Make 3 Daily Mission Everyday (by Level)

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Make 3 Daily Mission Everyday (by Level)

Postby elfrance » Wed Jun 11, 2014 10:09 am

Example:
Level 1 - 100
1. Kill 150 Bouncers - gained completing this mission = 150xp + 150k
2. 5 PVP kills from level 1 - 100 - gained completing this mission = 150xp + 150k
3. Grind 50 apples(sell it) - gained completing this mission = 150xp + 150k

completed 3 missions daily - gained 300xp + 300k / weapon

Level 101 - 200
1. Kill 200 Plant Monster/Great Frog - gained completing this mission = 200xp + 200k
2. 10 PVP kills from level 101 - 200 - gained completing this mission = 200xp + 200k
3. Grind 50 Watermelon(Sell It) - gained completing this mission = 200xp + 200k

completed 3 missions daily - gained 500xp + 500k / weapons

I came with this ideas because of my observations.

I found out that they do this things because of 2 ways to play HH.( its only my observation)

1. grinding = to level up/become powerful - problem occur -other players do things like hacking,cheating etc.
2. trading = to become a rich/can do anything etc. - problem occur- other players do things like hacking,cheating etc.

==== this 2 ways was the reason of the ff: problems.
1. beggar players
2. hacker players
3. cheater players
4. liar players
5. bad mouthed players
6. ETC.

if we add this suggestion ,this would help to add encouragement/goals/motivation to those players with the ff. problems
especially to those low levels.

please comment regarding this suggestions.

thank you and God Bless

elfrance
elfrance
 
Posts: 46
Joined: Sat Dec 28, 2013 9:41 pm

Re: Make 3 Daily Mission Everyday (by Level)

Postby kreludor949 » Wed Jun 11, 2014 8:51 pm

that's quite a large sum of money. while i agree that there should be daily tasks, the sheer volume of monster kills needed for completion would make low spawn rates even more of a problem. you would have people flocking to places with swamp monsters and bouncers, possibly making lag worse than what we have now.

the effects of these quests would make it much more difficult for lower levels to advance forwards. it would be something like a trickle up economy where the powerful people, ones that don't really need the money can easily accumulate 600k a day, leaving the weaker players behind.

1. too much money being injected into the player base.
this can be fixed by books but what are the implications?

2. the current environment cannot handle massive grinding and lag
no fix?

otherwise, it's a good idea
kreludor949
 
Posts: 102
Joined: Fri Jun 06, 2014 7:05 pm


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