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Re: Question about elemental damage

In your case Jager, your damage (excluding monster defense) would be 312 (for each infuriator) or 343 (axe of minions). Even if you were fighting brick monsters, you would do more damage with the 2 infuriators then with the axe of minions, so get those. As for which stat to upgrade, if you want to ...
by Stabber
Tue Aug 13, 2013 9:08 pm
 
Forum: General
Topic: Question about elemental damage
Replies: 11
Views: 1382

Re: Question about elemental damage

Actually, Strength is more important for dual wielders (At least at first) than Dexterity
by Stabber
Tue Aug 13, 2013 8:22 pm
 
Forum: General
Topic: Question about elemental damage
Replies: 11
Views: 1382

More Grammar Nazi

Rebecca in Viper's shop has some grammatical issues. Currently says: Hello traveler. Do you need healed? I can heal you, I am a trained licenses nurse. Here you are, back to full health. Should say: Hello traveler. Do you need to be healed? I can heal you, I am a trained licensed nurse. Here you ar...
by Stabber
Tue Aug 13, 2013 8:46 am
 
Forum: Bugs and Errors
Topic: More Grammar Nazi
Replies: 3
Views: 370

Re: Monster Block

It would weaken monsters more, since it can be dangerous if a monster overlaps you (hard to run away, hard to hit monster). So I say no. Warriors already block monsters anyway by attacking them.
by Stabber
Tue Aug 13, 2013 7:07 am
 
Forum: Suggestions
Topic: Monster Block
Replies: 8
Views: 852

Re: Drops

If you find a drop that isn't on the wiki, please put it there!


Block Bot

Night Stalker
by Stabber
Mon Aug 12, 2013 8:25 pm
 
Forum: General
Topic: Drops
Replies: 11
Views: 1286

Re: Arrested Development.

I don't watch it.
by Stabber
Mon Aug 12, 2013 4:51 pm
 
Forum: Off Topic
Topic: Arrested Development.
Replies: 12
Views: 1573

Re: Fill Me In On 2.771?

Screen shot 2013-08-12 at 5.38.28 PM.png
Screen shot 2013-08-12 at 5.38.28 PM.png (129.54 KiB) Viewed 1184 times



The b/w coins and items are items that you can't pick up for 4 seconds. 2 new mage wands at viper's 3 new boots at Sam's
by Stabber
Mon Aug 12, 2013 4:49 pm
 
Forum: General
Topic: Fill Me In On 2.771?
Replies: 15
Views: 1188

Re: Helmet Heroes Chat Lounge!

Nice update.
by Stabber
Mon Aug 12, 2013 4:18 pm
 
Forum: Off Topic
Topic: itblobboy's Rambling!
Replies: 1517
Views: 75589

Re: NPC Dont Want To Talk To Me

Have you thought about why the NPCs don't want to talk with you? Maybe you offended them in the past, or perhaps they are mad for some other reason. I would apologize to any NPCs who don't talk to you, and maybe the issue will resolve itself. On a more serious notice, I haven't experienced this bug...
by Stabber
Mon Aug 12, 2013 4:04 pm
 
Forum: Bugs and Errors
Topic: NPC Dont Want To Talk To Me
Replies: 4
Views: 378

Re: Critical ATM Failure

Oh dear. I wish you luck in recovering your money. I've had the same problem before, but only when the game was updating.
by Stabber
Mon Aug 12, 2013 11:39 am
 
Forum: Bugs and Errors
Topic: Critical ATM Failure
Replies: 4
Views: 396

Re: Money To Exp ratio

[]The ratio is fine as it is. At higher levels, XP is a lot more scarce than money, which you get a lot of. Most of a player's money comes from finding items anyway; the 60% resale (50% if you don't have it) means that you make a lot more money than in the past.
by Stabber
Mon Aug 12, 2013 11:19 am
 
Forum: Suggestions
Topic: Money To Exp ratio
Replies: 4
Views: 421

Re: If you grinnded all day

Screen shot 2013-08-11 at 7.47.20 PM.png
Screen shot 2013-08-11 at 7.47.20 PM.png (10.88 KiB) Viewed 496 times
by Stabber
Mon Aug 12, 2013 11:03 am
 
Forum: General
Topic: If you grinnded all day
Replies: 3
Views: 526

Re: GUILD WARS!!

Guild wars already exist. It is simply that they very low key.
by Stabber
Mon Aug 12, 2013 8:02 am
 
Forum: General
Topic: GUILD WARS!!
Replies: 7
Views: 430

Re: New Training Grounds

The problem is that low leveled players need to gain levels quickly to be interested in the game. Higher level players play a ton, and so don't gain levels faster than Robby creates new content. Also, adding a training ground for the very very large higher level population would result in everybody...
by Stabber
Sun Aug 11, 2013 6:03 pm
 
Forum: Suggestions
Topic: New Training Grounds
Replies: 11
Views: 733

Re: Idea regarding Killstealing

That could be a problem however. Don't forget that this is a multiplayer game, and some monsters like goo cubes are meant to be tackled with multiple players.
by Stabber
Sun Aug 11, 2013 4:45 pm
 
Forum: Suggestions
Topic: Idea regarding Killstealing
Replies: 10
Views: 1061

Re: Idea regarding Killstealing

We do need a 'soulbound loot' system, especially with the higher-level drops.
by Stabber
Sun Aug 11, 2013 4:04 pm
 
Forum: Suggestions
Topic: Idea regarding Killstealing
Replies: 10
Views: 1061

Re: About drops

The more powerful monsters do have good drops, especially the new ones from the last update. You can't have good drops too frequently or the wealth balance is shifted.
by Stabber
Sun Aug 11, 2013 2:55 pm
 
Forum: Suggestions
Topic: About drops
Replies: 7
Views: 924

Re: about the map

plak&shlak wrote:You havent update the map


That is because I am going to make a new version of the map where you click on the yellow circles and it goes to the corresponding area lower down on the page.

I'll finish it eventually.
by Stabber
Sun Aug 11, 2013 2:54 pm
 
Forum: Suggestions
Topic: about the map
Replies: 15
Views: 918

Re: Wiered story

I would say that you met a scammer.
by Stabber
Sun Aug 11, 2013 2:45 pm
 
Forum: General
Topic: Wiered story
Replies: 14
Views: 1051

Re: If you grinnded all day

Depends on the monster, spawncap of the area, your damage, presence of other players.

If Jerek was grinded brick monsters for 24 hours straight without leaving, he would probably amass about 1,500,000 xp, enough for him to gain...10-12 levels.
by Stabber
Sun Aug 11, 2013 1:57 pm
 
Forum: General
Topic: If you grinnded all day
Replies: 3
Views: 526

Re: Hall of Unrepentant Looters

Threads like this are always a bad idea. It creates a hostile environment, and it just gives the looters more attention.
by Stabber
Sun Aug 11, 2013 1:09 pm
 
Forum: General
Topic: Hall of Unrepentant Looters
Replies: 39
Views: 3747

Re: Increased Spawn Rate in Crowded Areas

The problem of stronger players taking all of the kills is already a problem. However, they cannot be everywhere on the stage at the same time, and more spawns will let other players squeeze in some kills more often. There is no easy solution though; if anybody has one then feel free to suggest it.
by Stabber
Sat Aug 10, 2013 7:42 pm
 
Forum: Suggestions
Topic: Increased Spawn Rate in Crowded Areas
Replies: 10
Views: 1155

Re: Increased Spawn Rate in Crowded Areas

Sorry if I was unclear, but I am suggesting the spawn rate DECREASE with more players. So monsters would spawn more frequently the more players there were in an area
by Stabber
Sat Aug 10, 2013 7:17 pm
 
Forum: Suggestions
Topic: Increased Spawn Rate in Crowded Areas
Replies: 10
Views: 1155

Increased Spawn Rate in Crowded Areas

The problem, especially when a new area comes out, is that players quickly crowd it, making it hard to get kills. I suggest decreasing spawn time by 15% for each additional player (ex. 85% rate with 2, 72% rate with 3, ect).
by Stabber
Sat Aug 10, 2013 1:28 pm
 
Forum: Suggestions
Topic: Increased Spawn Rate in Crowded Areas
Replies: 10
Views: 1155

Re: Spawn Rate At Seemingly Empty Areas

I think that each stage has several spots where monsters can spawn. I suppose robby could just add a few more.
by Stabber
Sat Aug 10, 2013 1:03 pm
 
Forum: Suggestions
Topic: Spawn Rate At Seemingly Empty Areas
Replies: 4
Views: 386
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