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Re: Goals

Fun is the overriding concept. The goal is the path to fun. For me, if there is no goal, I don't have fun. This game begins with a narrative and then quickly becomes open. That openness requires us to overlay the goal. I like that.
by Gregore
Sat Aug 03, 2013 10:15 am
 
Forum: General
Topic: Goals
Replies: 20
Views: 2317

AFK Sign

Ideally it would self-activate if someone was not typing or moving for a few minutes. Having an AFK sign pop up out of someone's head would prevent a lot of awkward social situations.
by Gregore
Sat Aug 03, 2013 6:40 am
 
Forum: Suggestions
Topic: AFK Sign
Replies: 8
Views: 721

Guilds

What is the purpose of a guild?
by Gregore
Fri Aug 02, 2013 3:59 pm
 
Forum: General
Topic: Guilds
Replies: 8
Views: 1074

Re: Important Hats

I'm advocating for helmets and hats to become more special in the game. If we are "helmet heroes" are hats should do more than our shirts. An easier way to go about this is to change the weighting of stats- helmets alter stats more than anything else. A fun way to do this (coming from some...
by Gregore
Fri Aug 02, 2013 11:20 am
 
Forum: Suggestions
Topic: Important Hats
Replies: 16
Views: 970

Persistent Flag

Here's an interesting one. I just left my guild. The butt flag is gone but the letters remain, following my helmet like the memory of what I left. I have changed stages, but the letters are there, hanging. Suspended.
by Gregore
Fri Aug 02, 2013 8:04 am
 
Forum: Bugs and Errors
Topic: Persistent Flag
Replies: 2
Views: 566

Re: Goals

That's the crux, Sargeant Penis. What do you do when the bones of the game lose their luster? This is not a knock on the game. It's a strength. The game is mostly bones and a pallet which allows for the more social and narrative elements to become the flesh. Some of y'all have chosen numeric advance...
by Gregore
Thu Aug 01, 2013 10:43 pm
 
Forum: General
Topic: Goals
Replies: 20
Views: 2317

Important Hats

I would love it if our helmets were disproportionately important to who our characters are. This could either be a stronger weighting in terms of stat increases or something more mechanically special. For example, it would be fun to join forces with the mushroom monsters upon donning the Mushroom He...
by Gregore
Thu Aug 01, 2013 8:25 pm
 
Forum: Suggestions
Topic: Important Hats
Replies: 16
Views: 970

Re: Goals

That's interesting- you're improving your current guild while hoping for a change? What improves a guild? What makes a guild great?
by Gregore
Thu Aug 01, 2013 2:45 pm
 
Forum: General
Topic: Goals
Replies: 20
Views: 2317

Goals

In an open ended game like this, I am wondering what people's goals are. This is an informal survey, then!
What drives you to continue play?
by Gregore
Thu Aug 01, 2013 10:22 am
 
Forum: General
Topic: Goals
Replies: 20
Views: 2317
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