Creation of a Nation BETA

Post here for things completely unrelated to Helmet Heroes.

Creation of a Nation BETA

Postby itblobboy » Sat Feb 08, 2014 10:29 pm

CoaN is reclosed for reworking. Thank you for visiting, but come back later to play.

Hello, and welcome to what I hope will be a successful forum game in Helmet Heroes's Off-Topic forums!

Before I start, I would like to give a shoutout to those at Create Your Own Country on the RuneScape forums.

Creation of a Nation -- CoaN for short.

Now, here's a brief overview of this game: You will claim a territory (on earth or extraterrestrial, whatever tickles your fancy) and you will begin events of a nation. This will be done generally in projects and interaction between other nations, and you will find that nations will work at a fair and equal rate. You will have priorities, and you will have lots of work to do!

-=-=-=-=-=-=-=-

Before we go on, here are a couple terms that are good to know:

HFPE = Hidden From Public Eyes. This means no other nation can act on you saying this, but it would be unfair if they didn't say it or they simply want to let everyone know what they're doing behind the scenes and having others ruin it. You're civilians will not be able to act on this.

HFA = Hidden From All. This means that only those mentioned to know about it know about it, not just government officials.

OOG = Out Of Game. This is for statements that you need to say but breaks the 4th wall.

-=-=-=-=-=-=-=-

If you see this thread, like the idea, and would like to create a nation, please fill out the following rubric (copy and paste it, then fill it out, for your convenience and ours):

The name of the forum account that will rule this country:


The name of the country:

Land being claimed:

Is the land real, or fictional:

Reason (If you need to add this.):

The countries ruler:

Government Type (Ex. Democracy, Geniocracy, Confederation, etc... If its an original concept, please briefly describe it):

Citizen Population (Starting maximum of 500,000 citizens):

Troop Population (Starting maximum of 50,000 soldiers) (These are separate of the citizen population. For example, if you have 50,000 citizens and 10,000 troops, your total population of people is 60,000):

Types of Soldiers (Give an approximation of how many of each):

Starting military technology (defense, and offense):

Economy Type (Ex. Free Market, Mercantilism, etc... If its an original concept, please briefly describe it):

Starting Date:

Have you read and understand the rules (if you have questions, ask here!):

Misc information you would like to share:


Please wait until any of the INAN's confirm your starting rubric to start playing. Sorry about the wait and anticipation, but we don't need any ridiculous applications!

-=-=-=-=-=-=-=-

Land claim - You need to do this whenever you claim land! Please fill this out whenever you claim new land. If you don't fill this out when claiming the land, you don't actually claim the land!


Name of country claiming land:

Land being claimed:

How it was claimed:

Is the land real, or fictional:

Reason (If you need to add this.):


-=-=-=-=-=-=-=-

THAT'S ALL THE ESSENTIAL INFORMATION. FROM HERE ON OUT, ITS FOR SAKE OF KNOWLEDGE.

-=-=-=-=-=-=-=-

List of confirmed countries:

Itblobbia Nation --- Itblobboy
Mushroom Kingdom --- MarioFan1
Nindo Nation --- Naruto
Olfactorily (Under reworking) --- Gregore

-=-=-=-=-=-=-=-

~~INAN Members~~

These are the players that will ultimately settle any problems that arise that threaten the integrity of good gameplay on Creation of a Nation.

Main INAN: Itblobboy. What I say, goes, concerning INAN matters.
Co-INAN: Naruto. He is in a bit of probation for a while to make sure he is right for the job, but he can start up INAN notices and voice his opinion on INAN matters.
Co-INAN: Taking applications. Please PM me through the forums if you are interested.

If you have a problem in CoaN, please contact an INAN. We will work to maintain a fair gameplay by settling any controversial issues with the rules.

-=-=-=-=-=-=-=-

NPC AI

* All NPC actions will be performed by INANs. Any INAN may be accused of biased offense by any member should it be necessary, which will be followed by a decision from the other two INANs on whether they are being unreasonable.

Section 1 - Combat Occurrences


* Section 1.1 - Retaliation

NPC Retaliation will always occur when an NPC has been attacked. How well they can retaliate will be determined by the randomly selected NPC AI quality (each country will be randomly assigned an AI from 1-5, 1 being poor and 5 being excellent). These will be assigned after you determine the specific or general region you will be attacking, to make sure there are no conflicts of predetermined AIs. Larger general areas will have a better chance of higher AIs, and small, particular areas will have a more likely, but still possibly high, low AI.

* Section 1.2 - Natural Offense

While unlikely, should an NPC nation feel that a need to attack a nation because their actions offended their people or are simply quite rude, they will attack another nation first. NPC nations can and will also fight other NPC nations. An NPC’s offense will be randomly determined in the same fashion as the retaliation scale, but can be different. (1-5).

* Section 1.3 - Natural Defense

Whenever an NPC nation is attacked, their defense during the attack will, again, be randomly determined from 1-5 on a scale separate from offense and retaliation. In other words, you cannot pre-determine the results of a battle until the NPC has a chance to write its defense-- the same as with attacking other players.

* Section 1.4 - Civil Unrest

Sometimes, very rarely, an NPC nation may not be satisfied with its government. The citizens will begin to riot and attempt to overthrow the government. Sometimes they will succeed, sometimes… A gruesome failure. This will be a weak point in nations, usually, and may make it more likely to be invaded by other NPC nations. However, it doesn’t mean it’s always the best time to attack, but it definitely represents a weak spot in a NPC nation.


Section 2 - Economic and Government Occurrences


* Section 2.1 - Economics

An NPC nation will be able to trade with both players and other NPC nations. For players, while this will generally follow the same trail, they may have particular things that make the routes uniquely beneficial. But most of the time, trade routes will just slightly benefit both nations economically, and eventually the NPC nation may offer the other trading nation (NPC or player), an extremely high price to either buy out their country as a whole, or much more likely just some of the nation’s land. The benefit increases over time as trade strengthens to the point where you would be allowed to buy their land, too.

* Section 2.2 - Government Actions

Sometimes, NPC nations need a personality mid-game to keep things exciting. To help keep the game active, NPC nations may sometimes make news broadcasts and important announcements of their own. These may, although probably won’t, affect other players or NPCs.

* Section 2.3 - Projects

A day IRL = A year in CoaN applies to NPCs too.

NPCs will not be very unique in their projects. They will generally follow this technology at variations of rate and success. Their projects will not be announced due to the extraordinary amount of effort to keep up with ALL the countries. The technological development of these countries will be told to you in an [HFA except (your nation here)] format, so no other countries are allowed to act on it.

Generally, the variants of technology the NPCs will work on includes:

*Biological Projects: Genetic Enhancements & Manipulation
*Chemical Projects: Biochemical Weapons Development, Chemical Development, Kevlar Research, Medicine Development
*Physics Projects: Nuclear (Fission and Fusion) Development
*Engineering: Electrical Engineering, Infrastructure Creation and Reinforcement, Nanobot Technology

Section 3 - Miscellaneous

*Section 3.1 - Alien NPCs

Eventually, in CoaN, the entire earth will be claimed land. If, or more likely, when, this happens, you might be wondering where the NPCs went. Well, we can’t say they exist anymore on earth, however alien NPCs will start visiting Earth. They will either be aggressive, passive, or a variety of other more particular traits and behaviors. To be specific, any of the possible archetypes/philosophies of these aliens could be:

*Celebrators (easygoing, has good fun),
*Diplomats (Problem solvers),
*Naturalists (focuses on the preservation and conservation of nature),
*Militants (Fights for whatever they want as long as it benefits them),
*Peacekeepers (Same as warriors, but fight for right rather than personal gain),
*Scientists (Prioritizes on the study and observation of the universe),
*Equalists (Believers that all life shares a common bond, peaceful),
*Merchants (In it for profit, alleged to the power of prosperity),
*Faithless (They just want to sample and enjoy the entire world(s) around them) (especially rare),
*Zealots (Believers of faith, and that only their beliefs matter. Those who disagree don’t deserve to exist among them.)
These alien civilizations go more detailed than philosophies, however! These alien civilizations have, in their past, evolved particular traits to lead them to believe the philosophy they do. Three possible traits may have been evolved over four points of evolution. Each of the three possible traits are classified as a Kind, Balanced, or Aggressive trait.

Example of a Peacekeeper:

Evolution one: Warmonger - Makes them stronger in combat both on foot and with vehicles.
Evolution two: Defensive Mindset - Increases their armor as people, with vehicles, and buildings.
Evolution three: Introduction of Humility - Introduces themselves with peaceful intents.
Evolution four: Industrial Craze - Greatly increases the rate of production of ALL goods.

Here is a chart of all the possible traits, should you be concerned of how archetypes reflect attitudes.

Trait 1:
Kind: Socialist - Especially trades and produces social tools.
Balanced: Generalist - Better overall mass production of any goods.
Aggressive: Warmonger - Makes them stronger in combat both on foot and with vehicles.

Trait 2:
Kind: Partygoers - People tend to be happier through tough times and rarely revolts.
Balanced: Efficient Travellers - Tends to have a special focus in effective transportation.
Aggressive: Protective Mindset - Increases their armor as people, with vehicles, and buildings.

Trait 3:
Kind: Introduction of Humility - Introduces themselves with peaceful intents.
Balanced: Territorial - Much more aggressive with claiming new land and protecting it.
Aggressive: Black Market Tolerance - Mass trade and production within their own nation of weapons.

Trait 4:
Kind: Ecological Preserver - Tends to have a positive interaction with their environment.
Balanced: Industrial Craze - Greatly increases the rate of production of ALL goods.
Aggressive: Intimidating Behavior - Much less likely to be attacked by NPCs, and makes spying less accurate by overestimating their defenses massively.

If you’re wondering, here is what combination of evolutionary paths makes up archetypes (The order of these is what determines which particular traits it gets):

*Celebrator: One kind, two balanced, one aggressive.
*Diplomat: Two kind, two balanced.
*Naturalist: Two kind, one balanced, one aggressive.
*Militant: Three or four aggressive.
*Peacekeepers: One kind, one balanced, two aggressive.
*Scientist: Two balanced, two aggressive.
*Equalist: Three or four kind.
*Merchant: Three or four balanced.
*Faithless: These are unique, special and very rare. These stem from any trait combination.
*Zealot: Two kind, two aggressive.

*Section 3.2 - NPC Action Undoing

Sometimes, INANs might get caught up in their actions. We’re all human, we can make mistakes or simply get stuck in the moment. They won’t do this much, if ever, but sometimes its necessary to point out that an INAN is manipulating their un-related NPC nation control to attack someone indirectly. An investigation will follow an accusation. Should it be determined there could be corruption, their actions will be undone. Should they be a repeated offender, they may be replaced as an INAN.

-=-=-=-=-=-=-=-=-

Rules (Take them seriously! I will ask a Global Moderator to take care of any trolls.):

1: NO OVERPOWERING. Your nation's defenses are not immortal, you're offense is not omnipotent, and your researchers are not better than every other nation's research teams combined. If it is deemed that you are doing "too good too much", your actions will be voided as if they never happened or altered as seen fit. This includes but is not limited to:

*Researching incredibly fast
*overestimating your defenses, overestimating your offenses
*creating ridiculously balance killing technology (That means, no planet busters!)
*destroying celestial bodies entirely (That means, no planet busters!)
*no massive acts of war without the defendant/offender able to act
*forcing others to do actions (for example, saying that another nation automatically agrees on a diplomatic pact.)
*having a practically impossible population density
*having more soldiers than people (Come on, that's ridiculous...)
*having a ridiculous economic income (cause and effect is fine, but for no reason you're doing so great isn't cool.)


2: Just because something is not stated in the rules does not give you the right to do something completely out of line/ridiculous. I will determine if something is ultimately okay or not.

3: New nations may NOT have any advanced technology. While you may be culturally different and not have earth technologies, please be sensible in what you have. You may have minimal tier advanced technology. Use my nation as a prime example of what's okay to have.

4: Play nice with new nations, don't go and destroy them or instantly declare war. Also, new nations will need a piece of land, and if the earth has been taken, please someone offer at least a small reservoir of land (that suits their needs), ask around, someone nice will surely offer some. Whoever offers land, please give at least enough to be the size of Massachusetts. A nation the size of Vatican City isn't fun!

5: If you create a project, You MUST give at least a brief description of it and give it a name. You can't have your scientists working on an uber-ICBM that can destroy Tokyo and not even so much as mention it. If you don't want any nations to be able to act on it, please use a HFPE or HFA.

6: You can NOT destroy a nation completely, in the situation all their land has been claimed by war somehow, they may keep all their technology and knowledge, but they must start with a maximum of 1,000 population and get a new territory the same way as any new player. Any past wars with them may be cleared for fairness sake, as they have just restarted, and like any other new player may get a grace period, and only actions that encourage hostility may restart a war, again. Please be sensible.

7: You can obtain land however you want to, generally being economically, alliances, war, or by claiming un-claimed land. Note that if you are claiming un-claimed land, it may not be massive amounts at a time. New nations can't claim massive pieces of land. If you are trying to claim a country the size of the USA, that will be voided. A good rule of thumb is if its bigger than Greenland (Not distorted size as seen on many maps, but its real size), its too much. Also, no rapid claiming of land may be done. You can't say "We create a settlement in Greenland." *Wait 5 mins* "We have claimed the state of New York." Etc... This rule requires simple good judgement, I will let you know if its okay or not if you have question.

8: Your nation will have a general power. We understand that some nations will be better than others. Your nation's power will be generally decided in importance by multiple factors. These include, but are not limited to:

*How long you've been playing
*How actively you play
*What technology you have and what fields they are in
*What your military is like
*What your economy is like
*What your culture is like (This one is a bit complicated, but if every year you sacrifice someone to be exiled to an island to satisfy the gods, you're a bit behind...)


9: There will be 3 players (including me) that will determine the final judgement, which I will call INAN, or InterNational Affair Negotiators. We will work together to settle problems that arise as the game goes on. I will provide the ultimate judgement in most cases, but in especially controversial cases or ones that involve one of these 3 players, we will work together and have a vote. These 3 players will post in The color #404000, or 6 across from black, 1 down.. If you are not one of these members, or you are one of these players not speaking of INAN matters, do NOT post in [color-#408000] or you will get in serious trouble. :) You must oblige to INAN final decisions. We will let you know what the final decision on a controversial event was, should it be appealed to the INAN.

10: Oceans are considered free territory, you may claim small bodies of water, but not oceans or parts of oceans. Same goes with space. You can claim airspace, and claim celestial bodies (including wormholes, black holes, planets, etc.) but not the entirety of space around it.

11: Players may claim planets in space. You may own up to 30 planets outside of earth in space.

12: Exchanging in-game or other items for CoaN is a big no-no. Don't give someone your helmet heroes items for CoaN stuff.

13: Fictional land on earth (namely, islands newly discovered in the ocean) must be smaller than or equal to Guam (212 square miles/549 square kilometers)

14: When attempting to claim unclaimed land, the citizens WILL retaliate as npc's.

15: A day IRL = A year in CoaN.
Last edited by itblobboy on Fri Feb 14, 2014 10:30 pm, edited 20 times in total.
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Re: Creation of a Nation

Postby itblobboy » Sat Feb 08, 2014 10:49 pm

The name of the forum account that will rule this country: Itblobboy


The name of the country: Itblobbia Nation

The countries ruler: Itblobboy

Government Type (Ex. Democracy, Geniocracy, Confederation, etc... If its an original concept, please briefly describe it): A system much alike the U.S. Senate. Each island offers 2 senators, for a total of 30 senators. Council Master Itblobboy settles all ties, by being the 31st senator.

Citizen Population (Starting maximum of 500,000 citizens): 40,000 Itblobbians

Troop Population (Starting maximum of 50,000 soldiers) (These are separate of the citizen population. For example, if you have 50,000 citizens and 10,000 troops, your total population of people is 60,000): 6,900

Types of Soldiers (Give an approximation of how many of each):
Peacekeepers: 1,000
Regular city guards: 5,900

Starting military technology (defense, and offense): We don't really have any military technology. Our people are mostly economic, however due to the extremely cold climate we have got one sole piece of technology which allows for flawless life here: natural adapters. In other words, we are able to scientifically give incredible tolerance to the cold with our technology, although its only been tested successfully on humans and could not help the entirety of a biomass. We have pistols and rifles, but nothing that would be useful in a war, as much as maintaining safety and law in the country.

Economy Type (Ex. Free Market, Mercantilism, etc... If its an original concept, please briefly describe it): Free Market! We work together as a people, and corruption is practically nonexistent. Our people are honest ones, and if they aren't, they will be banished from our country to be exiled. We don't tolerate scams.

Starting Date: 2/9/2014

Please briefly summarize each rule (Copy/Paste won't count!): No overpowering, be sensible, start off small, be reasonable with noobs, state your projects, give new starts to those lost, nations shouldn't start off huge, power is determined methodically, don't post in dark green unless you're in INAN, oceans and space are free territory, 30 planet claims, no outside-of-game exchanges for CoaN, Guam sized phony land, NPC's own what isn't owned, a day a year.

Misc information you would like to share: We are a majorly economic nation, we don't thrive off war as much as trade and mutual benefit. We live by the philosophy of prosperity, with a huge focus on the beautiful act of trade :P

Also, our capitol city is at the south-east shore of the island Ellesmere-- it is called Jellyjub.

-=-=-=-=-=-=-=-=-

Name of country claiming land: Itblobbia

Land being claimed: Canadian Arctic Archipelago (15 of the islands, being Ellesmere, Meighen Island, Axel Heiberg, Ellef Ringnes, Amund Ringnes, Cornwall, Graham, King Christian, Borden, Lougheed, Brock, Mackenzie King, Helena, Emerald.)

How it was claimed: New Nation Rights

Is the land real, or fictional: Real

Reason (If you need to add this.): I would claim the entire archipelago but 15 is enough for a starting nation. The rest can be claimed and reserved for new players should this game become popular enough that new players need a place to stay.

(Note to self:~~E~~ North Kent, Bailie-Hamilton, Little Cornwallis, Cornwallis, Devon, Bylot, Baffin, Jens Munk, Koch, Bray, Rowley, Foley, Air Force, Prince Charles, Vansittart, White, Southampton, Resolution, Loks Land, Akpatok, Big, Salisbury, Nottingham, Mansel, Coats ~~W~~ Prince Patric, Ile Vanier, Elington, Alexander, Bathurst, Melville, Byam Martin, Banks, Stefansson, Russell, Prince of Wales, Prescott, Somerset, Victoria, King William, Matty, Wales ~~S~~ Belcher, Long, Akimiski, Charlton)
Last edited by itblobboy on Sun Feb 09, 2014 12:26 pm, edited 4 times in total.
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Re: Creation of a Nation

Postby itblobboy » Sat Feb 08, 2014 11:15 pm

_Conquest_ wrote:Nation name: Procrastination
Land being claimed: Murica' & mexico, the moon and mars.
How it's being claimed: Bought (Does that fly? is there a starting amount of money?)
...
This good?
Tell me if anything doesn't work out or if anything is missing...


Follow the rubric, please.
Last edited by itblobboy on Sun Feb 09, 2014 12:13 pm, edited 1 time in total.
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Re: Creation of a Nation

Postby _Conquest_ » Sat Feb 08, 2014 11:53 pm

Whoops...read the solider thing wrong, I was looking at it as a ratio...

Can I take canada and 5 coastal states then? or maybe 5 bordering states?

PROCRASTINATION
The name of the forum account that will rule this country: _Conquest_

The countries ruler: Soul.

Government Type: Oligarchy, passive aggressive at that.

Citizen Population (Starting maximum of 500,000 citizens): 500,000

Troop Population (Starting maximum of 50,000 soldiers) (These are separate of the citizen population. For example, if you have 50,000 citizens and 10,000 troops, your total population of people is 60,000): 50,000

Types of Soldiers (Give an approximation of how many of each):

15,000 Space fleet ( 1 person= 1 ship) "Garden variety" space ship, armed with photon beams, heat seeking rockets and some of the best pilots around. they are an anti-infantry unit.
2,500 Battle cruisers (5 people= 1 battle cruiser, 12,500 people total) More powerful, and larger than the space fleet, they are an anti-vehicle unit.
5,000 Secret service units, personal guards of me and any potential allies, they can also handle any job in the military services.
2,500 Grenadiers, an anti-infantry unit, throw grenades at opposing forces.
5,000 "normal" soldiers, the "pawns" in the army. Anti- vehicle units.
10,000 Air force (jets/sonar)
7,000 jets, 1 person per jet, anti-infantry/vehicle units.
3,000 sonar "protection" units, can spot on coming rockets, lasers and ships. also capable of launching rockets to counter any attacking forces or other rockets.
Starting military technology (defense, and offense): currently on: Defense.

Economy Type (Ex. Free Market, Mercantilism, etc... If its an original concept, please briefly describe it): Market: citizens control what purchases they want and companies run most of the economy.

Starting Date: today/ ASAP.

Please briefly summarize each rule (Copy/Paste won't count!): General laws ( no terrorism/ murder, stuff like that.)

Misc information you would like to share:
-Will ally with most anyone
-will destroy anyone opposing
- I basically own space since I seem to be the only one there... anyone who wants to join me in space feel free to.
And don't think of double crossing me, I've planted nuclear devices within the cores of the other planets, try and remove them the go off, double cross me if I let you into space I blow them up. So play nice ;)

That good?
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Re: Creation of a Nation

Postby itblobboy » Sun Feb 09, 2014 8:41 am

Thats mostly okay, but you can't own space. You can own the airspace over your land, but keep in mind that land not claimed is NPC owned, and they will retalliate should you violate airspace.

Also, when I said Starting military technology, I meant what technology you have :lol: But I get what you're saying, seeing your military I think that counts up for your tech cap for starting.

For starting date, I meant just put the date of the day you signed up for.

Keep in mind that space and oceans cannot be claimed. You can claim airspace, and any celestial bodies or anything like that, but you can't just go claiming space or the ocean. :P

And I'm not sure if you read the rules that much based on what you said, but I'll take that I guess. Just watch what you're doing, remember that when you start you are a 3rd world country. BTW, terrorism is allowed, as its considered an act of war.

And you can take a province of Canada, or 5 bordering states. Not and. You have to fight the NPC's to start claiming more land.
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Re: Creation of a Nation

Postby _Conquest_ » Sun Feb 09, 2014 11:12 am

Space as in most planets... It's a complex theory I came up with... I own all the planets kinda but I don't use them and let everyone else have them.
I was kinda going for over-lord :lol:
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Re: Creation of a Nation

Postby itblobboy » Sun Feb 09, 2014 11:13 am

That's... No... Nono, lol.

Tell ya what, just wait until I post my nation's info for an example, I think you're getting a bit of the wrong idea.
You start off as a 3rd world country, I didn't really intend for you to have non-existent technology already..

Hold onto the thought. I'll finish my nation's info now..


By the way you having laser weaponry and all that stuff, that doesn't really exist yet, please take that away and research it. You're kind of exceeding the idea of being a 3rd world country. Take it down a notch.
Last edited by itblobboy on Sun Feb 09, 2014 12:16 pm, edited 2 times in total.
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Re: Creation of a Nation

Postby _Conquest_ » Sun Feb 09, 2014 11:18 am

mmmkay.

...This is kinda like a game I played before but there are TONS of people on it.

It's an mmo so other people play it, I'm blanking on the name, let me look it up.

Edit: It's called battle dawn.
Fun game, but lots of waiting.
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Re: Creation of a Nation

Postby MisoSoup247 » Sun Feb 09, 2014 3:40 pm

The name of the forum account that will rule this country: MisoSoup247

The name of the country: Soup Island

The countries ruler: MisoSoup247

Government Type: Each year Soup Island has a cooking contest and the winner becomes the ruler!!

Citizen Population: 3000

Troop Population: 300

Types of Soldiers: Buff men wearing loincloths, wielding giant clubs to patrol Soup Island - 150
Buff men wearing loincloths, wielding big stones to scare off local coconut crabs- 100
Buff men wearing loincloths, wielding long spears to scare off local fish men - 100

Starting military technology: We don't know

Economy Type: Instead of coins and notes, we use shiny pebbles and stones.

Starting Date: 10th of February 2014.

Please briefly summarize each rule: Be happy. As long as my people are happy its okay.

Misc information you would like to share: Despite our loincloth wearing ways, we are a very friendly country. We get many tourists every year. They point and laugh at us which we assume is some kind of foreign way of showing us that they love Soup Island.
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Re: Creation of a Nation

Postby itblobboy » Sun Feb 09, 2014 4:23 pm

Conquest, I made ya a sample of what a good nation creation rubric that might suit your needs looks like based on what I've observed. Don't worry, I'm not the kinda person that'll be offended if you don't like it or need to change anything. Just an idea to help ya out since you seem a bit fuzzy on what's allowed with a new nation:

The name of the forum account that will rule this country: _Conquest_


The name of the country: Procrasti Nation

The countries ruler: Soul.

Government Type (Ex. Democracy, Geniocracy, Confederation, etc... If its an original concept, please briefly describe it): Oligarchy, passive aggressive at that.

Citizen Population (Starting maximum of 500,000 citizens): 500,000.

Troop Population (Starting maximum of 50,000 soldiers) (These are separate of the citizen population. For example, if you have 50,000 citizens and 10,000 troops, your total population of people is 60,000): 50,000.

Types of Soldiers (Give an approximation of how many of each):
*7,000 anti infantry/vehicle solo fighter jets, gunners.
*3,000 sonar "protection" units, can spot on coming rockets, lasers and ships. also capable of launching rockets to counter any attacking forces or other rockets.
* 5,000 Secret Service Soldiers.
* 2,500 Grenadiers (especially trained for anti-infantry).
* 5,000 anti-vehicle rocket units.
*5,000 space ships ("Garden Variety"), anti-infantry based-- armed with machine guns and heat seeking missiles
*22,500 anti-infantry gunners, ("the pawns"). Well trained, however.


Starting military technology (defense, and offense): Modern military technology, SONAR technology, and minor renewable space transportation technology.

Economy Type (Ex. Free Market, Mercantilism, etc... If its an original concept, please briefly describe it): Market: citizens control what purchases they want and companies run most of the economy.

Starting Date: 2/9/2014

Please briefly summarize each rule (Copy/Paste won't count!): -- You aughta do this for yourself. I'm not completely sure if you really read them with your general description, lol

Misc information you would like to share:
-Will ally with most anyone
-will destroy anyone opposing
-double crossing me is ill advised...

-=-=-=-=-=-=-=-=-

Name of country claiming land: ProcrastiNation

Land being claimed: Texas, New Mexico, Oklahoma, Louisiana, Mississippi.

How it was claimed: New Country Rights

Is the land real, or fictional: Real

Reason (If you need to add this.): --
Last edited by itblobboy on Sun Feb 09, 2014 6:07 pm, edited 1 time in total.
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Re: Creation of a Nation

Postby itblobboy » Sun Feb 09, 2014 4:24 pm

MisoSoup247 wrote:The name of the forum account that will rule this country: MisoSoup247

The name of the country: Soup Island

The countries ruler: MisoSoup247

Government Type: Each year Soup Island has a cooking contest and the winner becomes the ruler!!

Citizen Population: 3000

Troop Population: 300

Types of Soldiers: Buff men wearing loincloths, wielding giant clubs to patrol Soup Island - 150
Buff men wearing loincloths, wielding big stones to scare off local coconut crabs- 100
Buff men wearing loincloths, wielding long spears to scare off local fish men - 100

Starting military technology: We don't know

Economy Type: Instead of coins and notes, we use shiny pebbles and stones.

Starting Date: 10th of February 2014.

Please briefly summarize each rule: Be happy. As long as my people are happy its okay.

Misc information you would like to share: Despite our loincloth wearing ways, we are a very friendly country. We get many tourists every year. They point and laugh at us which we assume is some kind of foreign way of showing us that they love Soup Island.


Miso... Miso......

You didn't fill out the land claim thread and you did the "briefly summarize each rule" thing wrong. Not the laws of your land, I meant the rules in the original post...

But as I see this is a persistent problem, I'll add the land claim rubric to the actual create a nation rubric.


I'll fill in some extra stuff for you, make sure its good and let me know you can confirm you like it, and you're in.

The name of the forum account that will rule this country: MisoSoup247

The name of the country: Soup Island

The countries ruler: MisoSoup247

Government Type: Each year Soup Island has a cooking contest and the winner becomes the ruler!!

Citizen Population: 3000

Troop Population: 350

Types of Soldiers: Buff men wearing loincloths, wielding giant clubs to patrol Soup Island - 150
Buff men wearing loincloths, wielding big stones to scare off local coconut crabs- 100
Buff men wearing loincloths, wielding long spears to scare off local fish men - 100

Starting military technology: Giant clubs, big stones, long spears.

Economy Type: Instead of coins and notes, we use shiny pebbles and stones.

Starting Date: 10th of February 2014.

Please briefly summarize each rule: Please just read the rules on the first post and give me some way to know you read them.

Misc information you would like to share: Despite our loincloth wearing ways, we are a very friendly country. We get many tourists every year. They point and laugh at us which we assume is some kind of foreign way of showing us that they love Soup Island.

-=-=-=-=-=-=-

Name of country claiming land: Soup Island

Land being claimed: Soup Island -- approx. size of Guam.

How it was claimed: New Nation Rights

Is the land real, or fictional: fictional

Reason (If you need to add this.): --

By the way, I'm assuming that on a map of the earth, you'd be located right about...
EARTH SOUP ISLAND.jpg
EARTH SOUP ISLAND.jpg (17.98 KiB) Viewed 1576 times
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Re: Creation of a Nation

Postby Naruto » Sun Feb 09, 2014 5:55 pm

The name of the forum account that will rule this country: Naruto

The name of the country: Nindo

The countries ruler: Naruto

Government Type (Ex. Democracy, Geniocracy, Confederation, etc... If its an original concept, please briefly describe it):
Monarchy, a form of government in which sovereignty is actually or nominally embodied in a single individual. However, I would like the addition of a council in which I could refer to when passing laws, they could give me advice, but the final decisions regarding the matters of my country ultimately lie with me.

Citizen Population (Starting maximum of 500,000 citizens): 50,000 citizens.

Troop Population (Starting maximum of 50,000 soldiers) (These are separate of the citizen population. For example, if you have 50,000 citizens and 10,000 troops, your total population of people is 60,000): 10,000

Types of Soldiers (Give an approximation of how many of each):

Regular Soldiers (Infantry Assault) - 5000.
Regular Soldiers (Close Quarters Combat) - 2500.
Regular Soldiers (Anti Armour Specialists)- 2500.

Starting military technology (defense, and offense):

Regular Soldiers (Infantry Assault): These soldiers are the backbone of the military. Each one is armed with a primary weapon and a secondary weapon. They will have standard issue Kevlar and a AS44 MICH Helmet for defense. All are equipped with a standard M4A1 Assault Rifle and a Beretta 92FS Pistol.

Regular Soldiers (Close Quarters Combat): These guys are the ones that enter areas first and specialize in urban combat. Each one is armed with a primary weapon and a secondary weapon. They will be issued Heavy Kevlar and a AS44 FAST Helmet for Defense. All are equipped with a R-870 Shotgun and a Škorpion vz. 61 Machine Pistol.

Regular Soldiers (Anti Armour Specialists): These guys are the ones that provide long range support. Deadly accurate, each one is armed with a primary and secondary weapon. They will have standard issue Kevlar and a AS44 MICH Helmet for defense. All are equipped M24 SWS Sniper Rifles and a RPG-7 for infrastructure damage.

Economy Type (Ex. Free Market, Mercantilism, etc... If its an original concept, please briefly describe it):

Mixed Economy, a economic system that incorporates some governmental involvement into a market based economy.

Starting Date: 10/02/14

Please briefly summarize each rule (Copy/Paste won't count!):

1. Don't be ridiculously overpowered, e.g. having 9999 military strength, 9999 moneys, 9999 HP, being realistic about the technology and money that one possesses.

2. Be nice to other nations, let others develop and avoid starting wars unless absolutely necessary.

3. No secret projects making a super, overpowered weapon that can obliterate other countries or nations, if you do wish to create a project and do not wish for other countries or citizens to be aware of this then use either HFPE or HFA.

4. Can't obliterate entire nations. Even if all the land has been claimed in war then let the player be so that they can make a new start with a population of 1000. They may get a grace period so use common sense and not be overtly aggressive.

5. General power is dependent on lots of thing like economy, technology, military, culture, length and activeness of play.

6. INAN is a team that will work together to solve problems as the game progresses and as players, we must oblige to their judgement.

7. No claiming large patches of Ocean or Space.

8. Planets up to a maximum of 30 may be claimed.

9. Prohibited to trade Helmet Heroes stuff for CoaN resoruces.

10. Fictional land on earth must be smaller than 549 square kilometers.

11. NPCS retaliate like the ones found in the dream world of Inception.

12. A day spent in real life is equal to a year spent in CoaN.

Misc information you would like to share:

-My hobbies as a ruler includes playing mahjong, having iced frappuccinos and long walks on the beach, pondering the wonders and mystery of life.

-=-=-=-=-=-=-=-=-

Name of country claiming land: Nindo

Land being claimed: North Island of New Zealand (113,729 km²) and South Island of New Zealand (151,215 km²) giving a total of 264944 km² of land claimed. (Greenland has an area of 2,166,086 km² and the land I have claimed is roughly 12.2% of that minimum quota)

How it was claimed:
Nation Claiming Rights

Is the land real, or fictional: Real

Reason (If you need to add this.): New Zealand is currently where I live and its is comparatively under developed in comparison to countries such as Hong Kong, thus giving ample opportunity to develop it.
-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-
HFA:
Projects

Biological:

Stage 1: Basic Genetic Enhancement, Animal.

Chemical:

Stage 1: Research and extract the poison from the Box Jellyfish and the Poison Dart Frog.

Physics:

Stage 1: Research Non-nuclear electromagnetic pulse (NNEMP),

Engineering:

Stage 1: Research and start development of Unmanned Aerial Vehicles.

END HFA:
Last edited by Naruto on Fri Feb 14, 2014 8:40 pm, edited 1 time in total.
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Re: Creation of a Nation

Postby itblobboy » Sun Feb 09, 2014 5:59 pm

Beautiful, Naruto. Beautiful! Looks flawless.

Accepted.

Welcome to CoaN!
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Re: Creation of a Nation

Postby Naruto » Sun Feb 09, 2014 6:08 pm

itblobboy wrote:Beautiful, Naruto. Beautiful! Looks flawless.

Accepted.

Welcome to CoaN!


Thank you! :D I'm glad to have joined such an innovative and interesting game. :)
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Re: Creation of a Nation

Postby Gregore » Sun Feb 09, 2014 8:13 pm

Is it required that we are human?
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Re: Creation of a Nation

Postby itblobboy » Sun Feb 09, 2014 8:26 pm

Gregore wrote:Is it required that we are human?


Absolutely not! You can start outside of earth should you wish as an alien.

You can also specify that you started an alien but also start with a colony on earth, by stating its a historical event that you joined earth.

FYI, aliens are to be treated nicely in CoaN and not discriminated for joining earth from an extraterrestrial place in the cosmos.

Racism isn't cool, and just because your race isn't human doesn't make it better. :lol: :lol:
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Re: Creation of a Nation

Postby _Conquest_ » Mon Feb 10, 2014 8:50 pm

...now where do we go from here?
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Re: Creation of a Nation

Postby itblobboy » Mon Feb 10, 2014 10:16 pm

_Conquest_ wrote:...now where do we go from here?


The game hasn't started yet.

I'll make the first post when its ready. So far, people are dropping by with reservations and pre-posting their country info.

Also, I'm implying you accepted the stats I offered you unless you present an optimization to personalize for you.
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Re: Creation of a Nation

Postby Gregore » Mon Feb 10, 2014 11:17 pm

The name of the forum account that will rule this country: Gregore

The name of the country: Olfactorily, it is a mixture of pine and moist nitrogen rich earth, with chocolate undertones and a lavender accent. If you were an explorer, and you discovered it, you might call it "Myshaasshawsha"

Land being claimed: A cavern beneath a small Pacific island.

Is the land real, or fictional: Real

Reason (If you need to add this.): Because I'm certain it's there

The countries ruler: The Organism

Government Type (Ex. Democracy, Geniocracy, Confederation, etc... If its an original concept, please briefly describe it): All individuals are expressions of The Organism and so no artificial superstructure is necessary. Disagreements are possible, but since Ego is not a component construct, they are akin to the sort of argument your right and left arms might have over which has to put forth the effort to flip on a light or lift a book.

Citizen Population (Starting maximum of 500,000 citizens): 1. Quantity of expressions of that one are difficult to calculate due to lack of identity, short lifespan of some component members, and rate of population assimilation.

Troop Population (Starting maximum of 50,000 soldiers) (These are separate of the citizen population. For example, if you have 50,000 citizens and 10,000 troops, your total population of people is 60,000): Not applicable

Types of Soldiers (Give an approximation of how many of each): Every expression has its use.

Starting military technology (defense, and offense): Not applicable

Economy Type (Ex. Free Market, Mercantilism, etc... If its an original concept, please briefly describe it): Dependent upon expression. No human population has yet to be assimilated, so subsistence decomposition, with a bit of hunting.

Starting Date: When it starts

Please briefly summarize each rule (Copy/Paste won't count!):

1: Don't be over-powered. It's boring and meaningless.
2: What Blob says goes, even if the rules don't say what he says
3: Whatever Advanced Technology is, you can't have it yet
4: Be kind
5: Technological projects need names and descriptions
6: No complete destruction
7: Starting land is less than Greenland
8: How powerful a nation can be is determined by a number of things
9: Only INANs can use INAN colors. INANs are the boss of you.
10: Go ahead and claim airspace and planets, but not oceans or space itself. Go ahead and claim a pond if you want.
11: Up to 30 planets may be claimed per player
12: Commerce is to be bounded within this game
13: Fictional Earth territory must be equal to or less than Guam
14: NPC's guard "neutral territory"
15: Each day is a year


Name of country claiming land: Olfactorily, it is a mixture of pine and moist nitrogen rich earth, with chocolate undertones and a lavender accent. If you were an explorer, and you discovered it, you might call it "Myshaasshawsha"

Land being claimed: A cavern beneath a small Pacific island. We haven't been to the surface. We don't know what island it is. We do not know of your "maps" and your "Geography".

How it was claimed: We grew here and it became us

Is the land real, or fictional: Real

Reason (If you need to add this.): We don't
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Re: Creation of a Nation

Postby itblobboy » Mon Feb 10, 2014 11:26 pm

Gregore wrote:The name of the country: Olfactorily, it is a mixture of pine and moist nitrogen rich earth, with chocolate undertones and a lavender accent. If you were an explorer, and you discovered it, you might call it "Myshaasshawsha"

Land being claimed: A cavern beneath a small Pacific island.

Is the land real, or fictional: Real

Reason (If you need to add this.): Because I'm certain it's there


Roflmao, that just made my day.

I'm not sure if this is the kind of country I had in mind...

I'll accept it, if you can take it into a slightly more mainstream/on-topic direction from here. I trust you can do that, so accepted.
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Re: Creation of a Nation

Postby itblobboy » Tue Feb 11, 2014 9:00 pm

Gregore, after some thought, I will technically, if you absolutely don't want to, let you keep what you have provided you move it to a more mainstream position.

However, would you be open to making it more on-topic from the beginning? I'm not obliging you to, but I'd really appreciate it.
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Re: Creation of a Nation

Postby Gregore » Tue Feb 11, 2014 9:07 pm

What do you mean?
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Re: Creation of a Nation

Postby itblobboy » Tue Feb 11, 2014 9:09 pm

Gregore wrote:What do you mean?


Well, what you have isn't really a nation so much as, uh,

an anomaly you might find in a government military confinement zone...

Like, soup island is border-lining it in a way, but it acts like a nation despite its odd culture.

What you have, uh, Its hard to explain... Its fine that you're an alien nation, and its fine if you choose a fictional island in the pacific, but its kinda not a civilization.
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Re: Creation of a Nation

Postby Gregore » Tue Feb 11, 2014 10:19 pm

What defines a civilization?
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Re: Creation of a Nation

Postby itblobboy » Tue Feb 11, 2014 11:34 pm

Gregore wrote:What defines a civilization?


I think I know how to explain this, but I don't in one way so I'm just gonna say a lot... And hope one of them hits ya.

When I said aliens are allowed, I realize now that I didn't clarify that it would be an extraterrestrial civilization that has colonized Earth.

What you have is an organization of sentient aliens native to earth.

What you have is an island completely exterior to knowledge of the entire world. Furthermore, the way you describe your alien doesn't just affect culture. Its affecting how you perceive the game itself. What you have is what one might make a story of-- and a fascinating one, however, its not a collaborative effort of your species to thrive and compete with and among other nations around you.

This may be a labored metaphor, but you know how people might break the 4th wall? In a way, I could describe what you're doing as fifth wall.

Uhm, what I'm saying is, your decision is affecting how you are able to play the game itself, and it's in a way that I never intended which is just gonna add complications. I talked it over with Naruto, and essentially the problem is that, while its abstract and that's okay, you're abstract on the basic scale of how to play the game itself and its altering, in a sense, what game you're exactly playing...

Some of the things that are differentiating your organization from a nation is the lack of a population, the complete indifference and ignorance of other nations, and the lack of a government/economy/community.


I'm gonna try to explain this one more way. I don't remember if I ever asked you this, but have you ever seen the television show The Big Bang Theory?

There was one episode where Leonard got fed up with Sheldon, and moved into Penny's apartment. When he asked Penny, he would use a series of logical arguments he couldn't exactly refute individually to form a fallacy that its reasonable to move into her house. Penny wasn't comfortable with Leonard moving in, but didn't know how to tell him without looking unreasonable.

Extrapolate that situation to this one. I'm trying to explain that what you have is okay individually but in the big picture its just not quite right...

I tried hard to explain this. Do ya get what I'm saying?
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