I love the new dashing mechanic, but I feel like there could be some changes:
DASHING SHOULDN'T BE INTERRUPTED BY JUMPING
When I jump, I exit the dash. I feel that when jumping during a dash, you should continue to move forward at the dash speed (and maybe a different jump animation could play to distinguish it)
DASHING SHOULDN'T BE INTERRUPTED BY 0 DAMAGE ATTACKS
If an enemy does 0 damage, it seems logical that it shouldn't be able to stop me from running.
THE DASH ATTACK DOESN'T WORK FOR MAGES
When performing the dash attack, it behaves just as a warrior attack. The mage variation should probably release magic projectiles.
USING THE DASH ATTACK WHEN RIDING A MOUNTED PET GLITCHES THE PLAYER
This should probably be under bugs and errors, but I'll mention it here as well. If riding a pet and performing a dash attack, the player and the pet stop responding to keypresses and freeze in place.
And if I'm going to be nit-picky, then the dashing animation shouldn't have the character lean forward so much and the character's arms/weapons shouldn't swing as far back and forth-it looks kind of awkward. Also, I would like to see a different dashing animation for mounted pets.