Recently I have encountered several players that have been dead guild member boosting:
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While I remain neutral on the subject of guild member or alt boosting, dead guild member boosting is a negative in my book. From a logical perspective, it does not make sense that a dead person can gain experience (and even then it doesn't really make sense that a living person looking at another person can gain experience as watching someone kill something doesn't mean you will be able to kill the same thing but that's debatable).
Another point that I would like to make is that the guild member exp share was made for the purpose of two guild members sharing a room who cooperatively grind for mutual reward but this system has turned into a strong guild member doing all the work for a weaker guild member and while this in itself is not necessarily bad as it could be interpreted that the strong guild member is helping the weaker guild member by giving him a "boost" to help him gain an advantage in this competitive environment.
However, with dead guild members, they are simply sitting there with no effort on their part but are taking the exp of the stronger guild member. At least with a live guild member, they have to dodge the high leveled monsters or find a safe spot in the area that they are being boosted in.
I have two suggestions to resolve this problem, both equally effective:
(1) When a player dies, any and all exp cannot be leeched from fellow guild members.
(2) When a player dies, he has the pre-existing choice of instantly reviving and teleporting to the nearest heal centre. However, if he chooses not to instantly revive, the game will say: "Respawning in 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0." On 0, the player will be automatically removed from the area and teleported to the nearest heal centre with their HP and MP restored.