Question

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Question

Postby lastmage » Mon Jun 09, 2014 11:49 pm

some questions that i want to know the answers:

1. riding a pet
--- if i ride a pet, what would be the speed of my character, is it:
movement speed of
A) the pet
B) my movement speed


2. double drop rate with pet luck
--- how does the double drop rate work, with the luck of your pets
A) drop rate = [(item drop rate*double drop rate) + pet luck]
B) drop rate = [(item drop rate + pet luck)*double drop]


3.Triple guild moenys :lol: :lol:
Players:
X-with X3 guild moenys :lol:
Y- no X3 guild moenys :lol:

Situations
--- I. if X killed a monster and Y pick the coin
A) the coin was affected by X3 moenys
B) the coin wasnt affected by X3 moenys

--- II.[reverse of I] if Y killed a monster and X pick the coin
A) the coin was affected by X3 moenys
B) the coin wasnt affected by X3 moenys

--- III. coins from coinboxes
A) the coin was affected by X3 moenys
B) the coin wasnt affected by X3 moenys

--- IV. if Y die and X pick the coins
A) the coin was affected by X3 moenys
B) the coin wasnt affected by X3 moenys


4. bullhorns
Players:
X- was on Server 1
Y- was on Server 2

--- if X used bullhorn, can Y read the shout?
A) Yes
B) No


5. Spawn Balls
Players:[Both were inside Bricks Dungeon]
X- was on Server 1
Y- was on Server 2

--- if X drop a Ball, can Y see the ball
A) Yes
B) No

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Re: Question

Postby plak&shlak » Tue Jun 10, 2014 5:54 am

1 B
2 i hope and i think B
3 i think Band after that A after that i dont know and after that i think its B
4 i think he see that
5 B
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Re: Question

Postby itblobboy » Tue Jun 10, 2014 11:08 pm

1: B
2: They are completely different. Pet luck makes your drops more likely to be better, double drop rate increases frequency. At least, that's what I believe. If I'm wrong, most likely A.

3:
I: A
II: B
III: B
IV: B

4: A
5: B

From now on, I'm going to call rich people "player x" and noobs "player y".
MisoSoup247 wrote:Thanks guys next story is Sintoques Legacy which will be out in 2017 stay tune.

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Re: Question

Postby tabofabo » Wed Jun 11, 2014 1:25 am

What X and Y i hate maths. Why you calculate everything :o O you are a genius. if i were you with the same your brain i wouldn't waste my time in playing endless multiplayer online games, i would invent the time machine or Frankenstein. You are smart, brilliant, clever and you have a clean thinking brain. I know we are all human beings. We need rest and fun. Sorry i was a little tough on you but believe me you are a genius ;) God bless you
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Re: Question

Postby itblobboy » Wed Jun 11, 2014 1:36 am

tabofabo wrote:What X and Y i hate maths. Why you calculate everything :o O you are a genius. if i were you with the same your brain i wouldn't waste my time in playing endless multiplayer online games, i would invent the time machine or Frankenstein. You are smart, brilliant, clever and you have a clean thinking brain. I know we are all human beings. We need rest and fun. Sorry i was a little tough on you but believe me you are a genius ;) God bless you


X and Y are just names.

Imagine them to be Xabier and Yancy. Xabier is a rich p2w user, and Yancy is a player.
MisoSoup247 wrote:Thanks guys next story is Sintoques Legacy which will be out in 2017 stay tune.

http://giveadamn.co.uk/give/itblobboy
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Re: Question

Postby tabofabo » Wed Jun 11, 2014 2:42 am

lastmage wrote:some questions that i want to know the answers:

1. riding a pet
--- if i ride a pet, what would be the speed of my character, is it:
movement speed of
A) the pet
B) my movement speed


2. double drop rate with pet luck
--- how does the double drop rate work, with the luck of your pets
A) drop rate = [(item drop rate*double drop rate) + pet luck]
B) drop rate = [(item drop rate + pet luck)*double drop]


3.Triple guild moenys :lol: :lol:
Players:
X-with X3 guild moenys :lol:
Y- no X3 guild moenys :lol:

Situations
--- I. if X killed a monster and Y pick the coin
A) the coin was affected by X3 moenys
B) the coin wasnt affected by X3 moenys

--- II.[reverse of I] if Y killed a monster and X pick the coin
A) the coin was affected by X3 moenys
B) the coin wasnt affected by X3 moenys

--- III. coins from coinboxes
A) the coin was affected by X3 moenys
B) the coin wasnt affected by X3 moenys

--- IV. if Y die and X pick the coins
A) the coin was affected by X3 moenys
B) the coin wasnt affected by X3 moenys


4. bullhorns
Players:
X- was on Server 1
Y- was on Server 2

--- if X used bullhorn, can Y read the shout?
A) Yes
B) No


5. Spawn Balls
Players:[Both were inside Bricks Dungeon]
X- was on Server 1
Y- was on Server 2

--- if X drop a Ball, can Y see the ball
A) Yes
B) No


Help!!! Help me guys give me the answer key :cry:
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Re: Question

Postby itblobboy » Wed Jun 11, 2014 2:55 am

Is my post not exactly what you want, tabofo?
MisoSoup247 wrote:Thanks guys next story is Sintoques Legacy which will be out in 2017 stay tune.

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Re: Question

Postby Dosko » Wed Jun 11, 2014 3:06 am

I'm seriously trying to get in touch with Robby concerning 2#. I need to know what the numerical parameters are for personal luck, and how exactly they double with the Payvault option...it keeps me up at night.
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Re: Question

Postby tabofabo » Wed Jun 11, 2014 10:20 am

itblobboy wrote:1: B
2: They are completely different. Pet luck makes your drops more likely to be better, double drop rate increases frequency. At least, that's what I believe. If I'm wrong, most likely A.

3:
I: A
II: B
III: B
IV: B

4: A
5: B

From now on, I'm going to call rich people "player x" and noobs "player y".

You have mistaken in number 5 i think
5) A
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Re: Question

Postby Drewness » Wed Jun 11, 2014 10:42 am

itblobboy wrote:From now on, I'm going to call rich people "player x" and noobs "player y".

I second that! :lol:
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Re: Question

Postby itblobboy » Wed Jun 11, 2014 2:26 pm

tabofabo wrote:You have mistaken in number 5 i think
5) A


I'm confident it's B.
MisoSoup247 wrote:Thanks guys next story is Sintoques Legacy which will be out in 2017 stay tune.

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Re: Question

Postby TheTylerLee » Wed Jun 11, 2014 2:32 pm

itblobboy wrote:
tabofabo wrote:You have mistaken in number 5 i think
5) A


I'm confident it's B.


Your both right.

It's supposed to be only the server you spawn it on, But ive spawned a ball and it was in both servers,, i've seen eggs in the same place in both servers sometimes also.

Also, Just as often as i see spawnballs in both servers, i see them in only 1 server just as much
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Re: Question

Postby lastmage » Thu Jun 12, 2014 8:50 am

itblobboy wrote:
2: They are completely different. Pet luck makes your drops more likely to be better, double drop rate increases frequency. At least, that's what I believe. If I'm wrong, most likely A.


i forgot my source but somehow i read from a thread that :
1 luck = .33% drop rate [ for all items]
so i bring that question ;)


itblobboy wrote:
From now on, I'm going to call rich people "player x" and noobs "player y".



LOL hahaha :lol: :lol: :lol:

Dosko wrote:I'm seriously trying to get in touch with Robby concerning 2#. I need to know what the numerical parameters are for personal luck, and how exactly they double with the Payvault option...it keeps me up at night.


that was my important question,
hope robby reply on your PM ;)
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Re: Question

Postby Dosko » Fri Jun 13, 2014 12:02 pm

Robby did get in touch with me yesterday, and he was kind enough to provide me with the formula involving Pet Luck and Double Drop Rate. It looks something like this:

(itemBaseDrop * hasDoubleDrop) + petLuck

Basically, all items have a Drop Rate. Double Drop from the Payvault doubles the drop rates of all items for that players. What Pet Luck does is it adds whatever the total number of luck is that the pet contributes to the drop rate of each item.

So, let's say that a rare item has a drop rate of 5, but a player has Double Drop and a Pet Luck of 8. Their chances of getting the item now look something like this:

(5*2)+8=[18]

Since that item's Drop Rate has now been changed from 5 to 18, that rare item's chances of dropping have essentially been more than tripled.

However, let's say that a very common item (such as an Apple) has a drop rate of 300. The same player's chances of getting that item now look like this:

(300*2)+8=[608]

With the Double Drop and added Pet Luck, their chances of getting an Apple have still essentially only doubled.

TL;DR

Pet Luck is FAR more effective at helping players get rare items than extremely common items.
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Re: Question

Postby plak&shlak » Fri Jun 13, 2014 4:56 pm

Dosko wrote:Robby did get in touch with me yesterday, and he was kind enough to provide me with the formula involving Pet Luck and Double Drop Rate. It looks something like this:

(itemBaseDrop * hasDoubleDrop) + petLuck

Basically, all items have a Drop Rate. Double Drop from the Payvault doubles the drop rates of all items for that players. What Pet Luck does is it adds whatever the total number of luck is that the pet contributes to the drop rate of each item.

So, let's say that a rare item has a drop rate of 5, but a player has Double Drop and a Pet Luck of 8. Their chances of getting the item now look something like this:

(5*2)+8=[18]

Since that item's Drop Rate has now been changed from 5 to 18, that rare item's chances of dropping have essentially been more than tripled.

However, let's say that a very common item (such as an Apple) has a drop rate of 300. The same player's chances of getting that item now look like this:

(300*2)+8=[608]

With the Double Drop and added Pet Luck, their chances of getting an Apple have still essentially only doubled.

TL;DR

Pet Luck is FAR more effective at helping players get rare items than extremely common items.

i prefer the second formula cause its more drops
and blobby.. i didnt knew that luck work just for good drops
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