Crystal Realm

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Crystal Realm

Postby afghoo » Tue Jul 28, 2015 11:13 am

General Delta and I were talking about a Crystal Realm
seems appropriate for hh and mirrors the favorite bricks room.

possibly an entrance within bricks or around fairyville area (credit to General Delta)

here is an initial concept for a monster

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Re: Crystal Realm

Postby Declan12345 » Tue Jul 28, 2015 11:33 am

support
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Re: Crystal Realm

Postby zomnuke » Tue Jul 28, 2015 11:39 am

sry fr off topic but afghoo what is your avatar riding?
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Re: Crystal Realm

Postby Quick_Draw » Tue Jul 28, 2015 11:43 am

The monster doesn't really look like helmet heroes, its a good idea just needs a some work. maybe add a level and some armor.
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Re: Crystal Realm

Postby frapuccino » Tue Jul 28, 2015 11:54 am

agree with quick draw make it a bit more helmet-heroey. Other than that, support! :D
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Re: Crystal Realm

Postby afghoo » Tue Jul 28, 2015 11:59 am

zomnuke wrote:sry fr off topic but afghoo what is your avatar riding?


a double headed goose rocket sled?

Quick_Draw wrote:The monster doesn't really look like helmet heroes, its a good idea just needs a some work. maybe add a level and some armor.


They always look great to me till uploaded. Then I start picking it apart. I'll admit this was posted
after Delta and I got to talking and was kinda excited about the idea. Anyway thanks for suggestions,
i'll throw in some variations and polish her up.
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Re: Crystal Realm

Postby zomnuke » Tue Jul 28, 2015 12:04 pm

a 2 headed rocket sled goose? facepalm

and maybe instead of the monster being rounded he could be all jagged and kinda have spikes all on him
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Re: Crystal Realm

Postby GeneralDelta » Tue Jul 28, 2015 1:35 pm

spoiler me and afghoo are thinking about making a mole boss so wait till afghoo makes that :D
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Re: Crystal Realm

Postby tanglevine » Wed Jul 29, 2015 12:33 am

support!
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Re: Crystal Realm

Postby POPROCKz » Wed Jul 29, 2015 10:24 pm

Quick_Draw wrote:The monster doesn't really look like helmet heroes, its a good idea just needs a some work. maybe add a level and some armor.

Agreed
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Re: Crystal Realm

Postby Valen » Thu Jul 30, 2015 6:12 am

kinda looks like a brick
i like the way bricks look :D
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Re: Crystal Realm

Postby GeneralDelta » Thu Jul 30, 2015 8:15 am

Little update for crystal realm Afghoo is working on some armor pieces and fixing up the way the crystal monster looks and i'm working on the stats and drops so later on when were done we will post it :D
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Re: Crystal Realm

Postby afghoo » Thu Aug 06, 2015 10:23 am

General Delta and I are taking our time to get everything perfect.

here is a teaser of some of the development

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Re: Crystal Realm

Postby zomnuke » Thu Aug 06, 2015 6:22 pm

those kinda look like noob gear afghoo :/
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Re: Crystal Realm

Postby afghoo » Thu Aug 06, 2015 7:57 pm

zomnuke wrote:those kinda look like noob gear afghoo :/


yes and we were hoping to potentially fill some levels
and offer alternative grind spots.


also quickdraws amazing artwork should be next high lvl gear imo
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Re: Crystal Realm

Postby GeneralDelta » Fri Aug 07, 2015 6:09 pm

I've finally finish the stats for the armor (what it sells for buy price and all that) I will do the armors first but I have to wait for afghoo to finish the weapons up Here they are

Conquistador helmet: lvl requirement 120 defense 65 artillery 36 $350,000 Sell 123,000

Conquistador armor: lvl requirement 90 defense 45 artillery 32 $170,000 Sell 60,000

Conquistador legs: lvl requirement 89 defense 44 artillery 30 $150,000 Sell 53,000

Conquistador boot: lvl requirement 70 defense 29 artillery 12 $66,000 Sell 23,000

Mage helmet: lvl requirement 160 defense 78 magic 46 $610,000 Sell 214,000

Mage armor: lvl requirement 155 defense 50 magic 45 $420,000 Sell 147,000

Mage legs: lvl requirement 150 defense 57 magic 41 $400,000 Sell 140,000

Mage sandal: lvl requirement 80 defense 27 magic 19 $60,000 Sell 21,000

Executioner helmet: lvl requirement 120 defense 115 strength 29 $520,000 Sell 182,000

Executioner armor: lvl requirement 115 defense 85 strength 25 $400,000 Sell 140,000

Executioner legs: lvl requirement 107 defense 75 strength 19 $320,000 Sell 112,000

Executioner Shoe: lvl requirement 95 defense 44 strength 16 $180,000 Sell 63,000

Rogue helmet: lvl requirement 165 defense 99 range 38 $800,000 Sell 280,000

Rogue armor: lvl requirement 160 defense 80 range 42 $650,000 Sell 230,000

Rogue legs: lvl requirement 155 defense 74 range 36 $600,000 Sell 210,000

Rogue boot: lvl requirement 140 defense 41 range 18 $ 250,000 Sell 88,000
Last edited by GeneralDelta on Sat Aug 08, 2015 1:36 pm, edited 1 time in total.
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Re: Crystal Realm

Postby afghoo » Sat Aug 08, 2015 11:00 am

Lets move to something more generic than Swami
due to religious connotations. My fault I was kinda
joking with the name.

thanks for your work on this Delta looks great. hopefully we can get some input on
as to community thoughts. I'll get those weapons modified and over to you this weekend. As
well as some details and shading.

in a sidenote on noob gear - there is a hope that lower gear can be use at all
levels through masking or booked stats and simply having it ingame offers options.
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Re: Crystal Realm

Postby GeneralDelta » Sat Aug 08, 2015 1:35 pm

lel sorry about that afghoo ill switch it to mage armor until we find another name :lol:
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Re: Crystal Realm

Postby _thomaseat1234 » Sat Aug 08, 2015 1:43 pm

GeneralDelta wrote:I've finally finish the stats for the armor (what it sells for buy price and all that) I will do the armors first but I have to wait for afghoo to finish the weapons up Here they are

Conquistador helmet: lvl requirement 120 defense 65 artillery 36 $350,000 Sell 123,000

Conquistador armor: lvl requirement 90 defense 45 artillery 32 $170,000 Sell 60,000

Conquistador legs: lvl requirement 89 defense 44 artillery 30 $150,000 Sell 53,000

Conquistador boot: lvl requirement 70 defense 29 artillery 12 $66,000 Sell 23,000

Mage helmet: lvl requirement 160 defense 78 magic 46 $610,000 Sell 214,000

Mage armor: lvl requirement 155 defense 50 magic 45 $420,000 Sell 147,000

Mage legs: lvl requirement 150 defense 57 magic 41 $400,000 Sell 140,000

Mage sandal: lvl requirement 80 defense 27 magic 19 $60,000 Sell 21,000

Executioner helmet: lvl requirement 120 defense 115 strength 29 $520,000 Sell 182,000

Executioner armor: lvl requirement 115 defense 85 strength 25 $400,000 Sell 140,000

Executioner legs: lvl requirement 107 defense 75 strength 19 $320,000 Sell 112,000

Executioner Shoe: lvl requirement 95 defense 44 strength 16 $180,000 Sell 63,000

Rogue helmet: lvl requirement 165 defense 99 range 38 $800,000 Sell 280,000

Rogue armor: lvl requirement 160 defense 80 range 42 $650,000 Sell 230,000

Rogue legs: lvl requirement 155 defense 74 range 36 $600,000 Sell 210,000

Rogue boot: lvl requirement 140 defense 41 range 18 $ 250,000 Sell 88,000



i dont like it at all, make it all higher lvled and better lvl gear
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Re: Crystal Realm

Postby frapuccino » Sat Aug 08, 2015 2:50 pm

_thomaseat1234 wrote:
GeneralDelta wrote:I've finally finish the stats for the armor (what it sells for buy price and all that) I will do the armors first but I have to wait for afghoo to finish the weapons up Here they are

Conquistador helmet: lvl requirement 120 defense 65 artillery 36 $350,000 Sell 123,000

Conquistador armor: lvl requirement 90 defense 45 artillery 32 $170,000 Sell 60,000

Conquistador legs: lvl requirement 89 defense 44 artillery 30 $150,000 Sell 53,000

Conquistador boot: lvl requirement 70 defense 29 artillery 12 $66,000 Sell 23,000

Mage helmet: lvl requirement 160 defense 78 magic 46 $610,000 Sell 214,000

Mage armor: lvl requirement 155 defense 50 magic 45 $420,000 Sell 147,000

Mage legs: lvl requirement 150 defense 57 magic 41 $400,000 Sell 140,000

Mage sandal: lvl requirement 80 defense 27 magic 19 $60,000 Sell 21,000

Executioner helmet: lvl requirement 120 defense 115 strength 29 $520,000 Sell 182,000

Executioner armor: lvl requirement 115 defense 85 strength 25 $400,000 Sell 140,000

Executioner legs: lvl requirement 107 defense 75 strength 19 $320,000 Sell 112,000

Executioner Shoe: lvl requirement 95 defense 44 strength 16 $180,000 Sell 63,000

Rogue helmet: lvl requirement 165 defense 99 range 38 $800,000 Sell 280,000

Rogue armor: lvl requirement 160 defense 80 range 42 $650,000 Sell 230,000

Rogue legs: lvl requirement 155 defense 74 range 36 $600,000 Sell 210,000

Rogue boot: lvl requirement 140 defense 41 range 18 $ 250,000 Sell 88,000



i dont like it at all, make it all higher lvled and better lvl gear

That's the whole point. By not making it high level ,it gives options for the gaps between the lower level sets, and like afghoo said
Quick_Draw's things should be the next "high level" gear that comes out.
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Re: Crystal Realm

Postby afghoo » Sat Aug 08, 2015 3:02 pm

_thomaseat1234 wrote: i dont like it at all, make it all higher lvled and better lvl gear


thanks for the input

I think he's right Delta, a lower lvl grind spot is good
the gear lvl might be more needed when trying to move
from beholders to reps and prots.

would 300ish on warrior be a good start and work back with other classes?
i'm going to have to do some major adjustments to compete with that lvl look.

sounds like fun :D
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Re: Crystal Realm

Postby _thomaseat1234 » Sat Aug 08, 2015 3:47 pm

afghoo wrote:
_thomaseat1234 wrote: i dont like it at all, make it all higher lvled and better lvl gear


thanks for the input

I think he's right Delta, a lower lvl grind spot is good
the gear lvl might be more needed when trying to move
from beholders to reps and prots.

would 300ish on warrior be a good start and work back with other classes?
i'm going to have to do some major adjustments to compete with that lvl look.

sounds like fun :D


i was thinking it could fil the gap between valor and pirate for cowboys? all i can think of :P
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Re: Crystal Realm

Postby aaronrules » Sat Aug 08, 2015 6:16 pm

_thomaseat1234 wrote:
afghoo wrote:
_thomaseat1234 wrote: i dont like it at all, make it all higher lvled and better lvl gear


thanks for the input

I think he's right Delta, a lower lvl grind spot is good
the gear lvl might be more needed when trying to move
from beholders to reps and prots.

would 300ish on warrior be a good start and work back with other classes?
i'm going to have to do some major adjustments to compete with that lvl look.

sounds like fun :D


i was thinking it could fil the gap between valor and pirate for cowboys? all i can think of :P



agreed thomas ;) ;)
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Re: Crystal Realm

Postby GeneralDelta » Sat Aug 08, 2015 7:02 pm

I'll let you guys decide because their is also another gap from cowboy knight to chemical but I will fix it ;)
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Re: Crystal Realm

Postby afghoo » Sat Aug 08, 2015 9:06 pm

i've only really played mage, some archer and now cowboy. so my comprehension
of gear lvl gaps isnt complete.

looking over the gear it seems some classes have way, way more options
32 warrior, 28 mage, 23 archer and 16 cowboy armor with some double in classes.

explains why Delta had problems getting all the classes to fit to lvls

maybe just get a couple sets of cowboy gear 16 seems so few
idk I'm open to suggestions, the current themes can be evolved and
used if future ideas too.
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