Strength and Range damage output shown.

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Strength and Range damage output shown.

Postby Voss » Sat Aug 03, 2013 2:55 pm

While we can see dex increase our crit and movement speed, strength and range are both left without a display of average damage, unless we calculate it through killing mobs every level. If we could get a solid average damage shown with str and range we could figure out when exactly we need to add more crit.

As it stands we can't tell precisely when to add more dex. At low levels it seems the least applicable time to do so, because going mostly crit doesn't allow us to build the actual damage on some monsters that we need from strength and range.
So basically we have to guess when to add more dex for the extra crit leveling.

If we were shown say the actual damage output of strength and range, and perhaps what the overall crit average damage output is below that we could have more control and understanding of our damage output.
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Re: Strength and Range damage output shown.

Postby Cyberjay » Sun Aug 04, 2013 4:43 pm

I agree with that suggestion, that would be nice if we can see how much damage we can do independently of the weapon we are using, like it is with dex and critical percent. It will make the math much easier for us.
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Re: Strength and Range damage output shown.

Postby robby » Tue Aug 06, 2013 10:52 am

You mean something like "Damage: 130 - 310". Or something like that? I've wanted to do this before, I will consider it in future updates if I get more support for it.
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Re: Strength and Range damage output shown.

Postby Voss » Tue Aug 06, 2013 2:09 pm

Yeah something along those lines, good to hear it might be in future updates. I love knowing the actually damage capabilities minimum and maximum.
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Re: Strength and Range damage output shown.

Postby Gregore » Tue Aug 06, 2013 2:29 pm

Isn't it kind of nice to keep it something of a mystery? Doesn't doing so keep the game from becoming a pure mathematical exercise?
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Re: Strength and Range damage output shown.

Postby Voss » Tue Aug 06, 2013 2:55 pm

Depends on preference, showing this gives one the choice to understand the damage system more to optimize their dmg if they so wish. If not they don't have to, this just allows more of a choice.
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Re: Strength and Range damage output shown.

Postby Stabber » Tue Aug 06, 2013 7:11 pm

Damage is range/strength/magic + minWeaponDamage + .5(maxWeaponDamage - minWeaponDamage) - defense

If Damage > 120 + Dexterity, upgrade Strength/Range/Magic

If Damage < 120 + Dexterity, upgrade Dexterity
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