Choosing what to upgrade

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Choosing what to upgrade

Postby zxdvas » Fri Sep 06, 2013 5:07 am

The critical damage system has been altered a bit.
I have revised it for usage.

Terms:

respective attribute(RA)=strength if you are warrior,range if you are archer,magic if you are mage

Wmin=minimum power of weapon
Wmax=maximum power of weapon

D=defence of your target (except other players,because the PvP follows another system)

base power(BP)=RA+Wmin
top power(TP)=RA+Wmax
power range=(RA+Wmin)~(RA+Wmax)

base damage(BD)=(BP-D)>/=0
top damage(TD)=(TP-D)>/=0

C=critical multiplier

Introduction(I):[How the damage system works]

For D>/=TP,damage range=0~0
If this happens you can just forget about attacking it and upgrade RA.

For TP>D>/=BP,damage range=0~TD
Part of your attack deal 0.
If D=BP,then the average damage=TD/2
if D>BP,then the average damage=[(TP-D)(TP-D+1)]/2(TP-BP+1)
Theoretically,you can still deal higher average damage by upgrading dexterity in this case.
However,you need a very high base-top power difference weapon,probably more than 150.
Therefore,I would recommend you upgrade your RA first.

For BP>D,damage range=BD~TD
This is the normal situation.
The average damage=(BD+TD)/2

Introduction(II):[How the critical damage system works]

When you hit a target,
The program randomly pick a number between 1-300.
The chance of it selecting any number is 1/300.
If your dexterity>/=the number picked,
you crit that attack.
If your dexterity<the number picked,
you do not crit that attack.
This also leads to another conclusion:
Your dexterity has completely no effect on critical hit after 300,it only increases your speed afterward.

Body:[RA vs. dexterity]

First,assume you have T amount of dexterity where 1</=T</=300
(For those who have over 300 dexterity,seriously you cannot upgrade dexterity by leveling anyway.)
The chance you earn a crit is T/300.

Since you can only crit or not crit,
the (frequency you crit+the frequency you do not crit)=100%

Average damage with crit=average damage*(T/300)*C+average damage*((300-T)/300)

Now,if you put 1 point in dexterity,
new average damage=average damage*(T+1/300)*C+average damage*((300-(T+1))/300)
=(average damage/300)(C(T+1)+(299-T))

If you put 1 point in RA,
new average damage=(average damage+1)*(T/300)*C+(average damage+1)*((300-T)/300)
=((average damage+1)/300)(CT+(300-T))
Note:This formula does not apply to the situation D>BP in Introduction(I).

To make it simpler,lets make them equal first.

(average damage/300)(C(T+1)+(299-T))=((average damage+1)/300)(CT+(300-T))
...
(spared)
...
(C-1)(T-average damage)-300=0

Therefore,if (C-1)(T-average damage)-300>0,
upgrade dexterity.

If (C-1)(T-average damage)-300<0,
upgrade RA.

------------------------------------------------------------------

However,please be reminded that having higher average damage does not necessarily mean you can kill faster.
To put it simple,enemy has limited HP.
All excessive damage dealt has no effect but still taken into account in this formula.
Moreover,the effect is usually not significant unless you have put more than 20 points in it.

I am not confident that it is correct.
Always feel free to point something suspicious out.

Special Thanks:
viewtopic.php?f=5&t=188&p=1316&hilit=+dexterity#p1316
for reference use.
Last edited by zxdvas on Sat Sep 07, 2013 8:33 am, edited 2 times in total.
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Re: Choosing what to upgrade

Postby madchafer » Fri Sep 06, 2013 7:39 am

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Re: Choosing what to upgrade

Postby SlayerBlade » Fri Sep 06, 2013 11:49 am

madchafer wrote:NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek: NERD ALERT :ugeek:

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LMAO :lol: Nice burn.
viewtopic.php?f=7&t=5532

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Re: Choosing what to upgrade

Postby zxdvas » Fri Sep 06, 2013 12:05 pm

madchafer wrote:Like my Copy/Paste'ing Skills?!


http: //www.youtube.com/watch?v=xS04x7gcnbM
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Re: Choosing what to upgrade

Postby pooface » Fri Sep 06, 2013 1:25 pm

I'm trying to put this into practice zxdvas. Lets look at this example.

Dex 155
Magic 277
Staff damage 66-91
critical damage multiplier 450%
Average damage would be {(66+277) + (91+277)}/2 = 356

Using your equations:
(C-1)(T-average damage)+300>0,
upgrade dexterity.
(C-1)(T-average damage)+300<0,
upgrade RA.

(450-1)(155-356)+300=-89949

What am I missing?
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Re: Choosing what to upgrade

Postby zxdvas » Sat Sep 07, 2013 1:46 am

pooface wrote:Average damage would be {(66+277) + (91+277)}/2 = 356
(450-1)(155-356)+300=-89949
What am I missing?


That is not the average damage...
That number is the average power.
Your damage is [((277+66)-D)+(277+91)-D)]/2 where D is the target defence and base power>D

and the C(critical multiplier) is 450%,not 450.

Meanwhile,I have calculated the formula once more.
The +300 should be -300.
But that is unrelated to your case as 600 difference does not matter here.
Last edited by zxdvas on Sat Sep 07, 2013 4:51 am, edited 1 time in total.
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Re: Choosing what to upgrade

Postby zxdvas » Sat Sep 07, 2013 2:11 am

I know not everyone is interested in looking through a post for the method.
I have summarised all you have to know.

--------------------------------------------------------

RA=strength if warrior,range if archer and magic if mage
base power=RA+minimum power of weapon
top power=RA+maximum power of weapon
D=target defence (except players)
C=critical multiplier (450% if maxed)
T=dexterity (1</=T</=300)

-------------------------------------------------------

For D>top power,
upgrade RA.

For top power>D>base power,
I would recommend you upgrade RA.

For base power>D,
average damage=[(base power-D)+(top power-D)]/2

------------------------------------------------------

(C-1)(T-average damage)-300=0

If (C-1)(T-average damage)-300>0,
upgrade dexterity.

If (C-1)(T-average damage)-300<0,
upgrade RA.
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Re: Choosing what to upgrade

Postby pooface » Sat Sep 07, 2013 10:40 am

Thanks for the clarification. I forgot about the defense of the opposition, but what really bothers me is why I didn't use a percentage for the critical damage multiplier.

Anyway, thanks for the formula.
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