new monster: zombies

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new monster: zombies

Postby plak&shlak » Thu Aug 08, 2013 11:35 am

description: the zombies is uncles of horned monsters. they are growing in the land and when they are strong enough they get out from the land. he dont have defend but he have a lot of life because he is almost undead.

life 50000
armor 0
height 5 feet
201 exp
worth 67 $
power 200

ideas?? reply??
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Re: new monster: zombies

Postby Stabber » Thu Aug 08, 2013 2:29 pm

Image? Locations? Speed?

Your zombie is just a tougher Goo Cube.
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Re: new monster: zombies

Postby plak&shlak » Thu Aug 08, 2013 2:42 pm

i dont know what speed height to give them it less matter
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Re: new monster: zombies

Postby plak&shlak » Thu Aug 08, 2013 2:44 pm

and i dont know how to draw and i didnt find good picture
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Re: new monster: zombies

Postby itblobboy » Thu Aug 08, 2013 2:44 pm

Gonna go with the same as stabber on this one.
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Re: new monster: zombies

Postby plak&shlak » Thu Aug 08, 2013 3:07 pm

location in the dark area near the pumpkins
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Re: new monster: zombies

Postby Mars_Ultor111 » Sat Nov 04, 2017 4:53 pm

Let's add the damn zombie
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Re: new monster: zombies

Postby JellySandwych » Mon Nov 06, 2017 9:36 pm

Like how flashlight wanted to expand the windmill area, maybe we can add to the haunted woods area.
After all, we have yet to find out who "mad ricky" is.
The story could go on...
Think of it:
- Additional missions/more of a storyline
- More enemies
- Maybe even a whole village?
All of the new areas we're getting only affect the highest players, what about some beginner to mid-level areas for a change?
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Re: new monster: zombies

Postby KobzE71 » Tue Nov 07, 2017 4:00 am

plak&shlak wrote:description: the zombies is uncles of horned monsters. they are growing in the land and when they are strong enough they get out from the land. he dont have defend but he have a lot of life because he is almost undead.

life 50000
armor 0
height 5 feet
201 exp
worth 67 $
power 200

ideas?? reply??

It's too early 2b haloween tho! XD
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Re: new monster: zombies

Postby string_n_arrow » Tue Nov 07, 2017 7:24 pm

Just another idea, there needs to be a mob between prots and mags, so maybe this could be the thing between?
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