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The problem, especially when a new area comes out, is that players quickly crowd it, making it hard to get kills. I suggest decreasing spawn time by 15% for each additional player (ex. 85% rate with 2, 72% rate with 3, ect).
The problem of stronger players taking all of the kills is already a problem. However, they cannot be everywhere on the stage at the same time, and more spawns will let other players squeeze in some kills more often. There is no easy solution though; if anybody has one then feel free to suggest it.
Depends on the monster, spawncap of the area, your damage, presence of other players.
If Jerek was grinded brick monsters for 24 hours straight without leaving, he would probably amass about 1,500,000 xp, enough for him to gain...10-12 levels.
The more powerful monsters do have good drops, especially the new ones from the last update. You can't have good drops too frequently or the wealth balance is shifted.
That could be a problem however. Don't forget that this is a multiplayer game, and some monsters like goo cubes are meant to be tackled with multiple players.
The problem is that low leveled players need to gain levels quickly to be interested in the game. Higher level players play a ton, and so don't gain levels faster than Robby creates new content. Also, adding a training ground for the very very large higher level population would result in everybody...
Have you thought about why the NPCs don't want to talk with you? Maybe you offended them in the past, or perhaps they are mad for some other reason. I would apologize to any NPCs who don't talk to you, and maybe the issue will resolve itself. On a more serious notice, I haven't experienced this bug...
It would weaken monsters more, since it can be dangerous if a monster overlaps you (hard to run away, hard to hit monster). So I say no. Warriors already block monsters anyway by attacking them.
Rebecca in Viper's shop has some grammatical issues. Currently says: Hello traveler. Do you need healed? I can heal you, I am a trained licenses nurse. Here you are, back to full health. Should say: Hello traveler. Do you need to be healed? I can heal you, I am a trained licensed nurse. Here you ar...
In your case Jager, your damage (excluding monster defense) would be 312 (for each infuriator) or 343 (axe of minions). Even if you were fighting brick monsters, you would do more damage with the 2 infuriators then with the axe of minions, so get those. As for which stat to upgrade, if you want to ...