Cowboys... public feedback.
Posted:
Sat May 17, 2014 7:50 pm
by PENGUINMASTER
I know I should have added this to the original thread dedicated to cowboys.... but that was a pre-discussion, where people were just anticipating what would come out in the new update. This is a post-discussion, where people can comment about how they feel about guns after people are actually starting to USE them.
Personally, I think guns' power should be lowered. The other day, I saw a level 84 with an ak47 grinding stalkers 2 times as faster as two other guys in the area with skull crusher weapons could COMBINED. That doesn't seem right to me...
Anyways, and comment!
Re: Cowboys... public feedback.
Posted:
Sat May 17, 2014 7:55 pm
by MisoSoup247
Eyepatches are a great addition to HH
Re: Cowboys... public feedback.
Posted:
Sat May 17, 2014 7:56 pm
by nickybear
I think the exact opposite because im level 160 with 420 artillery and I can barely kill a brick monster but when I was an archer I killed them in 3 shots. So in my opinion cowboys should be more powered.
Re: Cowboys... public feedback.
Posted:
Sat May 17, 2014 7:57 pm
by itblobboy
Feedback it is.
They have long range, warriors have low range. If a gunner can just about insta-kill a stalker with long range, and knowing a stalker is a low level foe, provided the gunner is a decent levelled (obviously, if he can almost instantly kill a stalker... at level 84, he can have up to 252 artillery just from stats. Add gear to the equation, he is taking on stalkers like a bawss.), player it is pretty logical. You have to remember, stalkers are low levelled, high popularity (not population), high drop profit monsters. That gives the long range toys the pro. Warriors get the con in this case, because they're built to take on things that are over their level range prematurely more than effectively take on nubstuff. Archers and cowboys are designed to stay behind a bit and dominate nubstuff.
Mages are kind of both, which is why they are seen as overpowered I guess.