeps appearing then perhaps I should change it entirely. I just thought it would be handy to keep things from being vague, but people seem to be having trouble with it.

We can talk in detail in-game about it.

Okay perhaps i should more fully explain the economics. The Technological bartering system includes a marketplace along with several large corporations which allows citizens to buy and sell technology whether it be the blueprints for a fancy food blender or the source code for true artificial intelligence. Obviously the true AI will carry more value in general and the large sponsor corporations would then bid against each other for possession of the code (or the blender) until one of them won out; the Technology Trade Credits (TTCs) would then be transferred to the inventor. In much the same way citizen scientists and the government also trade and barter for technology. The inventing of the technology is what drives the economy and if you do not invent anything you don't make any money (that or you become a low-class worker doing menial labor). The corporations that run the larger part of the economy are essentially their own government which is divided into three parts, those three parts interact with each other in that they, with the government, have to back the TTCs with gold so that the two are exchangeable. The value of any given piece of technology is evaluated and appraised by all three company councils separately to determine it's base value at which the bidding starts. If none of the corporations want to bid or if the inventor doesn't want to sell it to them the value can be used for the citizen market value That technology with that TTC value then becomes valid tender and with a high security notation becomes essentially a odd denomination of bills. The economy is regularly recycling these pieces of technology as a use comes up for them and a buyer pursues to purchase the tech. Useless technology is typically not created due to the fact that it would be evaluated as useless and many companies post tech requests for certain things to be created.
It should be noted that TTCs are NOT the primary currency but rather they act as a bridge between the gold standard and various Technologies to define the value on an absolute scale.
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Re: Creation of a Nation Official Gameplay!

Postby kreludor949 » Thu Jul 03, 2014 5:15 am

the formula makes everything easier thanks. as for the nation, can you overlook a 2% discrepancy in size limit? hardly matters in the map were using.
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Re: Creation of a Nation Official Gameplay!

Postby itblobboy » Thu Jul 03, 2014 5:45 am

kreludor949 wrote:the formula makes everything easier thanks. as for the nation, can you overlook a 2% discrepancy in size limit? hardly matters in the map were using.


To note this, I'd really rather not. If I start making exceptions then eeeeveryone is gonna want them. Just look at Caefers nation size :roll: Also, I'll add the formula to the original post then.

To reply to Caefer, look man... the system is supposed to be simple. Just give a rough estimate to how much your government wants to develop technology for the bettering of your nation and how much it wants to prosper in money, in an economic sense. Please just avoid any complications that appear in your mind and attempt to answer the question. I understand why this may not appear perfect with your system, but seriously, it is not THAT significant of a question. I only added it to help downsize confusion! This is way more confusing! :lol:

If you think my system on the matter should change, I'm open to advice. Seriously, I'd like to get the game started, but I am strongly prioritizing giving everyone a fair chance to be equal. I made it because people keep wanting to hug the limits, so I gave you guys a reasonable limit to hug. :?

*Also, a note, sorry it hasn't technically started yet. I will also post my own application soon as an example.
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Re: Creation of a Nation Official Gameplay!

Postby Caefer » Thu Jul 03, 2014 7:42 am

I just don't undrstand, the technology IS the economy, im not sure how to separate them, and if you wanted to avoid confusion, all these extra player set percentages are not helping. The bends are adding to the confusion and making everything more complex and the weird limits that are only the limit under a specific point is confusing and complicated. If you want to set this up to be easy to play and still fair at the same time you need to start everyone out with the same number for the population in a neutral philosophy and let them create their philosophy over time based on what they have their country do. you also need to have a set population increase and a set resource and income scale based on the economy type. There should be a technology tree for basic technologies that have to be researched before others can be at least through getting an aircraft and there needs to be a set of starting military units that everyone gets to choose from with values and a starting military bank. There also needs to be a starting technology bank that allows players to pick which technologies from the tech tree they want to start with and then after a player finishes either a single tech line or the entire tech tree they should be able to begin researching new stuff. The later into the game a player joins the more they get for their military and technology starting bank. You want my help and my suggestions? There they are. You want the game to be fair and not confusing for the players? You will have to make it harder for yourself. It's as simple as that. You wanted me to join INAN so i could help with this kind of thing and you did not include me in any of the rulemaking process for the game nor the fairness policy nor anything else for that matter. Sorry if i sound a little brusque but i am a tad irritated because this game has the potential to be really fun but (and no offense) the system you have set up is not complete. I would be more than happy to help arrange the entire thing with you, setting up how stuff works getting the standard population and income equations set and anything else that you need help with. I understand you are the original creator and i don't want to take that away from you but i was arguably the most active player last game and while playing, i had a lot of ideas how the game could be balanced better and made more enjoyable for everyone.
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Re: Creation of a Nation Official Gameplay!

Postby kreludor949 » Thu Jul 03, 2014 3:20 pm

well just cut off a piece of the land to make it fit right, and ill take over the rebels on the first turn :)
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Re: Creation of a Nation Official Gameplay!

Postby itblobboy » Mon Jul 07, 2014 9:18 am

Sorry it took me so long to write a reply, I keep writing them but every time I do one problem or another arises and causes it to be deleted... So I'm going to make this simpler and easy for you.

Caefer, you're making it harder than it is. I don't know what's tripping you up, but seriously, forget it, it's supposed to make things easier for me. There are two sole purposes of the question with percentage:
1: Give me a general understanding of what your nation's goals are.
2: Help create limitations to how powerful a nation can be at the start.

On that note, I do not care how your economic system or whatever complications work. Just pay attention to the factor in number 2 if it bothers you. If you continue to make trouble of it, I'll make it as easy as it gets for you and just give you 80% technological and 20% economic if you can't bring yourself to choose. Okay?

As of the technology tree, the point of the game is that there is no technological tree. Just text. Text can do pretty much anything. The only restriction is that you are making your nation too powerful too fast, and not starting from the bottom like everyone else. That's literally the only thing INAN wants to restrict; of course, that's a lot more than it reads out to be, because everyone is supposed to strive to be the best, but in reality, you can't just get what you want. A technology tree goes against that goal of open-endedness for coan. So does a program for a game, which is why we use text and the forums in the first place. Ya feel me? :P
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Re: Creation of a Nation Official Gameplay!

Postby Caefer » Mon Jul 07, 2014 9:29 am

Okay, thanks for clarifying there, i tend to overthink things a tad :lol: 80/20 split is fine. Let's stick with that.
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