by Stabber » Wed Mar 25, 2015 7:35 pm
Hello, players of Helmet Heroes!
Many of you are probably annoyed that some of your favorite guns got a damage nerf (some guns, like bazooka and sniper rifle, actually got pretty big damage boosts). However, the guns themselves were very unbalanced, and many low level guns were stronger than guns of a higher level (and vice versa).
If you sort it by the "damage per minute" column (click on a column header to sort), then you will see that a gun's overall damage (or its total damage per minute) does not go up with its level like the damage of swords, wands, and bows does. The infamous chaingun does more damage than any other gun, and the Es c90 is another big offender. On the flip side, some guns like the sniper rifle deal pathetic damage compared to the guns directly below them in level.
If you sort this table by "damage per minute", you will see that not only does the DPS of bows correctly scale with an item's level and cost (something that didn't happen with guns), but that the damage per minute of bows was much lower than the damage per minute of a gun of the same level. The enforcer gun's DPS was over 2x higher than the divine bows's DPS-is this fair? And while archers have arrow rain to boost damage output, cowboys have grenades and shotgun as equivalents. Heck, the enforcer gun had the same DPS as a mage with phantom wands-is that fair when the enforcer gun has a larger range and doesn't use MP for each attack?
So in closing, cowboy weapons were unbalanced (not just in damage, but in relation to one another), and some alterations were necessary. At least cowboy weapon damage actually scales by level now. And just like mages used to need rebalancing, so did cowboys.
While some of the nerfs made might be too large (some of the later guns could use small buffs in hindsight), note that in comparison to bow damage guns are still quite strong. Is an archer buff necessary?