Birds Because They Lack in Variety

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Birds Because They Lack in Variety

Postby Flashlight237 » Mon Apr 02, 2018 6:13 am

So yeah, birds are lacking in variety. There are six birds in the game as of now: four which are noob enemies and two that are hardly seen at all (one of them being a boss). Flockings and chirplets spawn EVERYWHERE, Kraws spawn in out-of-place areas (how are they not cooked alive by Magmagons?), and Mushroom Birds are basically the bird version of the original Goo Cube stat-wise. I'm not sure if seeing Bionic Birds and Titanium Vultures is lucky or not.

So yeah, bird variety. Let's get down to it. I'll start off with a bird for the Beach area. After all, it's easier to code monsters into existing areas than to code monsters for new areas.

Razorgull.png
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This is the Razorgull. Crabs are kinda big in this game, so to adapt, seagulls bore razor blade beaks. As for their size, well, it makes sense since seagulls eat fish and shellfish. That aside, here's what I got.

Animation: https://sta.sh/03i0xj2cpzf

Heropedia Entry: The razorgull has the sharpest beak in the land. Razorgulls mainly eat fish and shellfish, though they may steal food from people from time to time. Their numbers are at a decline due to constant instances of suffocation from trash.

Stats:
HP: 320
Defense: 65
EXP: 42 (1.25x normal monster EXP)
Gold: $14
Speed: 5.2
Power: 67

Drops:
1. Ocean Staff ($9800; 36 in 10,000)
2. Blue Sphere Staff ($2029; 40 in 10,000)
3. Lazer Shades ($1085; 40 in 10,000)
3. Coconut Leaves Helmet ($1014; 60 in 10,000)
4. Garbage Can Lid ($875; 115 in 10,000)
5. Umbrella ($630; 56 in 10,000)
6. Fireman Hatchet ($315; 55 in 10,000)
7. Shades ($122; 120 in 10,000)
8. Slingshot ($80; 32 in 10,000)
9. Blue Plastic Sword ($59; 110 in 10,000)
10. Paper Hat ($56)
11. Apple
12. Banana
13. Stick ($17; 400 in 10,000)
14. Big Stick ($26)
15. Book of Power (+1 Power; 4 in 10,000)
Last edited by Flashlight237 on Mon Apr 02, 2018 7:42 pm, edited 1 time in total.
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Re: Birds Because They Lack in Variety

Postby Andreyiy1 » Mon Apr 02, 2018 7:26 am

Support.
But please remove the stick and the big stick. :lol:
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Re: Birds Because They Lack in Variety

Postby Flashlight237 » Mon Apr 02, 2018 7:56 am

Andreyiy1 wrote:Support.
But please remove the stick and the big stick. :lol:

What for? It's not like anyone on the forum is gonna try to grind them anyway.
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Re: Birds Because They Lack in Variety

Postby 203361992 » Mon Apr 02, 2018 8:19 am

the bird actually looks decent, unlike the current birds of hh ^^
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Re: Birds Because They Lack in Variety

Postby Flashlight237 » Mon Apr 02, 2018 8:37 am

203361992 wrote:the bird actually looks decent, unlike the current birds of hh ^^

The Chirplet was just a literal chicken AFAIK.
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Re: Birds Because They Lack in Variety

Postby OmegaBrick » Mon Apr 02, 2018 11:35 am

Well to make birds more usefull you'd have to change the way they spawn, make areas just for them, make more birds for higher lvls with better loot and xp so that they would actually be worth farming.
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Re: Birds Because They Lack in Variety

Postby Flashlight237 » Mon Apr 02, 2018 12:08 pm

OmegaBrick wrote:Well to make birds more usefull you'd have to change the way they spawn, make areas just for them, make more birds for higher lvls with better loot and xp so that they would actually be worth farming.

1. To make bird-only areas would not only take away the intention behind birds (birds are everywhere in real life, which is why I understand Robby's intention to have them spread throughout the map), but they would not sit well with the players (since land monsters are technically the main source of income).
2. I have a feeling it'd be unwise to do that. I think the rarity of birds helps with loot value and allows players to grind without being killed and teabagged by birds. Look at the Kraw; it drops the Bat Wing Staff, Cursed Robe, Witch Hat, and Skull Spear: all which are very effective moneymakers for players at its level. The Kraw is around Yellow Puff Monster level in strength.
3. I'll get to that later. If my predictions are correct, I'd say that there are some areas where birds can be top-tier monsters (ex. Mushroom Bird) while other birds are best set as middle-ground monsters. It purely depends on how powerful the monsters in an area are. I'd say something like this.

Areas with Perfect Bird Chemistry
Intro (Flockling)
Farmlands (Chirplet)
Horror (Kraw)
Blue Shroom Area (Mushroom Bird)
Robotic Area (Bionic Bird and Titanium Vulture)

Birds Can Surely Be Top Tier
Beach (Razorgull)
Repguana Area
Rain Forest (where the Great Frogs are)
Dungeon (yes, dungeons can have flying creatures; they're called "bats")
Volcano Area
Cloud Area w/o Alpha Runes

Birds Can Either Be Top Tier or Middle Ground
Snowy Area
Fairy/Dr. Seuss Area
Wastelands (Dark Beholder and Kreeton territory)

Birds Must Be Middle Ground
Red Shroom Area
Plant Swamp
Elandra Island
Acidic Area
Cloud Area w/ Alpha Runes
Wastelands (all-inclusive)
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Re: Birds Because They Lack in Variety

Postby 203361992 » Mon Apr 02, 2018 4:36 pm

idk about oether people, but i personally dont like the bird enemy idea.
They are very hard to hit and are very glichy. Im not looking forward to the magma and acid maps being filled with birds at all.
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Re: Birds Because They Lack in Variety

Postby Flashlight237 » Mon Apr 02, 2018 6:58 pm

203361992 wrote:idk about oether people, but i personally dont like the bird enemy idea.
They are very hard to hit and are very glichy. Im not looking forward to the magma and acid maps being filled with birds at all.

Pretty sure the Magma area already has birds (Kraws).
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Re: Birds Because They Lack in Variety

Postby Flashlight237 » Tue Apr 03, 2018 12:34 am

Speaking of birds, I've made TWO for Fairyville. Well, what is Fairyville without fairies? Because of this, I put in these two monsters.

Nymphs.png
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There are two fairies here, aptly named the "Lesser Nymph" and the "Greater Nymph." For those who remember the tree update when Fairyville trees and their HP Bars came in all sorts of colors, you can agree with me that any color would fit in Fairyville except black. These nymphs are white, but they glow blue. A clear sign of magic at that. Now then...

Animation (Both Monsters): https://sta.sh/05xmm91xq6d

Heropedia Entry (Lesser Nymph): They say that Fairyville got its name from the plentiful Lesser Nymphs when it was founded 200 years ago. Lesser nymphs are small, magical creatures that float around the area. When predators come around, they often sought protection from Greater Nymphs.

Stats (Lesser Nymph):
HP: 72
Defense: 10
EXP: 15 (1.25x Normal Monster EXP)
Gold: 5
Speed: 6
Power: 20

Drops (Lesser Nymph):
1. Single Sphere Wand ($840; 49 in 10,000)
2. Oriental Hat ($472; 90 in 10,000; Fairyville staple)
3. Star Wand ($420; 30 in 10,000)
4. Clover Hat ($315; 140 in 10,000)
5. Ballerina Stockings ($112; 70 in 10,000)
6. Basic Wand ($105; 25 in 10,000)
7. Apple (50 HP; 300 in 10,000)
8. Banana (100 HP and 20 MP; 300 in 10,000)
9. Hair Flower ($24)
10. Pet Bowtie ($31; Defaults to 0 in 10,000)

Heropedia Entry (Greater Nymph): The Greater Nymph is a flying creature of unyielding magical power. Despite its strength, the Greater Nymph is a docile creature; only getting serious when it fights off predatory monsters. Its glow strengthens to warn enemies to stay away.

Stats (Greater Nymph):
HP: 1400
Defense: 125
EXP: 84 (1.25x Normal Monster EXP)
Gold: 28
Speed: 4
Power: 180

Drops (Greater Nymph):
1. Pink Crystal Armor ($28,000; 20 in 10,000)
2. Wand of Blessings ($18,900; 23 in 10,000)
3. Jester Hat ($12,250; 6 in 10,000)
4. Crystal Heart Shield ($10,150; 43 in 10,000)
5. Metal Cat Helmet ($7,349; 25 in 10,000)
6. Metal Ballerina Outfit ($5,600; 33 in 10,000)
7. Charm Hat ($5,250; 55 in 10,000)
8. Metal Ballerina Legs ($4,900; 34 in 10,000)
9. Cat Hat ($2,100; 45 in 10,000)
10. Ballerina Outfit ($1,889; 41 in 10,000)
11. Red Wizard Hat ($1,400; 30 in 10,000)
12. Smiley Tin Shield ($1,190; 45 in 10,000)
13. Oriental Hat ($472; 90 in 10,000; Fairyville staple)
14. Hair Flower ($24)
15. Banana (100 MP and 20 HP)
16. Turkey (400 HP and 100 MP; 20 in 10,000)
17. Book of Magic (+1 Magic; 4 in 10,000)
18. Book of MP (+1 MP; 4 in 10,000)

Location Distribution (Both):
Fairytale Woods: Lesser Nymph
Candy Lane: Lesser Nymph
Candy Water Wells: Lesser Nymph and Greater Nymph
Sugarcane Slopes: Lesser Nymph
Fairyville: Lesser Nymph and Greater Nymph
Lollipop Flatts: Greater Nymph

So yeah, there you go. Two Fairyville "birds."
Last edited by Flashlight237 on Mon Apr 16, 2018 3:53 am, edited 1 time in total.
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Re: Birds Because They Lack in Variety

Postby 203361992 » Tue Apr 03, 2018 8:00 am

nah, doesnt suit the art of the game, it will look too messy, especially in stacks
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Re: Birds Because They Lack in Variety

Postby Flashlight237 » Tue Apr 03, 2018 11:12 am

203361992 wrote:nah, doesnt suit the art of the game, it will look too messy, especially in stacks

Must you always find something to cherrypick? Because that doesn't help. Besides, just because nobody likes Navi doesn't mean her design is bad. These things are no different as they follow a similar design to the tinier fairies from the Legend of Zelda series. That's not to mention that a lot of cartoon fireflies did the same thing.

--

Anyway...

On to Elandra Island, which is basically a paradise for pets, coconuts, and whatever the hell Glords are. Seriously, what are those? Frogs? Cows?

Enough pointless rambling, next up we have birds that fit the coconut part of the island.

Coconut Birds.png
Don't start this crud; the Coconut Hydra is more imaginative than the Giant Goo Cube.
Coconut Birds.png (167.32 KiB) Viewed 1104 times


The Coconut Hydra is a secret boss for Petropolis, much like the Titanium Vulture in Robot City. As such, I must give the Hydra a special item.

Coconut Hydra Items.png
Coconut Hydra Items.png (82.64 KiB) Viewed 1104 times


The Pet Millenium Helmet is nowhere in sight, so my price prediction for the Pet Hydra Helmet is pure guesswork.

That aside, here are the animations.: https://sta.sh/0kc5alnqkuh
https://sta.sh/024egsw7itz1

As for their distribution, here's what I got.:

Elandra Island: Coconut Hatchling
Peaceful Seaside: Coconut Hatchling
Tropical Island: Coconut Hatchling
Beauty Hillside (the area with Leaflets, Leaflings, and Glords): Coconut Hatchling and Coconut Bird
Tranquil Paradise: Coconut Hatchling
Petropolis: Coconut Hatchling; Secret Boss: Coconut Hydra
Elandra Flatts: Coconut Hatchling and Coconut Bird
Elandra Peak: Coconut Bird
Pet Adoption District (Provisional; Coke tried adding Leaflings and Glords there): Coconut Hatchling and Coconut Bird

Now for the real deal: their entries, stats, and drops. Maybe it'll get the cows who have absolutely no idea how to consider SENSE OF DIRECTION to think for once.

Heropedia Entry (Coconut Hatchling): The Coconut Hatchling is a newly-born Coconut Bird. When coconut birds are born, their feathers have feathers as white as coconut milk. Their capabilities of flight likely came from the strength they gained trying to get out of the coconut they're in.

Stats (Coconut Hatchling):
HP: 90
Defense: 20
EXP: 18 (1.25x normal monster EXP)
Gold: $6
Speed: 4.8
Power: 24

Drops (Coconut Hatchling):
1. Leaf Pad Bow ($1715; 50 in 10,000)
2. Log Splitting Axe ($1085; 16 in 10,000)
3. Coconut Leaves Helmet ($1014; 60 in 10,000)
4. Triple Leaf Bow ($700; 45 in 10,000)
5. Coconut Helmet ($630; 70 in 10,000)
6. Coconut Armor ($612; 40 in 10,000)
7. Coconut Knee Pads ($577; 45 in 10,000)
8. Leaf Bow ($315; 90 in 10,000)
9. Green Shoe ($171; 60 in 10,000)
10. Green Pants ($70)
11. Green Shirt ($62)
12. Brown Shoe ($38; 120 in 10,000)
13. Green Beanie ($28)
14. Apple (50 HP; 300 in 10,000)
15. Pet Army Helmet ($1924; Defaults to 0 in 10,000)
16. Pet Melon Hat ($402; Defaults to 0 in 10,000)

Heropedia Entry (Coconut Bird): Coconut Birds are giant, three-headed birds that rule the skies of Elandra Island. They often dine on Leaflets and Leaflings. Sometimes, one may find a Coconut Bird eating a Glord. When they're not in the air, Coconut Birds disguise themselves as trees to lure in prey.

Stats (Coconut Bird):
HP: 15000
Defense: 255
EXP: 321 (1.25x normal monster EXP)
Gold: $105
Speed: 7.5
Power: 550

Drops (Coconut Bird):
1. Element Staff ($95,550; 7 in 10,000)
2. Sniper Rifle ($70,000; 5 in 10,000)
3. Dino Shield ($54,425; 3 in 10,000)
4. Samurai Helmet ($35,000; 3 in 10,000)
5. Night Glow Bow ($34,300; 7 in 10,000)
6. Shaman Wand ($31,499; 2 in 10,000)
7. Samurai Armor ($24,500; 16 in 10,000)
8. Magnesium Helmet ($22,750; 20 in 10,000)
9. Samurai Legs ($21,000; 23 in 10,000)
10. Natures Bow ($19,250; 27 in 10,000)
11. Strong Full Helmet ($18,550; 24 in 10,000)
12. Strong Armor ($16,099; 20 in 10,000)
13. Strong Basket Helmet ($14,000; 26 in 10,000)
14. Strong Legs ($13,300; 27 in 10,000)
15. Reinforced Bush Armor ($9,100; 23 in 10,000)
16. Reinforced Bush Legs ($7,384; 29 in 10,000)
17. Eagle Staff ($5,950; 16 in 10,000)
18. Fish Scale Armor ($5,950; 32 in 10,000)
19. Fish Scale Legs ($4,550; 30 in 10,000)
19. Two Handed Mace ($4,200; 70 in 10,000)
20. Leaf Pad Bow ($1715; 50 in 10,000)
21. Coconut Leaves Helmet ($1014; 60 in 10,000)
22. Triple Leaf Bow ($700; 45 in 10,000)
23. Leaf Bow ($315; 90 in 10,000)
24. Watermelon (200 HP and 50 MP; 90 in 10,000)
25. Pet Samurai Helmet ($34,300; Defaults to 0 in 10,000)
26. Pet Apollo Helmet ($4,550; Defaults to 0 in 10,000)

Heropedia Entry (Coconut Hydra): The Coconut Hydra is a birdlike dragon. This legendary beast will eat anything that stands in its way without discrimination: even the cutest of pets. When the sky turns red and the Petropolis sign becomes bloody, that means the Hydra is near. Get out of there ASAP!

Stats (Coconut Hydra):
HP: 25,000,000
Defense: 7500
EXP: 99,999
Gold: $33,333
Speed: 9
Power: 7500

Drops (Coconut Hydra):
1. Hydra Bow ($6,650,000; 1 in 10,000; Special Boss Item)
2. Mystical Tribal Armor ($2,677,500; 1 in 10,000)
3. Mystical Tribal Legs ($2,520,000; 1 in 10,000)
4. Mystic Tribal Bow ($2,485,000; 1 in 10,000)
5. Repguana Bow ($308,000; 1 in 10,000)
6. Serpent Helmet ($244,999; 1 in 10,000)
7. Serpent Armor ($192,500; 1 in 10,000)
8. Serpent Legs ($164,500 1 in 10,000)
9. Serpent Staff ($155,050; 2 in 10,000)
10. Serpent Wand ($134,750; 4 in 10,000)
11. Cyborg Bow ($71,750; 5 in 10,000)
12. Sniper Rifle ($70,000; 5 in 10,000)
13. Samurai Helmet ($35,000; 3 in 10,000)
14. Night Glow Bow ($34,300; 7 in 10,000)
15. Spiked Shell Helmet ($22,750; 22 in 10,000)
16. Natures Bow ($19,250; 27 in 10,000)
17. Coconut Leaves Helmet ($1014; 60 in 10,000)
18. Pet Hydra Helmet ($7,350,000; Defaults to 0 in 10,000)
19. Pet Mystical Tribal Helmet ($875,000; Defaults to 0 in 10,000)
20. Pet Serpent Helmet ($230,999; Defaults to 0 in 10,000)
Last edited by Flashlight237 on Fri Apr 06, 2018 5:59 am, edited 2 times in total.
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Re: Birds Because They Lack in Variety

Postby Andreyiy1 » Tue Apr 03, 2018 4:15 pm

Flashlight237 wrote:On to Elandra Island, which is basically a paradise for pets, coconuts, and whatever the hell Glords are. Seriously, what are those? Frogs? Cows?

Enough pointless rambling, next up we have birds that fit the coconut part of the island.

Coconut Birds.png


The Coconut Hydra is a secret boss for Petropolis, much like the Titanium Vulture in Robot City. As such, I must give the Hydra a special item.

Coconut Hydra Items.png


The Pet Millenium Helmet is nowhere in sight, so my price prediction for the Pet Hydra Helmet is pure guesswork.

That aside, here are the animations.: https://sta.sh/0kc5alnqkuh
https://sta.sh/024egsw7itz1

As for their distribution, here's what I got.:

Elandra Island: Coconut Hatchling
Peaceful Seaside: Coconut Hatchling
Tropical Island: Coconut Hatchling
Beauty Hillside (the area with Leaflets, Leaflings, and Glords): Coconut Hatchling and Coconut Bird
Tranquil Paradise: Coconut Hatchling
Petropolis: Coconut Hatchling; Secret Boss: Coconut Hydra
Elandra Flatts: Coconut Hatchling and Coconut Bird
Elandra Peak: Coconut Bird
Pet Adoption District (Provisional; Coke tried adding Leaflings and Glords there): Coconut Hatchling and Coconut Bird

I'll get to the drops, stats, and Heropedia entries later, peeps.

Support. So much support. That bow looks amazing, but honestly it shouldn't be that high level. I believe somewhere a little bit higher than Natures Bow will fit more. The helmet seems familiar with the coconut helmet but also I see some creative points added to it. Did I supported this already? If not, I totally support this!
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Re: Birds Because They Lack in Variety

Postby Ten » Tue Apr 03, 2018 6:42 pm

no support. birds are shit. useless and annoying.
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Re: Birds Because They Lack in Variety

Postby 203361992 » Tue Apr 03, 2018 7:45 pm

I like the design of the elandra monsters and items, looks really cool and fits the game well. But for the birds, are they meant to run on the ground like ostriches and emus? Kinda defies the purpose of being a bird if it was like that. Anyway, support!
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Re: Birds Because They Lack in Variety

Postby Flashlight237 » Tue Apr 03, 2018 8:06 pm

Ten wrote:no support. birds are shit. useless and annoying.

And you're saying this because you have absolutely no idea on the direction this is going in, not even remotely considering how rarely birds spawn (one time, I wondered if a Chirplet would spawn in Elandra Island AT ALL) and the fact that none of the birds currently in the game are any stronger than a Plant Monster, with said Plant Monster being nothing remotely noteworthy to those who use the forums, of which most of its members grind monsters Lotus Eye level or stronger and a good chunk of forum members being Magmagon-killers to boot.

Honestly, this is the most biased, idiotic response I've ever seen from you and you should be ashamed for having typed this without even the slightest sense of patience.

203361992 wrote:I like the design of the elandra monsters and items, looks really cool and fits the game well. But for the birds, are they meant to run on the ground like ostriches and emus? Kinda defies the purpose of being a bird if it was like that. Anyway, support!


There's a giant bird literally made of titanium... That flies... Even though it makes absolutely no sense since a real-life Titanium Vulture would be unable to even stand up.: https://prnt.sc/j0ivaj

Sometimes its best not to question video game logic because it's like questioning cartoon logic. Would be a good idea for a savannah or something: ostriches and emus.
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Re: Birds Because They Lack in Variety

Postby Aaayeah » Wed Apr 04, 2018 2:50 am

Ten wrote:no support. birds are shit. useless and annoying.

As Ten said , there really annoying and useless. Think of the nubs , most of their stats ins't really enough to handle these birds and lots of nubs grind at endra island . even kraws are op for a lvl 30 nub :/
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Re: Birds Because They Lack in Variety

Postby Flashlight237 » Wed Apr 04, 2018 6:58 am

Aaayeah wrote:
Ten wrote:no support. birds are shit. useless and annoying.

As Ten said , there really annoying and useless. Think of the nubs , most of their stats ins't really enough to handle these birds and lots of nubs grind at endra island . even kraws are op for a lvl 30 nub :/

Do you even know what the strength of the Coconut Hatchling is? Because I planned for them to be weaker than Flocklings. Again, literally NO IDEA where I'm taking this whole thing.
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Re: Birds Because They Lack in Variety

Postby Ohcan » Wed Apr 04, 2018 9:32 am

I support 100%, have y'all never played other RPGs? Almost all of them have that super rare "boss" spawn, where normal monsters are like 10x stronger but give more money and XP in return, these birds are no different. HH has already done this once with the Mushroom Birds, I remember grinding in Shroomville and getting mad about the Birds, but I got over it and kept grinding. The game needs variety other than new high level items, and adding new birds to the existing maps makes sense.
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Re: Birds Because They Lack in Variety

Postby Ten » Wed Apr 04, 2018 10:59 am

Flashlight237 wrote:
Aaayeah wrote:
Ten wrote:no support. birds are shit. useless and annoying.

As Ten said , there really annoying and useless. Think of the nubs , most of their stats ins't really enough to handle these birds and lots of nubs grind at endra island . even kraws are op for a lvl 30 nub :/

Do you even know what the strength of the Coconut Hatchling is? Because I planned for them to be weaker than Flocklings. Again, literally NO IDEA where I'm taking this whole thing.

birds are annoying and useless. plain and simple. I have no idea where you are going with this because it doesn't make sense. why would you want birds added even though the game would be better off without them? instead of calling it a stupid response you should probably think as to why I said it.

they actually DO spawn a lot. and the places they spawn in are god awful. their drops are shit and they crowd inventory with their terrible items. they are the most useless and shitty mobs I have ever seen added into the game! why the fuck would anyone want to add more.

even trying to balance them out would be a mistake. they crowd players which makes them that much more annoying. THEY ARE BAD. THEY SHOULD BE REMOVED.
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Re: Birds Because They Lack in Variety

Postby afghoo » Wed Apr 04, 2018 11:56 am

Maybe they could drop fish / shiny fish.

btw artwork looks spot on
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Re: Birds Because They Lack in Variety

Postby Flashlight237 » Wed Apr 04, 2018 2:52 pm

Ten wrote:they actually DO spawn a lot.

I've literally waited until the game DC'd me and I only got three Chirplets to spawn. THREE. And I was in Elandra Island (the level, not the entire island) where hardly anyone shows up. It takes 15 minutes for the game to DC a player. I can kill an entire crowd of Goo Cubes, max spawned and with Piercing Arrow, and they all came back in a measly minute tops. And back when I killed a variety of monsters, I've killed thousands of monsters, I believe 20k, and yet I've only killed, I believe, two or three hundred birds. I studied this game as if it were my own, to the point where Coke himself told me to take a break from analyzing the game. Yes, I've made a moderator tell me to take a break; that's how extensively I've studied the game.

Also, as I've said before, NONE OF THE BIRDS ARE MORE POWERFUL THAN A PLANT MONSTER. By the time people start grinding Plant Monsters, nobody's gonna bat an eye towards the birds. I didn't include Bionic Birds and Titanium Vultures because those are ridiculously rare and thus excluded from this point. If a bird were as powerful as a Glord or a Lotus, then it is free to say "Here! Have an Element Wand! You earned it, buddy!" But until I can get all this through, no. And stop making your pets grab loot for you if you don't want "trash items."

Lastly, nobody has ever found the exact location of a bird spawn point as far as I know. Those spawn points are completely out of the way, allowing players time to detect AND react to a bird appearing in an ample amount of time. If I had a Jetpack on me (which is improbable because they cost $10M+), I'd be the first person to actively find a bird spawn point, but even then, nobody would be crazy enough to willingly take leaps of faith off the edge of the map to find a sideways bird spawn point.

afghoo wrote:Why cant we have something show up we are happy to see?

That's literally the direction I'm TRYING to take birds. At best Kraws drop Bat Wing Staffs, Cursed Robes, and Witch Hats: all which make a lot of money in the long run (Witch Hats drop at a rate of 65 in 10,000). Might I add that Kraws are basically the bird version of Yellow Puff Monsters?

I don't have the patience to make a long explanation because SOMEONE else had to take it away from me, but to sum it up...

1. Some birds I've created are made to make the game noob-friendlier. These birds are the Lesser Nymphs, Coconut Hatchlings, and a planned baby Mushroom Bird that's expected to be barely any more durable than a Mushroom Ball. I only expect the baby bird's power to be 42; much more harmless than the Mushroom Bird's 100. All are weaker than the Flockling, which is nowhere near beginner-friendly (it has a power of 48).

2. I have stronger birds planned that would allow stronger players to enjoy the rewards of. The first bird I've made that is stronger than a Kraw is the Greater Nymph, and I gave the thing Pink Crystal Armors, Wand of Blessings, and Crystal Heart Shields: all which would normally be too much for a creature of its power. I have the drop list with me as a reference, so I would know. That's not to mention that the birds I've made are expected to provide extra EXP rewards much like the Mushroom Bird during the lifespan of its 2nd stat set (3500 HP, 140 Defense, 120 EXP (as opposed to 96 with a normal monster of that power level), and 200 Power) and the Kraw.

3. A bird I've animated, yet not posted in picture form on the forum, is a Skymill bird intended to push back the Pet-AFKing problem in Skymill. I meant "push back;" only setting new spawn points in an existing area would completely halt Pet-AFKing altogether. Think of the use of birds against Pet-AFKing as... skin care lotion: moisturizing your hands for a good time, but those hands will soon become dry again. Orange Crazies take 360 base pet power to one-shot; actual power may vary by multipliers provided by pet modes. I'm expecting this bird to have 1600 HP, 140 Defense, and 200 Power; significant enough of a difference to make this push against Pet-AFKing last a decent time (1734 base pet power to one-shot and 200 defense required to tank). It's kinda modeled after the Metal Louse "Orange Crazy replacement" mob for Skymill I've drawn up (and I'm still not sure how strong a Metal Louse should be).

afghoo wrote:Maybe they could drop fish / shiny fish.


Now THAT is quite a way to give people an incentive: giving birds crafting material. My immediate concern, though, is that the game is programmed to have fish dropped while in the water go back to acting like normal fish. If a mob were to drop a fish when it's killed in the water, the first reactions would be the typical "nothing again?" and "What the s***? Why did that Shiny Sliver spawn over there?!" because of the intentional game design.

Now logs and wood are less of a concern yet equally worthwhile for crafting. I can see if Coke can put the Willow Tree Log in the Great Frog's drop list primarily to test its possibility (I have found that Pet Striped Beanies and Pet Stone Helmets, which have no drop rate, drop with the default base drop rate of 0 after using two luck pets to obtain both Pet Helms from Penguins). If this little experiment proves to be successful, I can see about giving the Kraw the Weeping Willow Log. Yeah, I went with the Weeping Willow because the Acid area's a trap that lures players in and keeps them from getting out without Area Teleport.
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Re: Birds Because They Lack in Variety

Postby afghoo » Wed Apr 04, 2018 4:02 pm

Fleshing out a cult status game is dangerous business. Good stuff though I approve.
Killing a bird and a fish dropping into water forcing a fish off. Bruh thats magic
Also, Please no logs, nobody got inventory for that.
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Re: Birds Because They Lack in Variety

Postby RaviDavi1 » Thu Apr 05, 2018 4:40 am

I did find a flockling spawn point in a event before.

(It was in Fungus Lane #47, next to the teleport to Mushroom Village with its sign, straight above the coin box in the air, but you need heli or jet to reach it)
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Re: Birds Because They Lack in Variety

Postby Flashlight237 » Thu Apr 05, 2018 8:30 am

After a personal move to throw isa467's trading thread Robby's way, I've decided to post more birds; this time, focusing on the Blue Mushroom area. Gee! I'm STILL in the south and I've yet to get it all out of the way. Will I get through it all? Maybe this bird thing, which is huge enough at its largely-unfinished status, can be used to lure Robby closer to Isa's trading idea when I get to it. So far, I've counted 37 monsters in my personal bestiary; 23 animated. Anyway, here are the next birdies.

Mushroom Birds.png
Mushroom Birds.png (60.71 KiB) Viewed 984 times


I've played enough RPGs (I have YEARS of experience) to know how common palette-swap enemies are in RPGs. Final Fantasy, Phantasy Star, Epic Battle Fantasy, and even Kingdom Hearts did palette-swap enemies. The Red and Blue Shroom areas were just easy palette-swap targets. And no, I'm not running out of ideas; in fact, I have a flying turtle enemy in mind.

That aside, here's everything on them.

Animations:
https://sta.sh/03rcelkj2cm

((And yes, I actually replicated the Mushroom Bird animation from the ground up.))

Red Shroomling

Heropedia Entry: The red shroomling is an adorable Red Mushroom Bird chick. Even then, rarely had anyone managed to get one, mainly due to the territorial aggression of the Red Mushroom Bird. Capsules are still being developed to train these critters as pets without Mushroom Bird interference.

Stats:
HP: 42
Defense: 7
EXP: 12
Gold: $4
Speed: 3.6
Power: 12

Drops:
1. Stop Sign ($1014; 75 in 10,000)
2. Wooden Bat ($251; 85 in 10,000)
3. Paintball Gun ($192; 78 in 10,000)
4. Bronze Dagger ($164; 80 in 10,000)
5. Red Shirt ($87; 125 in 10,000)
6. Red Beanie ($70; ? in 10,000)
7. Red Pants ($52; ? in 10,000)
8. Apple (50 HP; 300 in 10,000)
9. Stick ($17; 400 in 10,000)

Blue Shroomling

Heropedia Entry: Despite the reduced aggression of the Blue Mushroom Bird, they'll still protect their Shroomlings if harm comes their way. Shroomling eggs were used to make omelettes in fine dining establishments around the world.

Stats:
HP: 140
Defense: 35
EXP: 24
Gold: $8
Speed: 4.2
Power: 42

Drops:
1. Nightingale Staff ($4795; 40 in 10,000)
2. Nightingale Wand ($2029; 40 in 10,000)
3. Stop Sign ($1014; 75 in 10,000; Blue Mushroom Area staple)
4. Coconut Helmet ($630; 70 in 10,000)
5. Leaf Bow ($315; 90 in 10,000)
6. Meat Cleaver ($283; 85 in 10,000)
7. Small Bow ($175; 80 in 10,000)
8. Plastic Saber ($84; 100 in 10,000; Blue Mushroom Area staple)
9. Paper Hat ($56)
10. Banana (100 MP and 20 HP)
11. Apple (50 HP; 300 in 10,000)
12. Book of MP (+10 MP; 4 in 10,000)

Red Mushroom Birds

Heropedia Entry: Unlike Blue Mushroom Birds, Red Mushroom Birds have an aggressive temperament. Red Mushroom Birds will attack anything that sets foot into its territory, even the Aipsters that roam the Red Mushroom Forest.

Stats:
HP: 4500
Defense: 155
EXP: 147
Gold: $49
Speed: 6.4
Power: 268

Drops:
1. Samurai Helmet ($35,000; 3 in 10,000)
2. Enchanted Helmet ($31,499; 15 in 10,000)
3. M16 ($29,749; 8 in 10,000)
4. Mushroom Helmet ($26,250; 2 in 10,000)
5. Samurai Armor ($24,500; 16 in 10,000)
6. Samurai Legs ($21,000; 23 in 10,000)
7. Demons Fury ($14,000; 7 in 10,000)
8. Enchanted Armor ($14,000; 25 in 10,000)
9. Magnesium Armor ($13,300; 15 in 10,000)
10. Enchanted Legs ($11,550; 33 in 10,000)
11. Halberd ($8,400; 30 in 10,000)
12. Sorcerer Robe ($7,000; 26 in 10,000)
13. Sorcerer Hat and Glasses ($6,650; 41 in 10,000)
14. Knight Helmet ($6,300; 19 in 10,000)
15. Sorcerer Pants ($5,600; 40 in 10,000)
16. Apollos Helmet ($5,250; 50 in 10,000)
17. Knight Armor ($4,200; 36 in 10,000)
18. Knight Armor Legs ($3,500; 36 in 10,000)
19. Apollos Armor ($3,150; 50 in 10,000)
20. Cowboy Hat ($2,835; 48 in 10,000)
21. Apollos Armor Legs ($2,100; 53 in 10,000)
22. Watermelon (200 HP and 50 MP; 90 in 10,000)
23. Book of MP (+10 MP; 4 in 10,000)

Distribution (All Birds):

Blue Shroomling: Replace Mushroom Birds in areas left of Mushroom Village. Mingle with other monsters in Fungi Forest (or whatever the area with both Mushroom Balls and Bouncing Mushrooms is)
Red Shroomling: Replace Flocklings in all five normal Red Shroom areas.
Red Mushroom Bird: Both Aipster areas.
Last edited by Flashlight237 on Sun Jul 22, 2018 2:59 am, edited 2 times in total.
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